From 818af9d4827ea66358abbc3929d20e09861c7306 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 22 Feb 2009 01:26:18 +0000 Subject: Refactor log4net logger handling in script engine. (#3148) --- .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 36 +++++++++++----------- 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance') diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 20e70d0..c1d6f8e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -265,7 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } catch (Exception e) { - m_Engine.Log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); + m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly); } try @@ -275,14 +275,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_Script.InitApi(kv.Key, kv.Value); } -// m_Engine.Log.Debug("[Script] Script instance created"); +// m_log.Debug("[Script] Script instance created"); part.SetScriptEvents(m_ItemID, (int)m_Script.GetStateEventFlags(State)); } catch (Exception e) { - m_Engine.Log.Error("[Script] Error loading script instance\n"+e.ToString()); + m_log.Error("[Script] Error loading script instance\n"+e.ToString()); return; } @@ -317,7 +317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_LocalID, m_ItemID, m_ObjectID, PluginData); -// m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); +// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); part.SetScriptEvents(m_ItemID, (int)m_Script.GetStateEventFlags(State)); @@ -344,12 +344,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } else { - m_Engine.Log.Error("[Script] Unable to load script state: Memory limit exceeded"); + m_log.Error("[Script] Unable to load script state: Memory limit exceeded"); } } catch (Exception e) { - m_Engine.Log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); + m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); } } else @@ -359,7 +359,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (presence != null && (!postOnRez)) presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); -// m_Engine.Log.ErrorFormat("[Script] Unable to load script state, file not found"); +// m_log.ErrorFormat("[Script] Unable to load script state, file not found"); } } @@ -378,7 +378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (m_stateSource == StateSource.NewRez) { -// m_Engine.Log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script"); +// m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script"); PostEvent(new EventParams("changed", new Object[] {new LSL_Types.LSLInteger(256)}, new DetectParams[0])); } @@ -473,7 +473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (m_CurrentResult == null) m_CurrentResult = m_Engine.QueueEventHandler(this); else - m_Engine.Log.Error("[Script] Tried to start a script that was already queued"); + m_log.Error("[Script] Tried to start a script that was already queued"); } } } @@ -545,7 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public void PostEvent(EventParams data) { -// m_Engine.Log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", +// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", // m_PrimName, m_ScriptName, data.EventName, m_State); if (!Running) @@ -659,7 +659,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (data.EventName == "state") // Hardcoded state change { - // m_Engine.Log.DebugFormat("[Script] Script {0}.{1} state set to {2}", + // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", // m_PrimName, m_ScriptName, data.Params[0].ToString()); m_State=data.Params[0].ToString(); AsyncCommandManager.RemoveScript(m_Engine, @@ -680,7 +680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { SceneObjectPart part = m_Engine.World.GetSceneObjectPart( m_LocalID); - // m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", + // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", // m_PrimName, m_ScriptName, data.EventName, m_State); try @@ -726,12 +726,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } catch (Exception e2) // LEGIT: User Scripting { - m_Engine.Log.Error("[Script]: "+ - "Error displaying error in-world: " + - e2.ToString()); - m_Engine.Log.Error("[Script]: " + - "Errormessage: Error compiling script:\r\n" + - e.ToString()); + m_log.Error("[Script]: "+ + "Error displaying error in-world: " + + e2.ToString()); + m_log.Error("[Script]: " + + "Errormessage: Error compiling script:\r\n" + + e.ToString()); } } else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) -- cgit v1.1