From 7837c611fb483dc776b531306d3d791e8f177aab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 28 Jan 2012 00:00:12 +0000 Subject: Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate(). This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index ab2c543..a69b4cb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -616,6 +616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OS_NPC_CREATOR_OWNED = 0x1; public const int OS_NPC_NOT_OWNED = 0x2; + public const int OS_NPC_SENSE_AS_AGENT = 0x4; public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED"; -- cgit v1.1