From 9df510157e26ffcaf04fd4b85512778fddc08f68 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 15 Oct 2012 14:28:34 +0100 Subject: deduplicating code into a single LoopSound method --- .../Shared/Api/Implementation/LSL_Api.cs | 28 ++++++---------------- 1 file changed, 7 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0252145..c479944 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2370,28 +2370,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false); } - // Xantor 20080528 we should do this differently. - // 1) apply the sound to the object - // 2) schedule full update - // just sending the sound out once doesn't work so well when other avatars come in view later on - // or when the prim gets moved, changed, sat on, whatever - // see large number of mantises (mantes?) - // 20080530 Updated to remove code duplication - // 20080530 Stop sound if there is one, otherwise volume only changes don't work public void llLoopSound(string sound, double volume) { m_host.AddScriptLPS(1); - - if (m_host.Sound != UUID.Zero) - llStopSound(); - - m_host.Sound = KeyOrName(sound); - m_host.SoundGain = volume; - m_host.SoundFlags = 1; // looping - m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? - - m_host.ScheduleFullUpdate(); - m_host.SendFullUpdateToAllClients(); + if (m_SoundModule != null) + { + m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), + volume, 20, false); + } } public void llLoopSoundMaster(string sound, double volume) @@ -2399,8 +2385,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); if (m_SoundModule != null) { - m_SoundModule.LoopSoundMaster(m_host.UUID, KeyOrName(sound), - volume, 20); + m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), + volume, 20, true); } } -- cgit v1.1