From 383f8b3ac601baef7b2cb322f53fb36b69367286 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 18 Feb 2009 12:56:36 +0000 Subject: From: Christopher Yeoh The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image. --- .../ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 564648b..597592d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -677,6 +677,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return drawList; } + public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) + { + CheckThreatLevel(ThreatLevel.VeryLow, "osGetDrawStringSize"); + m_host.AddScriptLPS(1); + + LSL_Vector vec = new LSL_Vector(0,0,0); + IDynamicTextureManager textureManager = World.RequestModuleInterface(); + if (textureManager != null) + { + double xSize, ySize; + textureManager.GetDrawStringSize(contentType, text, fontName, fontSize, + out xSize, out ySize); + vec.x = xSize; + vec.y = ySize; + } + return vec; + } + public void osSetStateEvents(int events) { // This function is a hack. There is no reason for it's existence -- cgit v1.1