From 32eb7ddc37d61e5615be33a8a1adfd15445f1f33 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 7 Jan 2012 12:29:59 +0100 Subject: Fix threat level setting on osNpcPlayAnimation --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 59107de..e2a045b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2344,7 +2344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void osNpcPlayAnimation(LSL_Key npc, string animation) { - CheckThreatLevel(ThreatLevel.High, "osPlayAnimation"); + CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation"); INPCModule module = World.RequestModuleInterface(); if (module != null) -- cgit v1.1