From 9d05962029fe864408d287d5fa7ef81f312e098a Mon Sep 17 00:00:00 2001
From: Jeff Lee
Date: Mon, 23 Nov 2009 11:53:37 -0500
Subject: Added osGetRegionStats() function, to return a number of sim
statistics
---
.../Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 482bfbc..5501679 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1949,9 +1949,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return key.ToString();
}
+ ///
+ /// Return information regarding various simulator statistics (sim fps, physics fps, time
+ /// dilation, total number of prims, total number of active scripts, script lps, various
+ /// timing data, packets in/out, etc. Basically much the information that's shown in the
+ /// client's Statistics Bar (Ctrl-Shift-1)
+ ///
+ /// List of floats
public LSL_List osGetRegionStats()
{
- CheckThreatLevel(ThreatLevel.High, "osGetRegionStats");
+ CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
m_host.AddScriptLPS(1);
LSL_List ret = new LSL_List();
float[] stats = World.SimulatorStats;
--
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