From abea0c74c2b092d0474880a30433d9d0a2400aa8 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 8 Apr 2011 04:19:17 +0100 Subject: Add support for the new display name related functions in LSL. This does not implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name. --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b3c4d95..9377cda 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -50,6 +50,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int STATUS_CAST_SHADOWS = 512; public const int AGENT = 1; + public const int AGENT_BY_LEGACY_NAME = 1; + public const int AGENT_BY_USERNAME = 0x10; public const int ACTIVE = 2; public const int PASSIVE = 4; public const int SCRIPTED = 8; -- cgit v1.1