From f3c8963c86dbc969541ede80ae37eb59d26b7809 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 25 Sep 2008 05:13:44 +0000 Subject: Convergence is almost complete. This brings the diff between the API to < 10k and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref. --- .../Api/Implementation/Plugins/SensorRepeat.cs | 22 ---------------------- 1 file changed, 22 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index d1e3921..9b0bc5b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -156,28 +156,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins SensorSweep(ts); } - public LSL_Types.list GetSensorList(uint m_localID, UUID m_itemID) - { - lock (SenseLock) - { - Dictionary Obj = null; - if (!SenseEvents.TryGetValue(m_localID, out Obj)) - { - return null; - } - lock (Obj) - { - // Get script - LSL_Types.list SenseList = null; - if (!Obj.TryGetValue(m_itemID, out SenseList)) - { - return null; - } - return SenseList; - } - } - } - private void SensorSweep(SenseRepeatClass ts) { SceneObjectPart SensePoint = ts.host; -- cgit v1.1