From e3770cfee6e3ae0ad05b5be2f96f10779b39c454 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 14 Nov 2008 18:43:40 +0000 Subject: * Allow new script creation to be locked down to only gods if specified in OpenSim.ini * This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment * Default remains to allow all users to create scripts (subject to existing permissions if enabled) --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 8cac070..72a8dc5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -736,7 +736,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return m_ScriptEngine.World.GetSimulatorVersion(); } - //for testing purposes only public void osSetParcelMediaTime(double time) { @@ -750,9 +749,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api World.ParcelMediaSetTime((float)time); } - - - + public Hashtable osParseJSON(string JSON) { CheckThreatLevel(ThreatLevel.None, "osParseJSON"); -- cgit v1.1