From 80010f89085af9517e26af01dfe7cbc99788aa31 Mon Sep 17 00:00:00 2001 From: Makopoppo Date: Tue, 28 Jun 2011 22:21:53 +0900 Subject: [PATCH] osSetSpeed() will accept float number Signed-off-by: BlueWall --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f32ecca..b098f09 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2209,12 +2209,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return (int)pws; } - public void osSetSpeed(string UUID, float SpeedModifier) + public void osSetSpeed(string UUID, LSL_Float SpeedModifier) { CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); m_host.AddScriptLPS(1); ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); - avatar.SpeedModifier = SpeedModifier; + avatar.SpeedModifier = (float)SpeedModifier; } public void osKickAvatar(string FirstName,string SurName,string alert) -- cgit v1.1