From c8af20f966e005fb512869299d80be6b83cb70bf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 9 Jul 2012 23:08:41 +0100 Subject: This script allows an object to be attached directly from prim inventory to another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe --- .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index d38709e..b5416c8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -101,19 +101,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces // Attachment commands /// - /// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH + /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH /// /// The attachment point. For example, ATTACH_CHEST void osForceAttachToAvatar(int attachment); /// - /// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH + /// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH /// + /// + /// Nothing happens if the owner is not in the region. + /// /// Tha name of the item. If this is not found then a warning is said to the owner /// The attachment point. For example, ATTACH_CHEST void osForceAttachToAvatarFromInventory(string itemName, int attachment); /// + /// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH + /// + /// + /// Nothing happens if the avatar is not in the region. + /// + /// The UUID of the avatar to which to attach. Nothing happens if this is not a UUID + /// The name of the item. If this is not found then a warning is said to the owner + /// The attachment point. For example, ATTACH_CHEST + void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint); + + /// /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH /// /// Nothing happens if the object is not attached. -- cgit v1.1