From cae513f3ed4adfbc1630206f4b3d02461ec063ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 7 Nov 2016 12:51:37 +1000 Subject: Remove silly rezzing distance limits. They just make scripters work around them. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c195405..0b60aee 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2278,8 +2278,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. - pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region. - pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m + pos.y > (World.RegionInfo.RegionSizeY + 10) // return FALSE if more than 10 meters into a north-adjacent region. ) ) { @@ -3099,9 +3098,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api float dist = (float)llVecDist(llGetPos(), pos); - if (dist > m_ScriptDistanceFactor * 10.0f) - return; - TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); if (item == null) -- cgit v1.1