From 9b337b089c1811e316c7d4cba04cc434f16c950c Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 12 Apr 2015 19:30:55 -0700 Subject: Add osCheckODE() function so scripts can configure for running with legacy physics engine. Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'. The presumption is that all other physics engines work the same (like SL) or it is a bug. Does not require ossl functions to be enabled. --- OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 38d4574..b903667 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces string osGetScriptEngineName(); string osGetSimulatorVersion(); + LSL_Integer osCheckODE(); string osGetPhysicsEngineType(); Object osParseJSONNew(string JSON); Hashtable osParseJSON(string JSON); -- cgit v1.1