From 7f499ff3f386d57bcd81ebb3f58f110011100604 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 10 Aug 2011 23:56:19 +0100 Subject: Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() Default for this function is now not to automatically land. This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground. Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot. A better approach would be to gradually slow the avatar as we near the target --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9ed894c..e82c281 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -594,6 +594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase // Constants for osNpc* functions public const int OS_NPC_FLY = 0; public const int OS_NPC_NO_FLY = 1; + public const int OS_NPC_LAND_AT_TARGET = 2; public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED"; -- cgit v1.1