From c0c929665f652900b36f31f2446c8ae39ffd1291 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 18 Mar 2009 20:24:53 +0000 Subject: * Apply http://opensimulator.org/mantis/view.php?id=3311 * Store script timers in a dictionary rather than a list to make unset much more efficient * Thanks dslake --- .../Shared/Api/Implementation/Plugins/Timer.cs | 32 +++++++++++++++------- 1 file changed, 22 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index d08790c..09351fd 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs @@ -45,6 +45,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // // TIMER // + static private string MakeTimerKey(uint localID, UUID itemID) + { + return localID.ToString() + itemID.ToString(); + } + + private class TimerClass { public uint localID; @@ -55,15 +61,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins public long next; } - private List Timers = new List(); + private Dictionary Timers = new Dictionary(); private object TimerListLock = new object(); public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) { - // Always remove first, in case this is a re-set - UnSetTimerEvents(m_localID, m_itemID); if (sec == 0) // Disabling timer + { + UnSetTimerEvents(m_localID, m_itemID); return; + } // Add to timer TimerClass ts = new TimerClass(); @@ -75,21 +82,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); ts.next = DateTime.Now.Ticks + ts.interval; + + string key = MakeTimerKey(m_localID, m_itemID); lock (TimerListLock) { - Timers.Add(ts); + // Adds if timer doesn't exist, otherwise replaces with new timer + Timers[key] = ts; } } public void UnSetTimerEvents(uint m_localID, UUID m_itemID) { // Remove from timer + string key = MakeTimerKey(m_localID, m_itemID); lock (TimerListLock) { - foreach (TimerClass ts in new ArrayList(Timers)) + if (Timers.ContainsKey(key)) { - if (ts.localID == m_localID && ts.itemID == m_itemID) - Timers.Remove(ts); + Timers.Remove(key); } } } @@ -103,7 +113,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins lock (TimerListLock) { // Go through all timers - foreach (TimerClass ts in Timers) + Dictionary.ValueCollection tvals = Timers.Values; + foreach (TimerClass ts in tvals) { // Time has passed? if (ts.next < DateTime.Now.Ticks) @@ -128,7 +139,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins lock (TimerListLock) { - foreach (TimerClass ts in Timers) + Dictionary.ValueCollection tvals = Timers.Values; + foreach (TimerClass ts in tvals) { if (ts.itemID == itemID) { @@ -155,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins ts.next = DateTime.Now.Ticks + (long)data[idx+1]; idx += 2; - Timers.Add(ts); + Timers.Add(MakeTimerKey(localID,itemID), ts); } } } -- cgit v1.1