From de161585c0960a93911f446f0179441ba5470245 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 17 Oct 2011 01:56:25 +0100 Subject: Implement osNpcStand() Allows you to stand an NPC that has sat. --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 38391df..9e7c8da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -533,6 +533,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_OSSL_Functions.osNpcSit(npc, target, options); } + public void osNpcStand(LSL_Key npc) + { + m_OSSL_Functions.osNpcStand(npc); + } + public void osNpcRemove(key npc) { m_OSSL_Functions.osNpcRemove(npc); -- cgit v1.1