From 5d6c9644faf6aeac38410af9cff97adfef88d7aa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 10 Aug 2011 01:47:37 +0100 Subject: early code to allow scripts to force npcs not to fly when moving to target this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final. --- .../ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 9c32029..63c882d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2209,7 +2209,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (module != null) { Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); - module.MoveToTarget(new UUID(npc.m_string), World, pos); + module.MoveToTarget(new UUID(npc.m_string), World, pos, false); + } + } + + public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector position, int noFly) + { + CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget"); + + INPCModule module = World.RequestModuleInterface(); + if (module != null) + { + Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); + module.MoveToTarget(new UUID(npc.m_string), World, pos, noFly != 0); } } -- cgit v1.1