From 76e0afe83f012e451a66a145c50e79c1bd047f37 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 12 Aug 2011 02:46:44 +0100 Subject: tidy up some OSSL NPC parameter names --- .../Shared/Api/Implementation/OSSL_Api.cs | 42 +++++++++++----------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 2e28907..d791885 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2127,7 +2127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return retVal; } - public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, LSL_Key cloneFrom) + public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) { CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); @@ -2136,17 +2136,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { AvatarAppearance appearance = null; - UUID cloneId; - if (UUID.TryParse(cloneFrom, out cloneId)) + UUID id; + if (UUID.TryParse(notecard, out id)) { - ScenePresence clonePresence = World.GetScenePresence(new UUID(cloneFrom.m_string)); + ScenePresence clonePresence = World.GetScenePresence(id); if (clonePresence != null) appearance = clonePresence.Appearance; } if (appearance == null) { - string appearanceSerialized = LoadNotecard(cloneFrom.m_string); + string appearanceSerialized = LoadNotecard(notecard); if (appearanceSerialized != null) { @@ -2175,9 +2175,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// Save the current appearance of the NPC permanently to the named notecard. /// /// - /// The name of the notecard to which to save the appearance. + /// The name of the notecard to which to save the appearance. /// The asset ID of the notecard saved. - public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecardName) + public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard) { CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance"); @@ -2192,13 +2192,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) return new LSL_Key(UUID.Zero.ToString()); - return SaveAppearanceToNotecard(npcId, notecardName); + return SaveAppearanceToNotecard(npcId, notecard); } return new LSL_Key(UUID.Zero.ToString()); } - public void osNpcLoadAppearance(LSL_Key npc, string notecardNameOrUuid) + public void osNpcLoadAppearance(LSL_Key npc, string notecard) { CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance"); @@ -2210,7 +2210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (!UUID.TryParse(npc.m_string, out npcId)) return; - string appearanceSerialized = LoadNotecard(notecardNameOrUuid); + string appearanceSerialized = LoadNotecard(notecard); OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); // OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized); // Console.WriteLine("appearanceSerialized {0}", appearanceSerialized); @@ -2356,23 +2356,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// /// Save the current appearance of the script owner permanently to the named notecard. /// - /// The name of the notecard to which to save the appearance. + /// The name of the notecard to which to save the appearance. /// The asset ID of the notecard saved. - public LSL_Key osOwnerSaveAppearance(string notecardName) + public LSL_Key osOwnerSaveAppearance(string notecard) { CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance"); - return SaveAppearanceToNotecard(m_host.OwnerID, notecardName); + return SaveAppearanceToNotecard(m_host.OwnerID, notecard); } - public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecardName) + public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard) { CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance"); - return SaveAppearanceToNotecard(avatarId, notecardName); + return SaveAppearanceToNotecard(avatarId, notecard); } - protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecardName) + protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecard) { IAvatarFactory appearanceModule = World.RequestModuleInterface(); @@ -2382,7 +2382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api OSDMap appearancePacked = sp.Appearance.Pack(); TaskInventoryItem item - = SaveNotecard(notecardName, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true); + = SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true); return new LSL_Key(item.AssetID.ToString()); } @@ -2392,23 +2392,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } - protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecardName) + protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecard) { ScenePresence sp = World.GetScenePresence(avatarId); if (sp == null || sp.IsChildAgent) return new LSL_Key(UUID.Zero.ToString()); - return SaveAppearanceToNotecard(sp, notecardName); + return SaveAppearanceToNotecard(sp, notecard); } - protected LSL_Key SaveAppearanceToNotecard(LSL_Key rawAvatarId, string notecardName) + protected LSL_Key SaveAppearanceToNotecard(LSL_Key rawAvatarId, string notecard) { UUID avatarId; if (!UUID.TryParse(rawAvatarId, out avatarId)) return new LSL_Key(UUID.Zero.ToString()); - return SaveAppearanceToNotecard(avatarId, notecardName); + return SaveAppearanceToNotecard(avatarId, notecard); } /// -- cgit v1.1