From 67ac9881faf2034facfe92613538938695c2cda9 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 2 Nov 2009 11:28:35 -0800 Subject: Removing duplicate SceneObjectPart.RotationalVelocity property --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 64f7c8d..0ea62d7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2163,7 +2163,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Vector llGetOmega() { m_host.AddScriptLPS(1); - return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); + return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); } public LSL_Float llGetTimeOfDay() @@ -3159,7 +3159,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) { m_host.AddScriptLPS(1); - m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); m_host.ScheduleTerseUpdate(); m_host.SendTerseUpdateToAllClients(); -- cgit v1.1