From 5d6c9644faf6aeac38410af9cff97adfef88d7aa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 10 Aug 2011 01:47:37 +0100 Subject: early code to allow scripts to force npcs not to fly when moving to target this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final. --- OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index ab0097a..56be9d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -173,6 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces LSL_Key osNpcSaveAppearance(string avatar, string notecardName); void osNpcLoadAppearance(string avatar, string notecardNameOrUuid); void osNpcMoveTo(key npc, vector position); + void osNpcMoveToTarget(key npc, vector position, int noFly); void osNpcStopMoveTo(LSL_Key npc); void osNpcSay(key npc, string message); void osNpcRemove(key npc); -- cgit v1.1