From 70d5b1c34cf2eb6621f383169fdee03966850762 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 4 Jan 2010 06:10:45 +0900
Subject: Formatting cleanup. Add copyright headers.
---
.../Shared/Api/Implementation/OSSL_Api.cs | 158 ++++++++++-----------
1 file changed, 79 insertions(+), 79 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 5abe4b1..d8b9159 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1948,7 +1948,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return key.ToString();
}
-
+
///
/// Return information regarding various simulator statistics (sim fps, physics fps, time
/// dilation, total number of prims, total number of active scripts, script lps, various
@@ -1956,19 +1956,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// client's Statistics Bar (Ctrl-Shift-1)
///
/// List of floats
- public LSL_List osGetRegionStats()
- {
+ public LSL_List osGetRegionStats()
+ {
CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
m_host.AddScriptLPS(1);
LSL_List ret = new LSL_List();
- float[] stats = World.SimulatorStats;
-
- for (int i = 0; i < 21; i++)
- {
- ret.Add(new LSL_Float( stats[i] ));
- }
- return ret;
- }
+ float[] stats = World.SimulatorStats;
+
+ for (int i = 0; i < 21; i++)
+ {
+ ret.Add(new LSL_Float(stats[i]));
+ }
+ return ret;
+ }
public int osGetSimulatorMemory()
{
@@ -1984,81 +1984,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (int)pws;
}
public void osSetSpeed(string UUID, float SpeedModifier)
- {
- CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
+ {
+ CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1);
- ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
- avatar.SpeedModifier = SpeedModifier;
- }
+ ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
+ avatar.SpeedModifier = SpeedModifier;
+ }
public void osKickAvatar(string FirstName,string SurName,string alert)
- {
- CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
- if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
- {
- foreach (ScenePresence presence in World.GetAvatars())
- {
- if ((presence.Firstname == FirstName) &&
- presence.Lastname == SurName)
- {
- // kick client...
- if (alert != null)
- presence.ControllingClient.Kick(alert);
-
- // ...and close on our side
- presence.Scene.IncomingCloseAgent(presence.UUID);
- }
- }
- }
- }
+ {
+ CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
+ if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
+ {
+ foreach (ScenePresence presence in World.GetAvatars())
+ {
+ if ((presence.Firstname == FirstName) &&
+ presence.Lastname == SurName)
+ {
+ // kick client...
+ if (alert != null)
+ presence.ControllingClient.Kick(alert);
+
+ // ...and close on our side
+ presence.Scene.IncomingCloseAgent(presence.UUID);
+ }
+ }
+ }
+ }
public void osCauseDamage(string avatar, double damage)
{
- CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
- m_host.AddScriptLPS(1);
-
- UUID avatarId = new UUID(avatar);
- Vector3 pos = m_host.GetWorldPosition();
-
- ScenePresence presence = World.GetScenePresence(avatarId);
- if (presence != null)
- {
- LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
- if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
- {
- float health = presence.Health;
- health -= (float)damage;
- presence.setHealthWithUpdate(health);
- if (health <= 0)
- {
- float healthliveagain = 100;
- presence.ControllingClient.SendAgentAlertMessage("You died!", true);
- presence.setHealthWithUpdate(healthliveagain);
- presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
- }
- }
- }
+ CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
+ m_host.AddScriptLPS(1);
+
+ UUID avatarId = new UUID(avatar);
+ Vector3 pos = m_host.GetWorldPosition();
+
+ ScenePresence presence = World.GetScenePresence(avatarId);
+ if (presence != null)
+ {
+ LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
+ if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
+ {
+ float health = presence.Health;
+ health -= (float)damage;
+ presence.setHealthWithUpdate(health);
+ if (health <= 0)
+ {
+ float healthliveagain = 100;
+ presence.ControllingClient.SendAgentAlertMessage("You died!", true);
+ presence.setHealthWithUpdate(healthliveagain);
+ presence.Scene.TeleportClientHome(presence.UUID, presence.ControllingClient);
+ }
+ }
+ }
}
public void osCauseHealing(string avatar, double healing)
{
- CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
- m_host.AddScriptLPS(1);
-
- UUID avatarId = new UUID(avatar);
- ScenePresence presence = World.GetScenePresence(avatarId);
- Vector3 pos = m_host.GetWorldPosition();
- bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
- if (result)
- {
- if (presence != null)
- {
- float health = presence.Health;
- health += (float)healing;
- if (health >= 100)
- {
- health = 100;
- }
- presence.setHealthWithUpdate(health);
- }
- }
+ CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
+ m_host.AddScriptLPS(1);
+
+ UUID avatarId = new UUID(avatar);
+ ScenePresence presence = World.GetScenePresence(avatarId);
+ Vector3 pos = m_host.GetWorldPosition();
+ bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.X, (float)pos.Y, (float)pos.Z));
+ if (result)
+ {
+ if (presence != null)
+ {
+ float health = presence.Health;
+ health += (float)healing;
+ if (health >= 100)
+ {
+ health = 100;
+ }
+ presence.setHealthWithUpdate(health);
+ }
+ }
}
}
}
--
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