From 87fdb2ed7e27e9c161a4d10d9c5b9859dcde5b2d Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 9 Apr 2012 20:53:29 +0100 Subject: llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL. --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index bf58d13..70c5fcd 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs @@ -581,6 +581,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGetMass(); } + public LSL_Float llGetMassMKS() + { + return m_LSL_Functions.llGetMassMKS(); + } + public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); -- cgit v1.1