From e6e88ac12611c40f10a0cfbd3acf576566f5019a Mon Sep 17 00:00:00 2001 From: Mike Mazur Date: Fri, 12 Jun 2009 15:00:08 +0000 Subject: Give m_test* methods more reasonable names Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*. --- .../ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 26 +++++++++++----------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 47c2df6..f290dd7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs @@ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests [Test] public void TestllAngleBetween() { - m_testllAngleBetween(new Vector3(1, 0, 0), 0); - m_testllAngleBetween(new Vector3(1, 0, 0), 90); - m_testllAngleBetween(new Vector3(1, 0, 0), 180); + CheckllAngleBetween(new Vector3(1, 0, 0), 0); + CheckllAngleBetween(new Vector3(1, 0, 0), 90); + CheckllAngleBetween(new Vector3(1, 0, 0), 180); - m_testllAngleBetween(new Vector3(0, 1, 0), 0); - m_testllAngleBetween(new Vector3(0, 1, 0), 90); - m_testllAngleBetween(new Vector3(0, 1, 0), 180); + CheckllAngleBetween(new Vector3(0, 1, 0), 0); + CheckllAngleBetween(new Vector3(0, 1, 0), 90); + CheckllAngleBetween(new Vector3(0, 1, 0), 180); - m_testllAngleBetween(new Vector3(0, 0, 1), 0); - m_testllAngleBetween(new Vector3(0, 0, 1), 90); - m_testllAngleBetween(new Vector3(0, 0, 1), 180); + CheckllAngleBetween(new Vector3(0, 0, 1), 0); + CheckllAngleBetween(new Vector3(0, 0, 1), 90); + CheckllAngleBetween(new Vector3(0, 0, 1), 180); - m_testllAngleBetween(new Vector3(1, 1, 1), 0); - m_testllAngleBetween(new Vector3(1, 1, 1), 90); - m_testllAngleBetween(new Vector3(1, 1, 1), 180); + CheckllAngleBetween(new Vector3(1, 1, 1), 0); + CheckllAngleBetween(new Vector3(1, 1, 1), 90); + CheckllAngleBetween(new Vector3(1, 1, 1), 180); } - private void m_testllAngleBetween(Vector3 axis,float originalAngle) + private void CheckllAngleBetween(Vector3 axis,float originalAngle) { Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); -- cgit v1.1