From eacc2561d14dbe9cba6966e3b32bfd776e044f8a Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Thu, 10 Jan 2013 17:03:19 -0800 Subject: BulletSim: add osGetPhysicsEngineType() LSL function and update the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. --- OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index cdd9ea8..51d0581 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces string osGetScriptEngineName(); string osGetSimulatorVersion(); + string osGetPhysicsEngineType(); Object osParseJSONNew(string JSON); Hashtable osParseJSON(string JSON); -- cgit v1.1