From 6b7930104bdb845d3b9c085dc04f52b6446f23b1 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 24 Jun 2008 21:09:49 +0000 Subject: * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie! --- .../ScriptEngine/Shared/CodeTools/Compiler.cs | 515 +++++++++++++++++++++ 1 file changed, 515 insertions(+) create mode 100644 OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs (limited to 'OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs new file mode 100644 index 0000000..2edcee0 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs @@ -0,0 +1,515 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.CodeDom.Compiler; +using System.Collections.Generic; +using System.Globalization; +using System.IO; +using Microsoft.CSharp; +using Microsoft.JScript; +using Microsoft.VisualBasic; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.ScriptEngine.Interfaces; + +namespace OpenSim.Region.ScriptEngine.Shared.CodeTools +{ + public class Compiler + { + private static readonly log4net.ILog m_log + = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + // * Uses "LSL2Converter" to convert LSL to C# if necessary. + // * Compiles C#-code into an assembly + // * Returns assembly name ready for AppDomain load. + // + // Assembly is compiled using LSL_BaseClass as base. Look at debug C# code file created when LSL script is compiled for full details. + // + + internal enum enumCompileType + { + lsl = 0, + cs = 1, + vb = 2, + js = 3 + } + + /// + /// This contains number of lines WE use for header when compiling script. User will get error in line x-LinesToRemoveOnError when error occurs. + /// + public int LinesToRemoveOnError = 3; + private enumCompileType DefaultCompileLanguage; + private bool WriteScriptSourceToDebugFile; + private bool CompileWithDebugInformation; + private Dictionary AllowedCompilers = new Dictionary(StringComparer.CurrentCultureIgnoreCase); + private Dictionary LanguageMapping = new Dictionary(StringComparer.CurrentCultureIgnoreCase); + + private string FilePrefix; + private string ScriptEnginesPath = "ScriptEngines"; + + private static LSL2CSConverter LSL_Converter = new LSL2CSConverter(); + private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); + private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); + private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); + + private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files + private static UInt64 scriptCompileCounter = 0; // And a counter + + public IScriptEngine m_scriptEngine; + public Compiler(IScriptEngine scriptEngine) + { + m_scriptEngine = scriptEngine; + ReadConfig(); + } + public bool in_startup = true; + public void ReadConfig() + { + + // Get some config + WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); + CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); + + // Get file prefix from scriptengine name and make it file system safe: + FilePrefix = "CommonCompiler"; + foreach (char c in Path.GetInvalidFileNameChars()) + { + FilePrefix = FilePrefix.Replace(c, '_'); + } + + // First time we start? Delete old files + if (in_startup) + { + in_startup = false; + DeleteOldFiles(); + } + + // Map name and enum type of our supported languages + LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs); + LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb); + LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); + LanguageMapping.Add(enumCompileType.js.ToString(), enumCompileType.js); + + // Allowed compilers + string allowComp = m_scriptEngine.Config.GetString("AllowedCompilers", "lsl,cs,vb,js"); + AllowedCompilers.Clear(); + +#if DEBUG + m_scriptEngine.Log.Debug("[Compiler]: Allowed languages: " + allowComp); +#endif + + + foreach (string strl in allowComp.Split(',')) + { + string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); + if (!LanguageMapping.ContainsKey(strlan)) + { + m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); + } + else + { +#if DEBUG + //m_scriptEngine.Log.Debug("[Compiler]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); +#endif + } + AllowedCompilers.Add(strlan, true); + } + if (AllowedCompilers.Count == 0) + m_scriptEngine.Log.Error("[Compiler]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); + + // Default language + string defaultCompileLanguage = m_scriptEngine.Config.GetString("DefaultCompileLanguage", "lsl").ToLower(); + + // Is this language recognized at all? + if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) + { + m_scriptEngine.Log.Error("[Compiler]: " + + "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); + defaultCompileLanguage = "lsl"; + } + + // Is this language in allow-list? + if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) + { + m_scriptEngine.Log.Error("[Compiler]: " + + "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); + } + else + { +#if DEBUG +// m_scriptEngine.Log.Debug("[Compiler]: " + +// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); +#endif + // LANGUAGE IS IN ALLOW-LIST + DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; + } + + // We now have an allow-list, a mapping list, and a default language + + } + + /// + /// Delete old script files + /// + private void DeleteOldFiles() + { + + // CREATE FOLDER IF IT DOESNT EXIST + if (!Directory.Exists(ScriptEnginesPath)) + { + try + { + Directory.CreateDirectory(ScriptEnginesPath); + } + catch (Exception ex) + { + m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); + } + } + + if (!Directory.Exists(Path.Combine(ScriptEnginesPath, + m_scriptEngine.World.RegionInfo.RegionID.ToString()))) + { + try + { + Directory.CreateDirectory(Path.Combine(ScriptEnginesPath, + m_scriptEngine.World.RegionInfo.RegionID.ToString())); + } + catch (Exception ex) + { + m_scriptEngine.Log.Error("[Compiler]: Exception trying to create ScriptEngine directory \"" + Path.Combine(ScriptEnginesPath, + m_scriptEngine.World.RegionInfo.RegionID.ToString())+ "\": " + ex.ToString()); + } + } + + foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath, + m_scriptEngine.World.RegionInfo.RegionID.ToString()))) + { + //m_scriptEngine.Log.Error("[Compiler]: FILE FOUND: " + file); + + if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || + file.ToLower().StartsWith(FilePrefix + "_source_")) + { + try + { + File.Delete(file); + } + catch (Exception ex) + { + m_scriptEngine.Log.Error("[Compiler]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); + } + + } + } + + } + + ////private ICodeCompiler icc = codeProvider.CreateCompiler(); + //public string CompileFromFile(string LSOFileName) + //{ + // switch (Path.GetExtension(LSOFileName).ToLower()) + // { + // case ".txt": + // case ".lsl": + // Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS"); + // return CompileFromLSLText(File.ReadAllText(LSOFileName)); + // case ".cs": + // Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS"); + // return CompileFromCSText(File.ReadAllText(LSOFileName)); + // default: + // throw new Exception("Unknown script type."); + // } + //} + + /// + /// Converts script from LSL to CS and calls CompileFromCSText + /// + /// LSL script + /// Filename to .dll assembly + public string PerformScriptCompile(string Script, string asset) + { + string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( + m_scriptEngine.World.RegionInfo.RegionID.ToString(), + FilePrefix + "_compiled_" + asset + ".dll")); +// string OutFile = Path.Combine(ScriptEnginesPath, +// FilePrefix + "_compiled_" + asset + ".dll"); + + if (File.Exists(OutFile)) + { + m_scriptEngine.Log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset); + return OutFile; + } + + if (!Directory.Exists(ScriptEnginesPath)) + { + try + { + Directory.CreateDirectory(ScriptEnginesPath); + } + catch (Exception ex) + { + } + } + + if (!Directory.Exists(Path.Combine(ScriptEnginesPath, + m_scriptEngine.World.RegionInfo.RegionID.ToString()))) + { + try + { + Directory.CreateDirectory(ScriptEnginesPath); + } + catch (Exception ex) + { + } + } + + enumCompileType l = DefaultCompileLanguage; + + if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) + l = enumCompileType.cs; + if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture)) + { + l = enumCompileType.vb; + // We need to remove //vb, it won't compile with that + + Script = Script.Substring(4, Script.Length - 4); + } + if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture)) + l = enumCompileType.lsl; + + if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture)) + l = enumCompileType.js; + + if (!AllowedCompilers.ContainsKey(l.ToString())) + { + // Not allowed to compile to this language! + string errtext = String.Empty; + errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!"; + throw new Exception(errtext); + } + + string compileScript = Script; + + if (l == enumCompileType.lsl) + { + // Its LSL, convert it to C# + compileScript = LSL_Converter.Convert(Script); + l = enumCompileType.cs; + } + + // Insert additional assemblies here + + //ADAM: Disabled for the moment until it's working right. + bool enableCommanderLSL = false; + + if (enableCommanderLSL == true && l == enumCompileType.cs) + { + foreach (KeyValuePair com + in m_scriptEngine.World.GetCommanders()) + { + compileScript = com.Value.GenerateRuntimeAPI() + compileScript; + } + } + + // End of insert + + switch (l) + { + case enumCompileType.cs: + compileScript = CreateCSCompilerScript(compileScript); + break; + case enumCompileType.vb: + compileScript = CreateVBCompilerScript(compileScript); + break; + case enumCompileType.js: + compileScript = CreateJSCompilerScript(compileScript); + break; + } + +// m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code"); +// m_log.Debug(""); +// m_log.Debug(compileScript); + + return CompileFromDotNetText(compileScript, l, asset); + } + + private static string CreateJSCompilerScript(string compileScript) + { + compileScript = String.Empty + + "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" + + "package SecondLife {\r\n" + + "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + + compileScript + + "} }\r\n"; + return compileScript; + } + + private static string CreateCSCompilerScript(string compileScript) + { + compileScript = String.Empty + + "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + + String.Empty + "namespace SecondLife { " + + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + + @"public Script() { } " + + compileScript + + "} }\r\n"; + return compileScript; + } + + private static string CreateVBCompilerScript(string compileScript) + { + compileScript = String.Empty + + "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + + String.Empty + "NameSpace SecondLife:" + + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " + + "\r\nPublic Sub New()\r\nEnd Sub: " + + compileScript + + ":End Class :End Namespace\r\n"; + return compileScript; + } + + /// + /// Compile .NET script to .Net assembly (.dll) + /// + /// CS script + /// Filename to .dll assembly + internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset) + { + string ext = "." + lang.ToString(); + + // Output assembly name + scriptCompileCounter++; + string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine( + m_scriptEngine.World.RegionInfo.RegionID.ToString(), + FilePrefix + "_compiled_" + asset + ".dll")); +#if DEBUG +// m_scriptEngine.Log.Debug("[Compiler]: Starting compile of \"" + OutFile + "\"."); +#endif + try + { + File.Delete(OutFile); + } + catch (Exception e) // NOTLEGIT - Should be just catching FileIOException + { + //m_scriptEngine.Log.Error("[Compiler]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); + throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); + } + //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); + + // DEBUG - write source to disk + if (WriteScriptSourceToDebugFile) + { + string srcFileName = FilePrefix + "_source_" + Path.GetFileNameWithoutExtension(OutFile) + ext; + try + { + File.WriteAllText(Path.Combine(Path.Combine( + ScriptEnginesPath, + m_scriptEngine.World.RegionInfo.RegionID.ToString()), + srcFileName), Script); + } + catch (Exception ex) // NOTLEGIT - Should be just catching FileIOException + { + m_scriptEngine.Log.Error("[Compiler]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); + } + } + + // Do actual compile + CompilerParameters parameters = new CompilerParameters(); + + parameters.IncludeDebugInformation = true; + + // Add all available assemblies +// foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) +// { +// Console.WriteLine("Adding assembly: " + asm.Location); +// parameters.ReferencedAssemblies.Add(asm.Location); +// } + + string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); + string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location); + //Console.WriteLine("Assembly location: " + rootPath); + parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll")); + parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); + + parameters.GenerateExecutable = false; + parameters.OutputAssembly = OutFile; + parameters.IncludeDebugInformation = CompileWithDebugInformation; + //parameters.WarningLevel = 1; // Should be 4? + parameters.TreatWarningsAsErrors = false; + +//Console.WriteLine(Script); + CompilerResults results; + switch (lang) + { + case enumCompileType.vb: + results = VBcodeProvider.CompileAssemblyFromSource(parameters, Script); + break; + case enumCompileType.cs: + results = CScodeProvider.CompileAssemblyFromSource(parameters, Script); + break; + case enumCompileType.js: + results = JScodeProvider.CompileAssemblyFromSource(parameters, Script); + break; + default: + throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\""); + } + + // Check result + // Go through errors + + // + // WARNINGS AND ERRORS + // + if (results.Errors.Count > 0) + { + string errtext = String.Empty; + foreach (CompilerError CompErr in results.Errors) + { + errtext += "Line number " + (CompErr.Line - LinesToRemoveOnError) + + ", Error Number: " + CompErr.ErrorNumber + + ", '" + CompErr.ErrorText + "'\r\n"; + } + if (!File.Exists(OutFile)) + { + throw new Exception(errtext); + } + } + + // + // NO ERRORS, BUT NO COMPILED FILE + // + if (!File.Exists(OutFile)) + { + string errtext = String.Empty; + errtext += "No compile error. But not able to locate compiled file."; + throw new Exception(errtext); + } + m_scriptEngine.Log.DebugFormat("[Compiler] Compiled new assembly for {0}", asset); + return OutFile; + } + } +} -- cgit v1.1