From cae513f3ed4adfbc1630206f4b3d02461ec063ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 7 Nov 2016 12:51:37 +1000 Subject: Remove silly rezzing distance limits. They just make scripters work around them. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 846c8db..6202a5c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api internal TaskInventoryItem m_item; internal bool m_OSFunctionsEnabled = false; internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; - internal float m_ScriptDistanceFactor = 1.0f; internal Dictionary m_FunctionPerms = new Dictionary(); protected IUrlModule m_UrlModule = null; @@ -158,9 +157,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED"); } - m_ScriptDistanceFactor = - m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); - string risk = m_ScriptEngine.Config.GetString("OSFunctionThreatLevel", "VeryLow"); switch (risk) { -- cgit v1.1