From ecdb88679e6bb59da13da0f3994cc42d8e84a30d Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Tue, 23 Oct 2012 11:39:55 +0100 Subject: Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance --- .../Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 60bb107..a181dbe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs @@ -366,15 +366,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else if (plist[i] is LSL_Key) result[i] = new UUID((LSL_Key)plist[i]); else if (plist[i] is LSL_Rotation) - { - result[i] = (OpenMetaverse.Quaternion)( - (LSL_Rotation)plist[i]); - } + result[i] = (Quaternion)((LSL_Rotation)plist[i]); else if (plist[i] is LSL_Vector) - { - result[i] = (OpenMetaverse.Vector3)( - (LSL_Vector)plist[i]); - } + result[i] = (Vector3)((LSL_Vector)plist[i]); else MODError(String.Format("{0}: unknown LSL list element type", fname)); } -- cgit v1.1