From b80dfb6572438cb583e95884c0f607342f0c88d4 Mon Sep 17 00:00:00 2001 From: Micheil Merlin Date: Fri, 12 Aug 2011 21:09:01 -0500 Subject: llGetPrimitiveParams fix prim hollow/hole shape value --- .../ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 175 +++++++++++++++++++++ 1 file changed, 175 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 3f37ec7..623c82d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs @@ -27,11 +27,13 @@ using System.Collections.Generic; using NUnit.Framework; +using OpenSim.Framework; using OpenSim.Tests.Common; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.Framework.Scenes; using Nini.Config; using OpenSim.Region.ScriptEngine.Shared.Api; +using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenMetaverse; using System; using OpenSim.Tests.Common.Mock; @@ -47,6 +49,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; + private const double FLOAT_ACCURACY = 0.00005d; private LSL_Api m_lslApi; [SetUp] @@ -166,6 +169,178 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests } [Test] + // llSetPrimitiveParams and llGetPrimitiveParams test. + public void TestllSetPrimitiveParams() + { + // Create Prim1. + Scene scene = SceneHelpers.SetupScene(); + string obj1Name = "Prim1"; + UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); + SceneObjectPart part1 = + new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, + Vector3.Zero, Quaternion.Identity, + Vector3.Zero) { Name = obj1Name, UUID = objUuid }; + Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); + + // Test a sphere. + CheckllSetPrimitiveParams( + "test 1", // Prim test identification string + new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size + ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type + ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type + new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut + 0.80d, // Prim hollow + new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist + new LSL_Types.Vector3(0.32d, 0.76d, 0.0d)); // Prim dimple + + // Test a prism. + CheckllSetPrimitiveParams( + "test 2", // Prim test identification string + new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size + ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type + ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type + new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut + 0.90d, // Prim hollow + new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist + new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper + new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear + + // Test a box. + CheckllSetPrimitiveParams( + "test 3", // Prim test identification string + new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size + ScriptBaseClass.PRIM_TYPE_BOX, // Prim type + ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type + new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut + 0.90d, // Prim hollow + new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist + new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper + new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); // Prim shear + + // Test a tube. + CheckllSetPrimitiveParams( + "test 4", // Prim test identification string + new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size + ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type + ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type + new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut + 0.00d, // Prim hollow + new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist + new LSL_Types.Vector3(1.0d, 0.5d, 0.0d), // Prim hole size + new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear + new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut + new LSL_Types.Vector3(-1.0d, 1.0d, 0.0d), // Prim taper + 1.0d, // Prim revolutions + 1.0d, // Prim radius + 0.0d); // Prim skew + } + + // Set prim params for a box, cylinder or prism and check results. + public void CheckllSetPrimitiveParams(string primTest, + LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, + double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear) + { + // Set the prim params. + m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, + ScriptBaseClass.PRIM_TYPE, primType, primHoleType, + primCut, primHollow, primTwist, primTaper, primShear)); + + // Get params for prim to validate settings. + LSL_Types.list primParams = + m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); + + // Validate settings. + CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); + Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), + "TestllSetPrimitiveParams " + primTest + " prim type check fail"); + Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), + "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); + CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); + Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, + "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); + CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); + CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper"); + CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear"); + } + + // Set prim params for a sphere and check results. + public void CheckllSetPrimitiveParams(string primTest, + LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, + double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple) + { + // Set the prim params. + m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, + ScriptBaseClass.PRIM_TYPE, primType, primHoleType, + primCut, primHollow, primTwist, primDimple)); + + // Get params for prim to validate settings. + LSL_Types.list primParams = + m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); + + // Validate settings. + CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); + Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), + "TestllSetPrimitiveParams " + primTest + " prim type check fail"); + Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), + "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); + CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); + Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, + "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); + CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); + CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple"); + } + + // Set prim params for a torus, tube or ring and check results. + public void CheckllSetPrimitiveParams(string primTest, + LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut, + double primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize, + LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper, + double primRev, double primRadius, double primSkew) + { + // Set the prim params. + m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize, + ScriptBaseClass.PRIM_TYPE, primType, primHoleType, + primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut, + primTaper, primRev, primRadius, primSkew)); + + // Get params for prim to validate settings. + LSL_Types.list primParams = + m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE)); + + // Valdate settings. + CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size"); + Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1), + "TestllSetPrimitiveParams " + primTest + " prim type check fail"); + Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2), + "TestllSetPrimitiveParams " + primTest + " prim hole default check fail"); + CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut"); + Assert.AreEqual(primHollow, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY, + "TestllSetPrimitiveParams " + primTest + " prim hollow check fail"); + CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist"); + CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size"); + CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear"); + CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut"); + CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper"); + Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY, + "TestllSetPrimitiveParams " + primTest + " prim revolution fail"); + Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY, + "TestllSetPrimitiveParams " + primTest + " prim radius fail"); + Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY, + "TestllSetPrimitiveParams " + primTest + " prim skew fail"); + } + + public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg) + { + // Check each vector component against expected result. + Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY, + "TestllSetPrimitiveParams " + msg + " vector check fail on x component"); + Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY, + "TestllSetPrimitiveParams " + msg + " vector check fail on y component"); + Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY, + "TestllSetPrimitiveParams " + msg + " vector check fail on z component"); + } + + [Test] // llVecNorm test. public void TestllVecNorm() { -- cgit v1.1