From 746c6fb1a285134b68176d39fe28c90fe861fe2a Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 12 Jul 2008 00:06:45 +0000 Subject: Patch #9141 (Mantis #1655) Untangles llDie handling in XEngine, which resulted in a thread being aborted while executing inside of Scene. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4bf3e93..3fbe257 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -637,7 +637,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llDie() { m_host.AddScriptLPS(1); - World.DeleteSceneObject(m_host.ParentGroup); + throw new SelfDeleteException(); } public double llGround(LSL_Types.Vector3 offset) -- cgit v1.1