From f579fbba0e38074cd4af78b09d885c9e18d75b1f Mon Sep 17 00:00:00 2001 From: mewtwo0641 Date: Sat, 3 Mar 2018 22:35:27 -0600 Subject: Remove the work around for sphere number of faces since as of commit 846f35 it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces. --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d36d9a0..c7c7831 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5464,15 +5464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected int GetNumberOfSides(SceneObjectPart part) { - int sides = part.GetNumberOfSides(); - - if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) - { - // Make up for a bug where LSL shows 4 sides rather than 2 - sides += 2; - } - - return sides; + return part.GetNumberOfSides(); } -- cgit v1.1