From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- .../Shared/Api/Implementation/Plugins/SensorRepeat.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..64dc2e2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -353,7 +353,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // Position of a sensor in a child prim attached to an avatar // will be still wrong. ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); - q = avatar.Rotation * q; + + // Don't proceed if the avatar for this attachment has since been removed from the scene. + if (avatar == null) + return sensedEntities; + + q = avatar.GetWorldRotation() * q; } LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); @@ -362,7 +367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Vector3 ZeroVector = new Vector3(0, 0, 0); - bool nameSearch = (ts.name != null && ts.name != ""); + bool nameSearch = !string.IsNullOrEmpty(ts.name); foreach (EntityBase ent in Entities) { @@ -480,7 +485,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // Position of a sensor in a child prim attached to an avatar // will be still wrong. ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); - q = avatar.Rotation * q; + + // Don't proceed if the avatar for this attachment has since been removed from the scene. + if (avatar == null) + return sensedEntities; + + q = avatar.GetWorldRotation() * q; } LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); @@ -595,7 +605,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins return sensedEntities; senseEntity(sp); } - else if (ts.name != null && ts.name != "") + else if (!string.IsNullOrEmpty(ts.name)) { ScenePresence sp; // Try lookup by name will return if/when found -- cgit v1.1