From 6b7930104bdb845d3b9c085dc04f52b6446f23b1 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Tue, 24 Jun 2008 21:09:49 +0000
Subject: * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL
language, api and compiler out of XEngine" "First stage in a major Script
Engine refactor, that will result in the LSL implementaions ebing
reconverged. Not there yet, but one major part is done." Thank you, Melanie!
---
.../Shared/Api/Implementation/LSL_Api.cs | 6583 ++++++++++++++++++++
1 file changed, 6583 insertions(+)
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
(limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
new file mode 100644
index 0000000..7832633
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -0,0 +1,6583 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.Remoting.Lifetime;
+using System.Text;
+using System.Threading;
+using Nini.Config;
+using Axiom.Math;
+using libsecondlife;
+using OpenSim;
+using OpenSim.Framework;
+using OpenSim.Region.Environment;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
+using OpenSim.Region.Environment.Modules.World.Land;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.ScriptEngine.Shared;
+using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
+using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
+using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Api
+{
+ ///
+ /// Contains all LSL ll-functions. This class will be in Default AppDomain.
+ ///
+ public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
+ {
+ // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
+
+ internal IScriptEngine m_ScriptEngine;
+ internal SceneObjectPart m_host;
+ internal uint m_localID;
+ internal LLUUID m_itemID;
+ internal bool throwErrorOnNotImplemented = true;
+ internal static AsyncCommandManager AsyncCommands = null;
+
+ public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
+ {
+ m_ScriptEngine = ScriptEngine;
+ m_host = host;
+ m_localID = localID;
+ m_itemID = itemID;
+
+ AsyncCommands = (AsyncCommandManager)ScriptEngine.AsyncCommands;
+ }
+
+ private DateTime m_timer = DateTime.Now;
+ private bool m_waitingForScriptAnswer=false;
+
+
+ // Object never expires
+ public override Object InitializeLifetimeService()
+ {
+ ILease lease = (ILease)base.InitializeLifetimeService();
+
+ if (lease.CurrentState == LeaseState.Initial)
+ {
+ lease.InitialLeaseTime = TimeSpan.Zero;
+ }
+ return lease;
+ }
+
+ public Scene World
+ {
+ get { return m_ScriptEngine.World; }
+ }
+
+ public void state(string newState)
+ {
+ m_ScriptEngine.SetState(m_itemID, newState);
+ }
+
+ public void llSay(int channelID, string text)
+ {
+ m_host.AddScriptLPS(1);
+
+ if (text.Length > 1023)
+ text = text.Substring(0, 1023);
+
+ World.SimChat(Helpers.StringToField(text),
+ ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
+
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
+ }
+
+ // Extension commands use this:
+ public ICommander GetCommander(string name)
+ {
+ return World.GetCommander(name);
+ }
+
+ private LLUUID InventorySelf()
+ {
+ LLUUID invItemID = new LLUUID();
+
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
+ {
+ invItemID = inv.Key;
+ break;
+ }
+ }
+
+ return invItemID;
+ }
+
+ private LLUUID InventoryKey(string name, int type)
+ {
+ m_host.AddScriptLPS(1);
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == name)
+ {
+ if (inv.Value.Type != type)
+ return LLUUID.Zero;
+
+ return inv.Value.AssetID.ToString();
+ }
+ }
+ return LLUUID.Zero;
+ }
+
+ private LLUUID InventoryKey(string name)
+ {
+ m_host.AddScriptLPS(1);
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == name)
+ {
+ return inv.Value.AssetID.ToString();
+ }
+ }
+ return LLUUID.Zero;
+ }
+
+
+ ///
+ /// accepts a valid LLUUID, -or- a name of an inventory item.
+ /// Returns a valid LLUUID or LLUUID.Zero if key invalid and item not found
+ /// in prim inventory.
+ ///
+ ///
+ ///
+ private LLUUID KeyOrName(string k)
+ {
+ LLUUID key = LLUUID.Zero;
+
+ // if we can parse the string as a key, use it.
+ if (LLUUID.TryParse(k, out key))
+ {
+ return key;
+ }
+ // else try to locate the name in inventory of object. found returns key,
+ // not found returns LLUUID.Zero which will translate to the default particle texture
+ else
+ {
+ return InventoryKey(k);
+ }
+ }
+
+ public void osSetRegionWaterHeight(double height)
+ {
+ m_host.AddScriptLPS(1);
+ //Check to make sure that the script's owner is the estate manager/master
+ //World.Permissions.GenericEstatePermission(
+ if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
+ {
+ World.EventManager.TriggerRequestChangeWaterHeight((float)height);
+ }
+ }
+
+ //These are the implementations of the various ll-functions used by the LSL scripts.
+ //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
+ public double llSin(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Sin(f);
+ }
+
+ public double llCos(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Cos(f);
+ }
+
+ public double llTan(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Tan(f);
+ }
+
+ public double llAtan2(double x, double y)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Atan2(y, x);
+ }
+
+ public double llSqrt(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Sqrt(f);
+ }
+
+ public double llPow(double fbase, double fexponent)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Pow(fbase, fexponent);
+ }
+
+ public LSL_Types.LSLInteger llAbs(int i)
+ {
+ m_host.AddScriptLPS(1);
+ return (int)Math.Abs(i);
+ }
+
+ public double llFabs(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Abs(f);
+ }
+
+ public double llFrand(double mag)
+ {
+ m_host.AddScriptLPS(1);
+ lock (Util.RandomClass)
+ {
+ return Util.RandomClass.NextDouble() * mag;
+ }
+ }
+
+ public LSL_Types.LSLInteger llFloor(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (int)Math.Floor(f);
+ }
+
+ public LSL_Types.LSLInteger llCeil(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (int)Math.Ceiling(f);
+ }
+
+ // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
+ public LSL_Types.LSLInteger llRound(double f)
+ {
+ m_host.AddScriptLPS(1);
+ return (int)Math.Round(f, MidpointRounding.AwayFromZero);
+ }
+
+ //This next group are vector operations involving squaring and square root. ckrinke
+ public double llVecMag(LSL_Types.Vector3 v)
+ {
+ m_host.AddScriptLPS(1);
+ return LSL_Types.Vector3.Mag(v);
+ }
+
+ public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
+ {
+ m_host.AddScriptLPS(1);
+ double mag = LSL_Types.Vector3.Mag(v);
+ LSL_Types.Vector3 nor = new LSL_Types.Vector3();
+ nor.x = v.x / mag;
+ nor.y = v.y / mag;
+ nor.z = v.z / mag;
+ return nor;
+ }
+
+ public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
+ {
+ m_host.AddScriptLPS(1);
+ double dx = a.x - b.x;
+ double dy = a.y - b.y;
+ double dz = a.z - b.z;
+ return Math.Sqrt(dx * dx + dy * dy + dz * dz);
+ }
+
+ //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
+
+ // Utility function for llRot2Euler
+
+ // normalize an angle between 0 - 2*PI (0 and 360 degrees)
+ private double NormalizeAngle(double angle)
+ {
+ angle = angle % (Math.PI * 2);
+ if (angle < 0) angle = angle + Math.PI * 2;
+ return angle;
+ }
+
+ // Old implementation of llRot2Euler, now normalized
+
+ public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
+ {
+ m_host.AddScriptLPS(1);
+ //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
+ LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
+ double m = (t.x + t.y + t.z + t.s);
+ if (m == 0) return new LSL_Types.Vector3();
+ double n = 2 * (r.y * r.s + r.x * r.z);
+ double p = m * m - n * n;
+ if (p > 0)
+ return new LSL_Types.Vector3(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
+ NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
+ NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
+ else if (n > 0)
+ return new LSL_Types.Vector3(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
+ else
+ return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
+ }
+
+ // Xantor's newer llEuler2Rot() *try the second* inverted quaternions (-x,-y,-z,w) as LL seems to like
+ // New and improved, now actually works as described. Prim rotates as expected as does llRot2Euler.
+
+ /* From wiki:
+ The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
+ in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
+ a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
+ vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
+ */
+
+ public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
+ {
+ m_host.AddScriptLPS(1);
+
+ double x,y,z,s,s_i;
+
+ double cosX = Math.Cos(v.x);
+ double cosY = Math.Cos(v.y);
+ double cosZ = Math.Cos(v.z);
+ double sinX = Math.Sin(v.x);
+ double sinY = Math.Sin(v.y);
+ double sinZ = Math.Sin(v.z);
+
+ s = Math.Sqrt(cosY * cosZ - sinX * sinY * sinZ + cosX * cosZ + cosX * cosY + 1.0f) * 0.5f;
+ if (Math.Abs(s) < 0.00001) // null rotation
+ {
+ x = 0.0f;
+ y = 1.0f;
+ z = 0.0f;
+ }
+ else
+ {
+ s_i = 1.0f / (4.0f * s);
+ x = - (-sinX * cosY - cosX * sinY * sinZ - sinX * cosZ) * s_i;
+ y = - (-cosX * sinY * cosZ + sinX * sinZ - sinY) * s_i;
+ z = - (-cosY * sinZ - sinX * sinY * cosZ - cosX * sinZ) * s_i;
+ }
+ return new LSL_Types.Quaternion(x, y, z, s);
+ }
+
+ public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llAxes2Rot");
+ return new LSL_Types.Quaternion();
+ }
+
+ public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
+ {
+ m_host.AddScriptLPS(1);
+ return (new LSL_Types.Vector3(1,0,0) * r);
+ }
+
+ public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
+ {
+ m_host.AddScriptLPS(1);
+ return (new LSL_Types.Vector3(0, 1, 0) * r);
+ }
+
+ public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
+ {
+ m_host.AddScriptLPS(1);
+ return (new LSL_Types.Vector3(0, 0, 1) * r);
+ }
+
+ public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
+ {
+ //A and B should both be normalized
+ m_host.AddScriptLPS(1);
+ double dotProduct = LSL_Types.Vector3.Dot(a, b);
+ LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
+ double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
+ double angle = Math.Acos(dotProduct / magProduct);
+ LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
+ double s = Math.Sin(angle / 2);
+
+ return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
+ }
+
+ public void llWhisper(int channelID, string text)
+ {
+ m_host.AddScriptLPS(1);
+
+ if (text.Length > 1023)
+ text = text.Substring(0, 1023);
+
+ World.SimChat(Helpers.StringToField(text),
+ ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
+
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
+ }
+
+ public void llShout(int channelID, string text)
+ {
+ m_host.AddScriptLPS(1);
+
+ if (text.Length > 1023)
+ text = text.Substring(0, 1023);
+
+ World.SimChat(Helpers.StringToField(text),
+ ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
+
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
+ }
+
+ public void llRegionSay(int channelID, string text)
+ {
+ if (channelID == 0)
+ {
+ LSLError("Cannot use llRegionSay() on channel 0");
+ return;
+ }
+
+ if (text.Length > 1023)
+ text = text.Substring(0, 1023);
+
+ m_host.AddScriptLPS(1);
+
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
+ }
+
+ public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID keyID;
+ LLUUID.TryParse(ID, out keyID);
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
+ }
+
+ public void llListenControl(int number, int active)
+ {
+ m_host.AddScriptLPS(1);
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.ListenControl(m_itemID, number, active);
+ }
+
+ public void llListenRemove(int number)
+ {
+ m_host.AddScriptLPS(1);
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.ListenRemove(m_itemID, number);
+ }
+
+ public void llSensor(string name, string id, int type, double range, double arc)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID keyID = LLUUID.Zero;
+ LLUUID.TryParse(id, out keyID);
+
+ AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
+ }
+
+ public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID keyID = LLUUID.Zero;
+ LLUUID.TryParse(id, out keyID);
+
+ AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
+ }
+
+ public void llSensorRemove()
+ {
+ m_host.AddScriptLPS(1);
+ AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID);
+ }
+
+ public string resolveName(LLUUID objecUUID)
+ {
+ // try avatar username surname
+ UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
+ if (profile != null)
+ {
+ string avatarname = profile.FirstName + " " + profile.SurName;
+ return avatarname;
+ }
+ // try an scene object
+ SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
+ if (SOP != null)
+ {
+ string objectname = SOP.Name;
+ return objectname;
+ }
+
+ EntityBase SensedObject;
+ lock (World.Entities)
+ {
+ World.Entities.TryGetValue(objecUUID, out SensedObject);
+ }
+
+ if (SensedObject == null)
+ return String.Empty;
+ return SensedObject.Name;
+ }
+
+ public string llDetectedName(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return String.Empty;
+ return d.Name;
+ }
+
+ public string llDetectedKey(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return String.Empty;
+ return d.Key.ToString();
+ }
+
+ public string llDetectedOwner(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return String.Empty;
+ return d.Owner.ToString();
+ }
+
+ public LSL_Types.LSLInteger llDetectedType(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return 0;
+ return new LSL_Types.LSLInteger(d.Type);
+ }
+
+ public LSL_Types.Vector3 llDetectedPos(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return new LSL_Types.Vector3();
+ return d.Position;
+ }
+
+ public LSL_Types.Vector3 llDetectedVel(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return new LSL_Types.Vector3();
+ return d.Velocity;
+ }
+
+ public LSL_Types.Vector3 llDetectedGrab(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (parms == null)
+ return new LSL_Types.Vector3(0, 0, 0);
+
+ return parms.OffsetPos;
+ }
+
+ public LSL_Types.Quaternion llDetectedRot(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return new LSL_Types.Quaternion();
+ return d.Rotation;
+ }
+
+ public LSL_Types.LSLInteger llDetectedGroup(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (d == null)
+ return new LSL_Types.LSLInteger(0);
+ if (m_host.GroupID == d.Group)
+ return new LSL_Types.LSLInteger(1);
+ return new LSL_Types.LSLInteger(0);
+ }
+
+ public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
+ {
+ m_host.AddScriptLPS(1);
+ DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
+ if (parms == null)
+ return new LSL_Types.LSLInteger(0);
+
+ return new LSL_Types.LSLInteger(parms.LinkNum);
+ }
+
+ public void llDie()
+ {
+ m_host.AddScriptLPS(1);
+ World.DeleteSceneObject(m_host.ParentGroup);
+ }
+
+ public double llGround(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ int x = (int)(m_host.AbsolutePosition.X + offset.x);
+ int y = (int)(m_host.AbsolutePosition.Y + offset.y);
+ return World.GetLandHeight(x, y);
+ }
+
+ public double llCloud(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCloud");
+ return 0;
+ }
+
+ public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llWind");
+ return new LSL_Types.Vector3();
+ }
+
+ public void llSetStatus(int status, int value)
+ {
+ m_host.AddScriptLPS(1);
+
+ int statusrotationaxis = 0;
+
+ if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS)
+ {
+ if (value == 1)
+ m_host.ScriptSetPhysicsStatus(true);
+ else
+ m_host.ScriptSetPhysicsStatus(false);
+ }
+
+ if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM)
+ {
+ if (value == 1)
+ m_host.ScriptSetPhantomStatus(true);
+ else
+ m_host.ScriptSetPhantomStatus(false);
+ }
+
+ if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS)
+ {
+ m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
+ }
+
+ if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X)
+ {
+ statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X;
+ }
+
+ if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y)
+ {
+ statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y;
+ }
+
+ if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z)
+ {
+ statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z;
+ }
+
+ if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
+ {
+ NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
+ }
+
+ if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
+ {
+ if (value == 1)
+ m_host.SetDieAtEdge(true);
+ else
+ m_host.SetDieAtEdge(false);
+ }
+
+ if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
+ {
+ NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
+ }
+
+ if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
+ {
+ NotImplemented("llSetStatus - STATUS_SANDBOX");
+ }
+
+ if (statusrotationaxis != 0)
+ {
+ m_host.SetAxisRotation(statusrotationaxis, value);
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetStatus(int status)
+ {
+ m_host.AddScriptLPS(1);
+ // Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
+ switch (status)
+ {
+ case ScriptBaseClass.STATUS_PHYSICS:
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
+ {
+ return 1;
+ }
+ return 0;
+
+ case ScriptBaseClass.STATUS_PHANTOM:
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
+ {
+ return 1;
+ }
+ return 0;
+
+ case ScriptBaseClass.STATUS_CAST_SHADOWS:
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
+ {
+ return 1;
+ }
+ return 0;
+
+ case ScriptBaseClass.STATUS_BLOCK_GRAB:
+ NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
+ return 0;
+
+ case ScriptBaseClass.STATUS_DIE_AT_EDGE:
+ if (m_host.GetDieAtEdge())
+ return 1;
+ else
+ return 0;
+
+ case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
+ NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
+ return 0;
+
+ case ScriptBaseClass.STATUS_ROTATE_X:
+ NotImplemented("llGetStatus - STATUS_ROTATE_X");
+ return 0;
+
+ case ScriptBaseClass.STATUS_ROTATE_Y:
+ NotImplemented("llGetStatus - STATUS_ROTATE_Y");
+ return 0;
+
+ case ScriptBaseClass.STATUS_ROTATE_Z:
+ NotImplemented("llGetStatus - STATUS_ROTATE_Z");
+ return 0;
+
+ case ScriptBaseClass.STATUS_SANDBOX:
+ NotImplemented("llGetStatus - STATUS_SANDBOX");
+ return 0;
+ }
+ return 0;
+ }
+
+ public void llSetScale(LSL_Types.Vector3 scale)
+ {
+ m_host.AddScriptLPS(1);
+ SetScale(m_host, scale);
+ }
+
+ private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
+ {
+ // TODO: this needs to trigger a persistance save as well
+ LLVector3 tmp = part.Scale;
+ tmp.X = (float)scale.x;
+ tmp.Y = (float)scale.y;
+ tmp.Z = (float)scale.z;
+ part.Scale = tmp;
+ part.SendFullUpdateToAllClients();
+ }
+
+ public LSL_Types.Vector3 llGetScale()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
+ }
+
+ public void llSetColor(LSL_Types.Vector3 color, int face)
+ {
+ m_host.AddScriptLPS(1);
+
+ SetColor(m_host, color, face);
+ }
+
+ private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ LLColor texcolor;
+ if (face > -1)
+ {
+ texcolor = tex.CreateFace((uint)face).RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.FaceTextures[face].RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ else if (face == -1)
+ {
+ for (uint i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ texcolor = tex.FaceTextures[i].RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.FaceTextures[i].RGBA = texcolor;
+ }
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ }
+ part.UpdateTexture(tex);
+ return;
+ }
+ }
+
+ public double llGetAlpha(int face)
+ {
+ m_host.AddScriptLPS(1);
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
+ {
+ return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
+ }
+ if (face > -1)
+ {
+ return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
+ }
+ return 0;
+ }
+
+ public void llSetAlpha(double alpha, int face)
+ {
+ m_host.AddScriptLPS(1);
+
+ SetAlpha(m_host, alpha, face);
+ }
+
+ private void SetAlpha(SceneObjectPart part, double alpha, int face)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ LLColor texcolor;
+ if (face > -1)
+ {
+ texcolor = tex.CreateFace((uint)face).RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.FaceTextures[face].RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ else if (face == -1)
+ {
+ for (int i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ texcolor = tex.FaceTextures[i].RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.FaceTextures[i].RGBA = texcolor;
+ }
+ }
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ }
+
+ private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
+ float wind, float tension, LSL_Types.Vector3 Force)
+ {
+ if (part == null)
+ return;
+
+ bool needs_fakedelete = false;
+ if (flexi)
+ {
+ if (!part.Shape.FlexiEntry)
+ {
+ needs_fakedelete = true;
+ }
+ part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
+ // work once the prim is already flexi
+ part.Shape.FlexiSoftness = softness;
+ part.Shape.FlexiGravity = gravity;
+ part.Shape.FlexiDrag = friction;
+ part.Shape.FlexiWind = wind;
+ part.Shape.FlexiTension = tension;
+ part.Shape.FlexiForceX = (float)Force.x;
+ part.Shape.FlexiForceY = (float)Force.y;
+ part.Shape.FlexiForceZ = (float)Force.z;
+ part.Shape.PathCurve = 0x80;
+
+ }
+ else
+ {
+ if (part.Shape.FlexiEntry)
+ {
+ needs_fakedelete = true;
+ }
+ part.Shape.FlexiEntry = false;
+ }
+
+ needs_fakedelete = false;
+ if (needs_fakedelete)
+ {
+ if (part.ParentGroup != null)
+ {
+ part.ParentGroup.FakeDeleteGroup();
+ }
+ }
+
+ part.ScheduleFullUpdate();
+ }
+
+ private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff)
+ {
+ if (part == null)
+ return;
+
+ if (light)
+ {
+ part.Shape.LightEntry = true;
+ part.Shape.LightColorR = (float)color.x;
+ part.Shape.LightColorG = (float)color.y;
+ part.Shape.LightColorB = (float)color.z;
+ part.Shape.LightIntensity = intensity;
+ part.Shape.LightRadius = radius;
+ part.Shape.LightFalloff = falloff;
+ }
+ else
+ {
+ part.Shape.LightEntry = false;
+ }
+
+ part.ScheduleFullUpdate();
+ }
+
+
+
+ public LSL_Types.Vector3 llGetColor(int face)
+ {
+ m_host.AddScriptLPS(1);
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ LLColor texcolor;
+ LSL_Types.Vector3 rgb;
+ if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
+ {
+ texcolor = tex.DefaultTexture.RGBA;
+ rgb.x = (255 - (texcolor.R * 255)) / 255;
+ rgb.y = (255 - (texcolor.G * 255)) / 255;
+ rgb.z = (255 - (texcolor.B * 255)) / 255;
+ return rgb;
+ }
+ if (face > -1)
+ {
+ texcolor = tex.GetFace((uint)face).RGBA;
+ rgb.x = (255 - (texcolor.R * 255)) / 255;
+ rgb.y = (255 - (texcolor.G * 255)) / 255;
+ rgb.z = (255 - (texcolor.B * 255)) / 255;
+ return rgb;
+ }
+ else
+ {
+ return new LSL_Types.Vector3();
+ }
+ }
+
+ public void llSetTexture(string texture, int face)
+ {
+ m_host.AddScriptLPS(1);
+ SetTexture(m_host, texture, face);
+ }
+
+ private void SetTexture(SceneObjectPart part, string texture, int face)
+ {
+ LLUUID textureID=new LLUUID();
+
+ if (!LLUUID.TryParse(texture, out textureID))
+ {
+ textureID=InventoryKey(texture, (int)AssetType.Texture);
+ }
+
+ if (textureID == LLUUID.Zero)
+ return;
+
+ LLObject.TextureEntry tex = part.Shape.Textures;
+
+ if (face > -1)
+ {
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
+ texface.TextureID = textureID;
+ tex.FaceTextures[face] = texface;
+ part.UpdateTexture(tex);
+ return;
+ }
+ else if (face == -1)
+ {
+ for (uint i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ tex.FaceTextures[i].TextureID = textureID;
+ }
+ }
+ tex.DefaultTexture.TextureID = textureID;
+ part.UpdateTexture(tex);
+ return;
+ }
+ }
+
+ public void llScaleTexture(double u, double v, int face)
+ {
+ m_host.AddScriptLPS(1);
+
+ ScaleTexture(m_host, u, v, face);
+ }
+
+ private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ if (face > -1)
+ {
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
+ texface.RepeatU = (float)u;
+ texface.RepeatV = (float)v;
+ tex.FaceTextures[face] = texface;
+ part.UpdateTexture(tex);
+ return;
+ }
+ if (face == -1)
+ {
+ for (int i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ tex.FaceTextures[i].RepeatU = (float)u;
+ tex.FaceTextures[i].RepeatV = (float)v;
+ }
+ }
+ tex.DefaultTexture.RepeatU = (float)u;
+ tex.DefaultTexture.RepeatV = (float)v;
+ part.UpdateTexture(tex);
+ return;
+ }
+ }
+
+ public void llOffsetTexture(double u, double v, int face)
+ {
+ m_host.AddScriptLPS(1);
+ OffsetTexture(m_host, u, v, face);
+ }
+
+ private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ if (face > -1)
+ {
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
+ texface.OffsetU = (float)u;
+ texface.OffsetV = (float)v;
+ tex.FaceTextures[face] = texface;
+ part.UpdateTexture(tex);
+ return;
+ }
+ if (face == -1)
+ {
+ for (int i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ tex.FaceTextures[i].OffsetU = (float)u;
+ tex.FaceTextures[i].OffsetV = (float)v;
+ }
+ }
+ tex.DefaultTexture.OffsetU = (float)u;
+ tex.DefaultTexture.OffsetV = (float)v;
+ part.UpdateTexture(tex);
+ return;
+ }
+ }
+
+ public void llRotateTexture(double rotation, int face)
+ {
+ m_host.AddScriptLPS(1);
+ RotateTexture(m_host, rotation, face);
+ }
+
+ private void RotateTexture(SceneObjectPart part, double rotation, int face)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ if (face > -1)
+ {
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
+ texface.Rotation = (float)rotation;
+ tex.FaceTextures[face] = texface;
+ part.UpdateTexture(tex);
+ return;
+ }
+ if (face == -1)
+ {
+ for (int i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ tex.FaceTextures[i].Rotation = (float)rotation;
+ }
+ }
+ tex.DefaultTexture.Rotation = (float)rotation;
+ part.UpdateTexture(tex);
+ return;
+ }
+ }
+
+ public string llGetTexture(int face)
+ {
+ m_host.AddScriptLPS(1);
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ if (face == -1)
+ {
+ face = 0;
+ }
+ if (face > -1)
+ {
+ LLObject.TextureEntryFace texface;
+ texface = tex.GetFace((uint)face);
+ return texface.TextureID.ToString();
+ }
+ else
+ {
+ return String.Empty;
+ }
+ }
+
+ public void llSetPos(LSL_Types.Vector3 pos)
+ {
+ m_host.AddScriptLPS(1);
+
+ SetPos(m_host, pos);
+ }
+
+ private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
+ {
+ if (part.ParentID != 0)
+ {
+ part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
+ }
+ else
+ {
+ part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
+ }
+ }
+
+ public LSL_Types.Vector3 llGetPos()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
+ m_host.AbsolutePosition.Y,
+ m_host.AbsolutePosition.Z);
+ }
+
+ public LSL_Types.Vector3 llGetLocalPos()
+ {
+ m_host.AddScriptLPS(1);
+ if (m_host.ParentID != 0)
+ {
+ return new LSL_Types.Vector3(m_host.OffsetPosition.X,
+ m_host.OffsetPosition.Y,
+ m_host.OffsetPosition.Z);
+ }
+ else
+ {
+ return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
+ m_host.AbsolutePosition.Y,
+ m_host.AbsolutePosition.Z);
+ }
+ }
+
+ public void llSetRot(LSL_Types.Quaternion rot)
+ {
+ m_host.AddScriptLPS(1);
+
+ SetRot(m_host, rot);
+ }
+
+ private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
+ {
+ part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
+ // Update rotation does not move the object in the physics scene if it's a linkset.
+ part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
+ }
+
+ public LSL_Types.Quaternion llGetRot()
+ {
+ m_host.AddScriptLPS(1);
+ LLQuaternion q = m_host.RotationOffset;
+ return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
+ }
+
+ public LSL_Types.Quaternion llGetLocalRot()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
+ }
+
+ public void llSetForce(LSL_Types.Vector3 force, int local)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetForce");
+ }
+
+ public LSL_Types.Vector3 llGetForce()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetForce");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range)
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range);
+
+ }
+
+ public void llTargetRemove(int number)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.unregisterTargetWaypoint(number);
+ }
+
+ public LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRotTarget");
+ return 0;
+ }
+
+ public void llRotTargetRemove(int number)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRotTargetRemove");
+ }
+
+ public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
+ }
+
+ public void llStopMoveToTarget()
+ {
+ m_host.AddScriptLPS(1);
+ m_host.StopMoveToTarget();
+ }
+
+ public void llApplyImpulse(LSL_Types.Vector3 force, int local)
+ {
+ m_host.AddScriptLPS(1);
+ //No energy force yet
+
+ if (force.x > 20000)
+ force.x = 20000;
+ if (force.y > 20000)
+ force.y = 20000;
+ if (force.z > 20000)
+ force.z = 20000;
+
+ if (local == 1)
+ {
+ m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
+ }
+ else
+ {
+
+ m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
+ }
+ }
+
+ public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llApplyRotationalImpulse");
+ }
+
+ public void llSetTorque(LSL_Types.Vector3 torque, int local)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetTorque");
+ }
+
+ public LSL_Types.Vector3 llGetTorque()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetTorque");
+ return new LSL_Types.Vector3();
+ }
+
+ public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetForceAndTorque");
+ }
+
+ public LSL_Types.Vector3 llGetVel()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
+ }
+
+ public LSL_Types.Vector3 llGetAccel()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
+ }
+
+ public LSL_Types.Vector3 llGetOmega()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
+ }
+
+ public double llGetTimeOfDay()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetTimeOfDay");
+ return 0;
+ }
+
+ public double llGetWallclock()
+ {
+ m_host.AddScriptLPS(1);
+ return DateTime.Now.TimeOfDay.TotalSeconds;
+ }
+
+ public double llGetTime()
+ {
+ m_host.AddScriptLPS(1);
+ TimeSpan ScriptTime = DateTime.Now - m_timer;
+ return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
+ }
+
+ public void llResetTime()
+ {
+ m_host.AddScriptLPS(1);
+ m_timer = DateTime.Now;
+ }
+
+ public double llGetAndResetTime()
+ {
+ m_host.AddScriptLPS(1);
+ TimeSpan ScriptTime = DateTime.Now - m_timer;
+ m_timer = DateTime.Now;
+ return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
+ }
+
+ public void llSound()
+ {
+ m_host.AddScriptLPS(1);
+ // This function has been deprecated
+ // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
+ Deprecated("llSound");
+ }
+
+ // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
+ // 20080530 Updated to remove code duplication
+ public void llPlaySound(string sound, double volume)
+ {
+ m_host.AddScriptLPS(1);
+
+ // send the sound, once, to all clients in range
+ m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
+ }
+
+ // Xantor 20080528 we should do this differently.
+ // 1) apply the sound to the object
+ // 2) schedule full update
+ // just sending the sound out once doesn't work so well when other avatars come in view later on
+ // or when the prim gets moved, changed, sat on, whatever
+ // see large number of mantises (mantes?)
+ // 20080530 Updated to remove code duplication
+ // 20080530 Stop sound if there is one, otherwise volume only changes don't work
+ public void llLoopSound(string sound, double volume)
+ {
+ m_host.AddScriptLPS(1);
+
+ if (m_host.Sound != LLUUID.Zero)
+ llStopSound();
+
+ m_host.Sound = KeyOrName(sound);
+ m_host.SoundGain = volume;
+ m_host.SoundFlags = 1; // looping
+ m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
+
+ m_host.ScheduleFullUpdate();
+ m_host.SendFullUpdateToAllClients();
+ }
+
+ public void llLoopSoundMaster(string sound, double volume)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llLoopSoundMaster");
+ }
+
+ public void llLoopSoundSlave(string sound, double volume)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llLoopSoundSlave");
+ }
+
+ public void llPlaySoundSlave(string sound, double volume)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llPlaySoundSlave");
+ }
+
+ public void llTriggerSound(string sound, double volume)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.SendSound(sound, volume, true, 0);
+ }
+
+ // Xantor 20080528: Clear prim data of sound instead
+ public void llStopSound()
+ {
+ m_host.AddScriptLPS(1);
+
+ m_host.Sound = LLUUID.Zero;
+ m_host.SoundGain = 0;
+ m_host.SoundFlags = 0;
+ m_host.SoundRadius = 0;
+
+ m_host.ScheduleFullUpdate();
+ m_host.SendFullUpdateToAllClients();
+
+ // m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
+ }
+
+ public void llPreloadSound(string sound)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.PreloadSound(sound);
+ }
+
+ ///
+ /// Return a portion of the designated string bounded by
+ /// inclusive indices (start and end). As usual, the negative
+ /// indices, and the tolerance for out-of-bound values, makes
+ /// this more complicated than it might otherwise seem.
+ ///
+
+ public string llGetSubString(string src, int start, int end)
+ {
+
+ m_host.AddScriptLPS(1);
+
+ // Normalize indices (if negative).
+ // After normlaization they may still be
+ // negative, but that is now relative to
+ // the start, rather than the end, of the
+ // sequence.
+
+ if (start < 0)
+ {
+ start = src.Length+start;
+ }
+ if (end < 0)
+ {
+ end = src.Length+end;
+ }
+
+ // Conventional substring
+ if (start <= end)
+ {
+ // Implies both bounds are out-of-range.
+ if (end < 0 || start >= src.Length)
+ {
+ return String.Empty;
+ }
+ // If end is positive, then it directly
+ // corresponds to the lengt of the substring
+ // needed (plus one of course). BUT, it
+ // must be within bounds.
+ if (end >= src.Length)
+ {
+ end = src.Length-1;
+ }
+
+ if (start < 0)
+ {
+ return src.Substring(0,end+1);
+ }
+ // Both indices are positive
+ return src.Substring(start, (end+1) - start);
+ }
+
+ // Inverted substring (end < start)
+ else
+ {
+ // Implies both indices are below the
+ // lower bound. In the inverted case, that
+ // means the entire string will be returned
+ // unchanged.
+ if (start < 0)
+ {
+ return src;
+ }
+ // If both indices are greater than the upper
+ // bound the result may seem initially counter
+ // intuitive.
+ if (end >= src.Length)
+ {
+ return src;
+ }
+
+ if (end < 0)
+ {
+ if (start < src.Length)
+ {
+ return src.Substring(start);
+ }
+ else
+ {
+ return String.Empty;
+ }
+ }
+ else
+ {
+ if (start < src.Length)
+ {
+ return src.Substring(0,end+1) + src.Substring(start);
+ }
+ else
+ {
+ return src.Substring(0,end+1);
+ }
+ }
+ }
+ }
+
+ ///
+ /// Delete substring removes the specified substring bounded
+ /// by the inclusive indices start and end. Indices may be
+ /// negative (indicating end-relative) and may be inverted,
+ /// i.e. end < start.
+ ///
+
+ public string llDeleteSubString(string src, int start, int end)
+ {
+
+ m_host.AddScriptLPS(1);
+
+ // Normalize indices (if negative).
+ // After normlaization they may still be
+ // negative, but that is now relative to
+ // the start, rather than the end, of the
+ // sequence.
+ if (start < 0)
+ {
+ start = src.Length+start;
+ }
+ if (end < 0)
+ {
+ end = src.Length+end;
+ }
+ // Conventionally delimited substring
+ if (start <= end)
+ {
+ // If both bounds are outside of the existing
+ // string, then return unchanges.
+ if (end < 0 || start >= src.Length)
+ {
+ return src;
+ }
+ // At least one bound is in-range, so we
+ // need to clip the out-of-bound argument.
+ if (start < 0)
+ {
+ start = 0;
+ }
+
+ if (end >= src.Length)
+ {
+ end = src.Length-1;
+ }
+
+ return src.Remove(start,end-start+1);
+ }
+ // Inverted substring
+ else
+ {
+ // In this case, out of bounds means that
+ // the existing string is part of the cut.
+ if (start < 0 || end >= src.Length)
+ {
+ return String.Empty;
+ }
+
+ if (end > 0)
+ {
+ if (start < src.Length)
+ {
+ return src.Remove(start).Remove(0,end+1);
+ }
+ else
+ {
+ return src.Remove(0,end+1);
+ }
+ }
+ else
+ {
+ if (start < src.Length)
+ {
+ return src.Remove(start);
+ }
+ else
+ {
+ return src;
+ }
+ }
+ }
+ }
+
+ ///
+ /// Insert string inserts the specified string identified by src
+ /// at the index indicated by index. Index may be negative, in
+ /// which case it is end-relative. The index may exceed either
+ /// string bound, with the result being a concatenation.
+ ///
+
+ public string llInsertString(string dest, int index, string src)
+ {
+
+ m_host.AddScriptLPS(1);
+
+ // Normalize indices (if negative).
+ // After normlaization they may still be
+ // negative, but that is now relative to
+ // the start, rather than the end, of the
+ // sequence.
+ if (index < 0)
+ {
+ index = dest.Length+index;
+
+ // Negative now means it is less than the lower
+ // bound of the string.
+
+ if (index < 0)
+ {
+ return src+dest;
+ }
+
+ }
+
+ if (index >= dest.Length)
+ {
+ return dest+src;
+ }
+
+ // The index is in bounds.
+ // In this case the index refers to the index that will
+ // be assigned to the first character of the inserted string.
+ // So unlike the other string operations, we do not add one
+ // to get the correct string length.
+ return dest.Substring(0,index)+src+dest.Substring(index);
+
+ }
+
+ public string llToUpper(string src)
+ {
+ m_host.AddScriptLPS(1);
+ return src.ToUpper();
+ }
+
+ public string llToLower(string src)
+ {
+ m_host.AddScriptLPS(1);
+ return src.ToLower();
+ }
+
+ public LSL_Types.LSLInteger llGiveMoney(string destination, int amount)
+ {
+ LLUUID invItemID=InventorySelf();
+ if (invItemID == LLUUID.Zero)
+ return 0;
+
+ m_host.AddScriptLPS(1);
+
+ if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
+ return 0;
+
+ if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
+ {
+ LSLError("No permissions to give money");
+ return 0;
+ }
+
+ LLUUID toID=new LLUUID();
+
+ if (!LLUUID.TryParse(destination, out toID))
+ {
+ LSLError("Bad key in llGiveMoney");
+ return 0;
+ }
+
+ IMoneyModule money=World.RequestModuleInterface();
+
+ if (money == null)
+ {
+ NotImplemented("llGiveMoney");
+ return 0;
+ }
+
+ bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
+
+ if (result)
+ return 1;
+
+ return 0;
+ }
+
+ public void llMakeExplosion()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llMakeExplosion");
+ }
+
+ public void llMakeFountain()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llMakeFountain");
+ }
+
+ public void llMakeSmoke()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llMakeSmoke");
+ }
+
+ public void llMakeFire()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llMakeFire");
+ }
+
+ public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
+ {
+ m_host.AddScriptLPS(1);
+ //NotImplemented("llRezObject");
+ bool found = false;
+
+ // Instead of using return;, I'm using continue; because in our TaskInventory implementation
+ // it's possible to have two items with the same task inventory name.
+ // this is an easter egg of sorts.
+
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == inventory)
+ {
+ // make sure we're an object.
+ if (inv.Value.InvType != (int)InventoryType.Object)
+ {
+ llSay(0, "Unable to create requested object. Object is missing from database.");
+ continue;
+ }
+
+ LLVector3 llpos = new LLVector3((float)pos.x, (float)pos.y, (float)pos.z);
+
+ // test if we're further away then 10m
+ if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
+ return; // wiki says, if it's further away then 10m, silently fail.
+
+ LLVector3 llvel = new LLVector3((float)vel.x, (float)vel.y, (float)vel.z);
+
+ // need the magnitude later
+ float velmag = (float)Util.GetMagnitude(llvel);
+
+ SceneObjectGroup new_group = World.RezObject(inv.Value, llpos, new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
+
+ // If either of these are null, then there was an unknown error.
+ if (new_group == null)
+ continue;
+ if (new_group.RootPart == null)
+ continue;
+
+ // objects rezzed with this method are die_at_edge by default.
+ new_group.RootPart.SetDieAtEdge(true);
+
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "object_rez", new Object[] {
+ new LSL_Types.LSLString(
+ new_group.RootPart.UUID.ToString()) },
+ new DetectParams[0]));
+
+ float groupmass = new_group.GetMass();
+
+ //Recoil.
+ llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
+ found = true;
+ //script delay
+ System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
+ break;
+ }
+ }
+ if (!found)
+ llSay(0, "Could not find object " + inventory);
+ }
+
+ public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llLookAt");
+ }
+
+ public void llStopLookAt()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llStopLookAt");
+ }
+
+ public void llSetTimerEvent(double sec)
+ {
+ m_host.AddScriptLPS(1);
+ // Setting timer repeat
+ AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec);
+ }
+
+ public void llSleep(double sec)
+ {
+ m_host.AddScriptLPS(1);
+ Thread.Sleep((int)(sec * 1000));
+ }
+
+ public double llGetMass()
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.GetMass();
+ }
+
+ public void llCollisionFilter(string name, string id, int accept)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCollisionFilter");
+ }
+
+ public void llTakeControls(int controls, int accept, int pass_on)
+ {
+ if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ {
+ return;
+ }
+
+ if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
+ {
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
+
+ if (presence != null)
+ {
+ if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
+ {
+ presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
+
+ }
+ }
+ }
+
+ m_host.AddScriptLPS(1);
+ //NotImplemented("llTakeControls");
+ }
+
+ public void llReleaseControls()
+ {
+ m_host.AddScriptLPS(1);
+
+ if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ {
+ return;
+ }
+
+ if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
+ {
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
+
+ if (presence != null)
+ {
+ if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
+ {
+ // Unregister controls from Presence
+ presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
+ // Remove Take Control permission.
+ m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
+ }
+ }
+ }
+ }
+
+ public void llAttachToAvatar(int attachment)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llAttachToAvatar");
+ }
+
+ public void llDetachFromAvatar()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llDetachFromAvatar");
+ }
+
+ public void llTakeCamera()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llTakeCamera");
+ }
+
+ public void llReleaseCamera()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llReleaseCamera");
+ }
+
+ public string llGetOwner()
+ {
+ m_host.AddScriptLPS(1);
+
+ return m_host.ObjectOwner.ToString();
+ }
+
+ public void llInstantMessage(string user, string message)
+ {
+ m_host.AddScriptLPS(1);
+
+ // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
+ // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
+ // but I don't think we have a list of scenes available from here.
+ // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
+
+ // user is a UUID
+
+ // TODO: figure out values for client, fromSession, and imSessionID
+ // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
+ LLUUID friendTransactionID = LLUUID.Random();
+
+ //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
+
+ GridInstantMessage msg = new GridInstantMessage();
+ msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
+ msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
+ msg.toAgentID = new Guid(user); // toAgentID.UUID;
+ msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
+// Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
+// Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
+ msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
+ //if (client != null)
+ //{
+ msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
+ //}
+ //else
+ //{
+ // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
+ //}
+ msg.message = message;
+ msg.dialog = (byte)19; // messgage from script ??? // dialog;
+ msg.fromGroup = false;// fromGroup;
+ msg.offline = (byte)0; //offline;
+ msg.ParentEstateID = 0; //ParentEstateID;
+ msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition);
+ msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID;
+ msg.binaryBucket = new byte[0];// binaryBucket;
+ World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
+ // NotImplemented("llInstantMessage");
+ }
+
+ public void llEmail(string address, string subject, string message)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llEmail");
+ }
+
+ public void llGetNextEmail(string address, string subject)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetNextEmail");
+ }
+
+ public string llGetKey()
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.UUID.ToString();
+ }
+
+ public void llSetBuoyancy(double buoyancy)
+ {
+ m_host.AddScriptLPS(1);
+ if (m_host.ParentGroup != null)
+ {
+ if (m_host.ParentGroup.RootPart != null)
+ {
+ m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
+ }
+ }
+ }
+
+
+
+ public void llSetHoverHeight(double height, int water, double tau)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetHoverHeight");
+ }
+
+ public void llStopHover()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llStopHover");
+ }
+
+ public void llMinEventDelay(double delay)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llMinEventDelay");
+ }
+
+ public void llSoundPreload()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSoundPreload");
+ }
+
+ public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRotLookAt");
+ }
+
+ public LSL_Types.LSLInteger llStringLength(string str)
+ {
+ m_host.AddScriptLPS(1);
+ if (str.Length > 0)
+ {
+ return str.Length;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ public void llStartAnimation(string anim)
+ {
+ m_host.AddScriptLPS(1);
+
+ LLUUID invItemID=InventorySelf();
+ if (invItemID == LLUUID.Zero)
+ return;
+
+ if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
+ return;
+
+ if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
+ {
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
+
+ if (presence != null)
+ {
+ // Do NOT try to parse LLUUID, animations cannot be triggered by ID
+ LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
+ if (animID == LLUUID.Zero)
+ presence.AddAnimation(anim);
+ else
+ presence.AddAnimation(animID);
+ }
+ }
+ }
+
+ public void llStopAnimation(string anim)
+ {
+ m_host.AddScriptLPS(1);
+
+ LLUUID invItemID=InventorySelf();
+ if (invItemID == LLUUID.Zero)
+ return;
+
+ if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
+ return;
+
+ if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
+ {
+ LLUUID animID = new LLUUID();
+
+ if (!LLUUID.TryParse(anim, out animID))
+ {
+ animID=InventoryKey(anim);
+ }
+
+ if (animID == LLUUID.Zero)
+ return;
+
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
+
+ if (presence != null)
+ {
+ if (animID == LLUUID.Zero)
+ presence.RemoveAnimation(anim);
+ else
+ presence.RemoveAnimation(animID);
+ }
+ }
+ }
+
+ public void llPointAt()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llPointAt");
+ }
+
+ public void llStopPointAt()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llStopPointAt");
+ }
+
+ public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
+ m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
+ m_host.ScheduleTerseUpdate();
+ m_host.SendTerseUpdateToAllClients();
+ }
+
+ public LSL_Types.LSLInteger llGetStartParameter()
+ {
+ m_host.AddScriptLPS(1);
+ // NotImplemented("llGetStartParameter");
+ return m_host.ParentGroup.StartParameter;
+ }
+
+ public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGodLikeRezObject");
+ }
+
+ public void llRequestPermissions(string agent, int perm)
+ {
+ LLUUID agentID=new LLUUID();
+
+ if (!LLUUID.TryParse(agent, out agentID))
+ return;
+
+ LLUUID invItemID=InventorySelf();
+
+ if (invItemID == LLUUID.Zero)
+ return; // Not in a prim? How??
+
+ if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions
+ {
+ m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
+ m_host.TaskInventory[invItemID].PermsMask=0;
+
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "run_time_permissions", new Object[] {
+ new LSL_Types.LSLInteger(0) },
+ new DetectParams[0]));
+
+ return;
+ }
+
+ m_host.AddScriptLPS(1);
+
+ if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
+ {
+ // When attached, certain permissions are implicit if requested from owner
+ int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
+ ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
+ ScriptBaseClass.PERMISSION_ATTACH;
+
+ if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
+ {
+ m_host.TaskInventory[invItemID].PermsGranter=agentID;
+ m_host.TaskInventory[invItemID].PermsMask=perm;
+
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "run_time_permissions", new Object[] {
+ new LSL_Types.LSLInteger(perm) },
+ new DetectParams[0]));
+
+ return;
+ }
+ }
+ else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
+ {
+ // When agent is sitting, certain permissions are implicit if requested from sitting agent
+ int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
+ ScriptBaseClass.PERMISSION_TRACK_CAMERA;
+
+ if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
+ {
+ m_host.TaskInventory[invItemID].PermsGranter=agentID;
+ m_host.TaskInventory[invItemID].PermsMask=perm;
+
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "run_time_permissions", new Object[] {
+ new LSL_Types.LSLInteger(perm) },
+ new DetectParams[0]));
+
+ return;
+ }
+ }
+
+ ScenePresence presence = World.GetScenePresence(agentID);
+
+ if (presence != null)
+ {
+ string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
+ if (ownerName == String.Empty)
+ ownerName="(hippos)";
+
+ if (!m_waitingForScriptAnswer)
+ {
+ m_host.TaskInventory[invItemID].PermsGranter=agentID;
+ m_host.TaskInventory[invItemID].PermsMask=0;
+ presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
+ m_waitingForScriptAnswer=true;
+ }
+
+ presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
+ return;
+ }
+
+ // Requested agent is not in range, refuse perms
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "run_time_permissions", new Object[] {
+ new LSL_Types.LSLInteger(0) },
+ new DetectParams[0]));
+ }
+
+ void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
+ {
+ if (taskID != m_host.UUID)
+ return;
+
+ LLUUID invItemID=InventorySelf();
+
+ if (invItemID == LLUUID.Zero)
+ return;
+
+ client.OnScriptAnswer-=handleScriptAnswer;
+ m_waitingForScriptAnswer=false;
+
+ m_host.TaskInventory[invItemID].PermsMask=answer;
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "run_time_permissions", new Object[] {
+ new LSL_Types.LSLInteger(answer) },
+ new DetectParams[0]));
+ }
+
+ public string llGetPermissionsKey()
+ {
+ m_host.AddScriptLPS(1);
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 10 && item.ItemID == m_itemID)
+ {
+ return item.PermsGranter.ToString();
+ }
+ }
+
+ return LLUUID.Zero.ToString();
+ }
+
+ public LSL_Types.LSLInteger llGetPermissions()
+ {
+ m_host.AddScriptLPS(1);
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 10 && item.ItemID == m_itemID)
+ {
+ return item.PermsMask;
+ }
+ }
+
+ return 0;
+ }
+
+ public LSL_Types.LSLInteger llGetLinkNumber()
+ {
+ m_host.AddScriptLPS(1);
+
+ if (m_host.ParentGroup.Children.Count > 0)
+ {
+ return m_host.LinkNum + 1;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
+ {
+ m_host.AddScriptLPS(1);
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
+ if (linknumber > -1)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ LLColor texcolor;
+ if (face > -1)
+ {
+ texcolor = tex.CreateFace((uint)face).RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.FaceTextures[face].RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ else if (face == -1)
+ {
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ for (uint i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ texcolor = tex.FaceTextures[i].RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.FaceTextures[i].RGBA = texcolor;
+ }
+ }
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ return;
+ }
+ else if (linknumber == -1)
+ {
+ int num = m_host.ParentGroup.PrimCount;
+ for (int w = 0; w < num; w++)
+ {
+ linknumber = w;
+ part = m_host.ParentGroup.GetLinkNumPart(linknumber);
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ LLColor texcolor;
+ if (face > -1)
+ {
+ texcolor = tex.CreateFace((uint)face).RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.FaceTextures[face].RGBA = texcolor;
+ part.UpdateTexture(tex);
+ }
+ else if (face == -1)
+ {
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ for (uint i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ texcolor = tex.FaceTextures[i].RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.FaceTextures[i].RGBA = texcolor;
+ }
+ }
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.R = (float)Math.Abs(color.x - 1);
+ texcolor.G = (float)Math.Abs(color.y - 1);
+ texcolor.B = (float)Math.Abs(color.z - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ part.UpdateTexture(tex);
+ }
+ }
+ return;
+ }
+ }
+
+ public void llCreateLink(string target, int parent)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCreateLink");
+ }
+
+ public void llBreakLink(int linknum)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llBreakLink");
+ }
+
+ public void llBreakAllLinks()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llBreakAllLinks");
+ }
+
+ public string llGetLinkKey(int linknum)
+ {
+ m_host.AddScriptLPS(1);
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
+ if (part != null)
+ {
+ return part.UUID.ToString();
+ }
+ else
+ {
+ return LLUUID.Zero.ToString();
+ }
+ }
+
+ public string llGetLinkName(int linknum)
+ {
+ m_host.AddScriptLPS(1);
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
+ if (part != null)
+ {
+ return part.Name;
+ }
+ else
+ {
+ return LLUUID.Zero.ToString();
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetInventoryNumber(int type)
+ {
+ m_host.AddScriptLPS(1);
+ int count = 0;
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Type == type || type == -1)
+ {
+ count = count + 1;
+ }
+ }
+ return count;
+ }
+
+ public string llGetInventoryName(int type, int number)
+ {
+ m_host.AddScriptLPS(1);
+ ArrayList keys = new ArrayList();
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Type == type || type == -1)
+ {
+ keys.Add(inv.Value.Name);
+ }
+ }
+ if (keys.Count == 0)
+ {
+ return String.Empty;
+ }
+ keys.Sort();
+ if (keys.Count > number)
+ {
+ return (string)keys[number];
+ }
+ return String.Empty;
+ }
+
+ public void llSetScriptState(string name, int run)
+ {
+ LLUUID item;
+
+ m_host.AddScriptLPS(1);
+
+ // These functions are supposed to be robust,
+ // so get the state one step at a time.
+
+ if ((item = ScriptByName(name)) != LLUUID.Zero)
+ {
+ m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
+ }
+ else
+ {
+ ShoutError("llSetScriptState: script "+name+" not found");
+ }
+ }
+
+ public double llGetEnergy()
+ {
+ m_host.AddScriptLPS(1);
+ // TODO: figure out real energy value
+ return 1.0f;
+ }
+
+ public void llGiveInventory(string destination, string inventory)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGiveInventory");
+ }
+
+ public void llRemoveInventory(string item)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRemoveInventory");
+ }
+
+ public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
+ {
+ m_host.AddScriptLPS(1);
+ Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
+ m_host.SetText(text, av3, alpha);
+ }
+
+ public double llWater(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ return World.RegionInfo.EstateSettings.waterHeight;
+ }
+
+ public void llPassTouches(int pass)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llPassTouches");
+ }
+
+ public string llRequestAgentData(string id, int data)
+ {
+ m_host.AddScriptLPS(1);
+
+ UserProfileData userProfile =
+ World.CommsManager.UserService.GetUserProfile(id);
+
+ UserAgentData userAgent =
+ World.CommsManager.UserService.GetAgentByUUID(id);
+
+ if (userProfile == null || userAgent == null)
+ return LLUUID.Zero.ToString();
+
+ string reply = String.Empty;
+
+ switch (data)
+ {
+ case 1: // DATA_ONLINE (0|1)
+ // TODO: implement fetching of this information
+ if (userProfile.CurrentAgent.AgentOnline)
+ reply = "1";
+ else
+ reply = "0";
+ break;
+ case 2: // DATA_NAME (First Last)
+ reply = userProfile.FirstName + " " + userProfile.SurName;
+ break;
+ case 3: // DATA_BORN (YYYY-MM-DD)
+ DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
+ born = born.AddSeconds(userProfile.Created);
+ reply = born.ToString("yyyy-MM-dd");
+ break;
+ case 4: // DATA_RATING (0,0,0,0,0,0)
+ reply = "0,0,0,0,0,0";
+ break;
+ case 8: // DATA_PAYINFO (0|1|2|3)
+ reply = "0";
+ break;
+ default:
+ return LLUUID.Zero.ToString(); // Raise no event
+ }
+
+ LLUUID rq = LLUUID.Random();
+
+ LLUUID tid = AsyncCommands.
+ DataserverPlugin.RegisterRequest(m_localID,
+ m_itemID, rq.ToString());
+
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(rq.ToString(), reply);
+
+ return tid.ToString();
+ }
+
+ public string llRequestInventoryData(string name)
+ {
+ m_host.AddScriptLPS(1);
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 3 && item.Name == name)
+ {
+ LLUUID tid = AsyncCommands.
+ DataserverPlugin.RegisterRequest(m_localID,
+ m_itemID, item.AssetID.ToString());
+
+ LLVector3 region = new LLVector3(
+ World.RegionInfo.RegionLocX * Constants.RegionSize,
+ World.RegionInfo.RegionLocY * Constants.RegionSize,
+ 0);
+
+ World.AssetCache.GetAsset(item.AssetID,
+ delegate(LLUUID i, AssetBase a)
+ {
+ AssetLandmark lm = new AssetLandmark(a);
+
+ region += lm.Position;
+
+ string reply = region.ToString();
+
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(i.ToString(),
+ reply);
+ }, false);
+
+ return tid.ToString();
+ }
+ }
+
+ return String.Empty;
+ }
+
+ public void llSetDamage(double damage)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetDamage");
+ }
+
+ public void llTeleportAgentHome(string agent)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llTeleportAgentHome");
+ }
+
+ public void llModifyLand(int action, int brush)
+ {
+ m_host.AddScriptLPS(1);
+ World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0));
+ }
+
+ public void llCollisionSound(string impact_sound, double impact_volume)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCollisionSound");
+ }
+
+ public void llCollisionSprite(string impact_sprite)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llCollisionSprite");
+ }
+
+ public string llGetAnimation(string id)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetAnimation");
+ return String.Empty;
+ }
+
+ public void llResetScript()
+ {
+ m_host.AddScriptLPS(1);
+ m_ScriptEngine.ResetScript(m_itemID);
+ }
+
+ public void llMessageLinked(int linknum, int num, string msg, string id)
+ {
+
+ m_host.AddScriptLPS(1);
+
+ uint partLocalID;
+ LLUUID partItemID;
+
+ switch ((int)linknum)
+ {
+
+ case (int)ScriptBaseClass.LINK_ROOT:
+
+ SceneObjectPart part = m_host.ParentGroup.RootPart;
+
+ foreach (TaskInventoryItem item in part.TaskInventory.Values)
+ {
+ if (item.Type == 10)
+ {
+ partLocalID = part.LocalId;
+ partItemID = item.ItemID;
+
+ object[] resobj = new object[]
+ {
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
+ };
+
+ m_ScriptEngine.PostScriptEvent(partItemID,
+ new EventParams("link_message",
+ resobj, new DetectParams[0]));
+ }
+ }
+
+ break;
+
+ case (int)ScriptBaseClass.LINK_SET:
+
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
+ {
+
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
+ {
+ if (item.Type == 10)
+ {
+ partLocalID = partInst.LocalId;
+ partItemID = item.ItemID;
+ Object[] resobj = new object[]
+ {
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
+ };
+
+ m_ScriptEngine.PostScriptEvent(partItemID,
+ new EventParams("link_message",
+ resobj, new DetectParams[0]));
+ }
+ }
+ }
+
+ break;
+
+ case (int)ScriptBaseClass.LINK_ALL_OTHERS:
+
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
+ {
+
+ if (partInst.LocalId != m_host.LocalId)
+ {
+
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
+ {
+ if (item.Type == 10)
+ {
+ partLocalID = partInst.LocalId;
+ partItemID = item.ItemID;
+ Object[] resobj = new object[]
+ {
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
+ };
+
+ m_ScriptEngine.PostScriptEvent(partItemID,
+ new EventParams("link_message",
+ resobj, new DetectParams[0]));
+ }
+ }
+
+ }
+ }
+
+ break;
+
+ case (int)ScriptBaseClass.LINK_ALL_CHILDREN:
+
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
+ {
+
+ if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
+ {
+
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
+ {
+ if (item.Type == 10)
+ {
+ partLocalID = partInst.LocalId;
+ partItemID = item.ItemID;
+ Object[] resobj = new object[]
+ {
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
+ };
+
+ m_ScriptEngine.PostScriptEvent(partItemID,
+ new EventParams("link_message",
+ resobj, new DetectParams[0]));
+ }
+ }
+
+ }
+ }
+
+ break;
+
+ case (int)ScriptBaseClass.LINK_THIS:
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 10)
+ {
+ partItemID = item.ItemID;
+
+ object[] resobj = new object[]
+ {
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
+ };
+
+ m_ScriptEngine.PostScriptEvent(partItemID,
+ new EventParams("link_message",
+ resobj, new DetectParams[0]));
+ }
+ }
+
+ break;
+
+ default:
+
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
+ {
+
+ if ((partInst.LinkNum + 1) == linknum)
+ {
+
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
+ {
+ if (item.Type == 10)
+ {
+ partLocalID = partInst.LocalId;
+ partItemID = item.ItemID;
+ Object[] resObjDef = new object[]
+ {
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
+ };
+
+ m_ScriptEngine.PostScriptEvent(partItemID,
+ new EventParams("link_message",
+ resObjDef, new DetectParams[0]));
+ }
+ }
+
+ }
+ }
+
+ break;
+
+ }
+
+ }
+
+ public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llPushObject");
+ }
+
+ public void llPassCollisions(int pass)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llPassCollisions");
+ }
+
+ public string llGetScriptName()
+ {
+
+ string result = String.Empty;
+
+ m_host.AddScriptLPS(1);
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 10 && item.ItemID == m_itemID)
+ {
+ result = item.Name!=null?item.Name:String.Empty;
+ break;
+ }
+ }
+
+ return result;
+
+ }
+
+ public LSL_Types.LSLInteger llGetNumberOfSides()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetNumberOfSides");
+ return 0;
+ }
+
+
+ /* The new / changed functions were tested with the following LSL script:
+
+ default
+ {
+ state_entry()
+ {
+ rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
+
+ llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
+ llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
+
+ // convert back and forth between quaternion <-> vector and angle
+
+ rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
+
+ llOwnerSay("Old rotation was: "+(string) rot);
+ llOwnerSay("re-converted rotation is: "+(string) newrot);
+
+ llSetRot(rot); // to check the parameters in the prim
+ }
+ }
+ */
+
+
+
+ // Xantor 29/apr/2008
+ // Returns rotation described by rotating angle radians about axis.
+ // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
+ public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
+ {
+ m_host.AddScriptLPS(1);
+
+ double x, y, z, s, t;
+
+ s = Math.Cos(angle / 2);
+ t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
+ x = axis.x * t;
+ y = axis.y * t;
+ z = axis.z * t;
+
+ return new LSL_Types.Quaternion(x,y,z,s);
+ }
+
+
+ // Xantor 29/apr/2008
+ // converts a Quaternion to X,Y,Z axis rotations
+ public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
+ {
+ m_host.AddScriptLPS(1);
+ double x,y,z;
+
+ if (rot.s > 1) // normalization needed
+ {
+ double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
+ rot.z * rot.z + rot.s * rot.s);
+
+ rot.x /= length;
+ rot.y /= length;
+ rot.z /= length;
+ rot.s /= length;
+
+ }
+
+ double angle = 2 * Math.Acos(rot.s);
+ double s = Math.Sqrt(1 - rot.s * rot.s);
+ if (s < 0.001)
+ {
+ x = 1;
+ y = z = 0;
+ }
+ else
+ {
+ x = rot.x / s; // normalise axis
+ y = rot.y / s;
+ z = rot.z / s;
+ }
+
+
+ return new LSL_Types.Vector3(x,y,z);
+
+
+// NotImplemented("llRot2Axis");
+ }
+
+
+ // Returns the angle of a quaternion (see llRot2Axis for the axis)
+ public double llRot2Angle(LSL_Types.Quaternion rot)
+ {
+ m_host.AddScriptLPS(1);
+
+ if (rot.s > 1) // normalization needed
+ {
+ double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
+ rot.z * rot.z + rot.s * rot.s);
+
+ rot.x /= length;
+ rot.y /= length;
+ rot.z /= length;
+ rot.s /= length;
+
+ }
+
+ double angle = 2 * Math.Acos(rot.s);
+
+ return angle;
+
+// NotImplemented("llRot2Angle");
+ }
+
+ public double llAcos(double val)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Acos(val);
+ }
+
+ public double llAsin(double val)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Asin(val);
+ }
+
+ // Xantor 30/apr/2008
+ public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
+ {
+ m_host.AddScriptLPS(1);
+
+ return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
+ }
+
+ public string llGetInventoryKey(string name)
+ {
+ m_host.AddScriptLPS(1);
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == name)
+ {
+ if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
+ {
+ return inv.Value.AssetID.ToString();
+ }
+ else
+ {
+ return LLUUID.Zero.ToString();
+ }
+ }
+ }
+ return LLUUID.Zero.ToString();
+ }
+
+ public void llAllowInventoryDrop(int add)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llAllowInventoryDrop");
+ }
+
+ public LSL_Types.Vector3 llGetSunDirection()
+ {
+ m_host.AddScriptLPS(1);
+
+ LSL_Types.Vector3 SunDoubleVector3;
+ LLVector3 SunFloatVector3;
+
+ // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
+ // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
+ SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
+ SunDoubleVector3.x = (double)SunFloatVector3.X;
+ SunDoubleVector3.y = (double)SunFloatVector3.Y;
+ SunDoubleVector3.z = (double)SunFloatVector3.Z;
+
+ return SunDoubleVector3;
+ }
+
+ public LSL_Types.Vector3 llGetTextureOffset(int face)
+ {
+ m_host.AddScriptLPS(1);
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ LSL_Types.Vector3 offset;
+ if (face == -1)
+ {
+ face = 0;
+ }
+ offset.x = tex.GetFace((uint)face).OffsetU;
+ offset.y = tex.GetFace((uint)face).OffsetV;
+ offset.z = 0.0;
+ return offset;
+ }
+
+ public LSL_Types.Vector3 llGetTextureScale(int side)
+ {
+ m_host.AddScriptLPS(1);
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ LSL_Types.Vector3 scale;
+ if (side == -1)
+ {
+ side = 0;
+ }
+ scale.x = tex.GetFace((uint)side).RepeatU;
+ scale.y = tex.GetFace((uint)side).RepeatV;
+ scale.z = 0.0;
+ return scale;
+ }
+
+ public double llGetTextureRot(int face)
+ {
+ m_host.AddScriptLPS(1);
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ if (face == -1)
+ {
+ face = 0;
+ }
+ return tex.GetFace((uint)face).Rotation;
+ }
+
+ public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern)
+ {
+ m_host.AddScriptLPS(1);
+ return source.IndexOf(pattern);
+ }
+
+ public string llGetOwnerKey(string id)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key = new LLUUID();
+ if (LLUUID.TryParse(id, out key))
+ {
+ return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
+ }
+ else
+ {
+ return LLUUID.Zero.ToString();
+ }
+ }
+
+ public LSL_Types.Vector3 llGetCenterOfMass()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetCenterOfMass");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
+ {
+ m_host.AddScriptLPS(1);
+ return src.Sort(stride, ascending);
+ }
+
+ public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src)
+ {
+ m_host.AddScriptLPS(1);
+ return src.Length;
+ }
+
+ public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return 0;
+ }
+ try
+ {
+ return Convert.ToInt32(src.Data[index]);
+ }
+ catch (FormatException)
+ {
+ return 0;
+ }
+ }
+
+ public double osList2Double(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return 0.0;
+ }
+ return Convert.ToDouble(src.Data[index]);
+ }
+
+ public double llList2Float(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return 0.0;
+ }
+ try
+ {
+ return Convert.ToDouble(src.Data[index]);
+ }
+ catch (FormatException)
+ {
+ return 0.0;
+ }
+ }
+
+ public string llList2String(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return String.Empty;
+ }
+ return src.Data[index].ToString();
+ }
+
+ public string llList2Key(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return "";
+ }
+ return src.Data[index].ToString();
+ }
+
+ public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return new LSL_Types.Vector3(0, 0, 0);
+ }
+ if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
+ {
+ return (LSL_Types.Vector3)src.Data[index];
+ }
+ else
+ {
+ return new LSL_Types.Vector3(src.Data[index].ToString());
+ }
+ }
+
+ public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return new LSL_Types.Quaternion(0, 0, 0, 1);
+ }
+ if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
+ {
+ return (LSL_Types.Quaternion)src.Data[index];
+ }
+ else
+ {
+ return new LSL_Types.Quaternion(src.Data[index].ToString());
+ }
+ }
+
+ public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
+ {
+ m_host.AddScriptLPS(1);
+ return src.GetSublist(start, end);
+ }
+
+ public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
+ {
+ return src.DeleteSublist(end, start);
+ }
+
+ public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index)
+ {
+ m_host.AddScriptLPS(1);
+ if (index < 0)
+ {
+ index = src.Length + index;
+ }
+ if (index >= src.Length)
+ {
+ return 0;
+ }
+
+ if (src.Data[index] is Int32)
+ return 1;
+ if (src.Data[index] is Double)
+ return 2;
+ if (src.Data[index] is String)
+ {
+ LLUUID tuuid;
+ if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
+ {
+ return 3;
+ }
+ else
+ {
+ return 4;
+ }
+ }
+ if (src.Data[index] is LSL_Types.Vector3)
+ return 5;
+ if (src.Data[index] is LSL_Types.Quaternion)
+ return 6;
+ if (src.Data[index] is LSL_Types.list)
+ return 7;
+ return 0;
+
+ }
+
+ ///
+ /// Process the supplied list and return the
+ /// content of the list formatted as a comma
+ /// separated list. There is a space after
+ /// each comma.
+ ///
+
+ public string llList2CSV(LSL_Types.list src)
+ {
+
+ string ret = String.Empty;
+ int x = 0;
+
+ m_host.AddScriptLPS(1);
+
+ if (src.Data.Length > 0)
+ {
+ ret = src.Data[x++].ToString();
+ for (; x < src.Data.Length; x++)
+ {
+ ret += ", "+src.Data[x].ToString();
+ }
+ }
+
+ return ret;
+ }
+
+ ///
+ /// The supplied string is scanned for commas
+ /// and converted into a list. Commas are only
+ /// effective if they are encountered outside
+ /// of '<' '>' delimiters. Any whitespace
+ /// before or after an element is trimmed.
+ ///
+
+ public LSL_Types.list llCSV2List(string src)
+ {
+
+ LSL_Types.list result = new LSL_Types.list();
+ int parens = 0;
+ int start = 0;
+ int length = 0;
+
+ m_host.AddScriptLPS(1);
+
+ for (int i = 0; i < src.Length; i++)
+ {
+ switch (src[i])
+ {
+ case '<':
+ parens++;
+ length++;
+ break;
+ case '>':
+ if (parens > 0)
+ parens--;
+ length++;
+ break;
+ case ',':
+ if (parens == 0)
+ {
+ result.Add(src.Substring(start,length).Trim());
+ start += length+1;
+ length = 0;
+ }
+ else
+ {
+ length++;
+ }
+ break;
+ default:
+ length++;
+ break;
+ }
+ }
+
+ result.Add(src.Substring(start,length).Trim());
+
+ return result;
+ }
+
+ ///
+ /// Randomizes the list, be arbitrarily reordering
+ /// sublists of stride elements. As the stride approaches
+ /// the size of the list, the options become very
+ /// limited.
+ ///
+ ///
+ /// This could take a while for very large list
+ /// sizes.
+ ///
+
+ public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
+ {
+
+ LSL_Types.list result;
+ Random rand = new Random();
+
+ int chunkk;
+ int[] chunks;
+ int index1;
+ int index2;
+ int tmp;
+
+ m_host.AddScriptLPS(1);
+
+ if (stride == 0)
+ stride = 1;
+
+ // Stride MUST be a factor of the list length
+ // If not, then return the src list. This also
+ // traps those cases where stride > length.
+
+ if (src.Length != stride && src.Length%stride == 0)
+ {
+ chunkk = src.Length/stride;
+
+ chunks = new int[chunkk];
+
+ for (int i = 0; i < chunkk; i++)
+ chunks[i] = i;
+
+ for (int i = 0; i < chunkk - 1; i++)
+ {
+ // randomly select 2 chunks
+ index1 = rand.Next(rand.Next(65536));
+ index1 = index1%chunkk;
+ index2 = rand.Next(rand.Next(65536));
+ index2 = index2%chunkk;
+
+ // and swap their relative positions
+ tmp = chunks[index1];
+ chunks[index1] = chunks[index2];
+ chunks[index2] = tmp;
+ }
+
+ // Construct the randomized list
+
+ result = new LSL_Types.list();
+
+ for (int i = 0; i < chunkk; i++)
+ {
+ for (int j = 0; j < stride; j++)
+ {
+ result.Add(src.Data[chunks[i]*stride+j]);
+ }
+ }
+ }
+ else {
+ object[] array = new object[src.Length];
+ Array.Copy(src.Data, 0, array, 0, src.Length);
+ result = new LSL_Types.list(array);
+ }
+
+ return result;
+
+ }
+
+ ///
+ /// Elements in the source list starting with 0 and then
+ /// every i+stride. If the stride is negative then the scan
+ /// is backwards producing an inverted result.
+ /// Only those elements that are also in the specified
+ /// range are included in the result.
+ ///
+
+ public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
+ {
+
+ LSL_Types.list result = new LSL_Types.list();
+ int[] si = new int[2];
+ int[] ei = new int[2];
+ bool twopass = false;
+
+ m_host.AddScriptLPS(1);
+
+ // First step is always to deal with negative indices
+
+ if (start < 0)
+ start = src.Length+start;
+ if (end < 0)
+ end = src.Length+end;
+
+ // Out of bounds indices are OK, just trim them
+ // accordingly
+
+ if (start > src.Length)
+ start = src.Length;
+
+ if (end > src.Length)
+ end = src.Length;
+
+ // There may be one or two ranges to be considered
+
+ if (start != end)
+ {
+
+ if (start <= end)
+ {
+ si[0] = start;
+ ei[0] = end;
+ }
+ else
+ {
+ si[1] = start;
+ ei[1] = src.Length;
+ si[0] = 0;
+ ei[0] = end;
+ twopass = true;
+ }
+
+ // The scan always starts from the beginning of the
+ // source list, but members are only selected if they
+ // fall within the specified sub-range. The specified
+ // range values are inclusive.
+ // A negative stride reverses the direction of the
+ // scan producing an inverted list as a result.
+
+ if (stride == 0)
+ stride = 1;
+
+ if (stride > 0)
+ {
+ for (int i = 0; i < src.Length; i += stride)
+ {
+ if (i<=ei[0] && i>=si[0])
+ result.Add(src.Data[i]);
+ if (twopass && i>=si[1] && i<=ei[1])
+ result.Add(src.Data[i]);
+ }
+ }
+ else if (stride < 0)
+ {
+ for (int i = src.Length - 1; i >= 0; i += stride)
+ {
+ if (i <= ei[0] && i >= si[0])
+ result.Add(src.Data[i]);
+ if (twopass && i >= si[1] && i <= ei[1])
+ result.Add(src.Data[i]);
+ }
+ }
+ }
+
+ return result;
+ }
+
+ public LSL_Types.Vector3 llGetRegionCorner()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
+ }
+
+ ///
+ /// Insert the list identified by into the
+ /// list designated by such that the first
+ /// new element has the index specified by
+ ///
+
+ public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index)
+ {
+
+ LSL_Types.list pref = null;
+ LSL_Types.list suff = null;
+
+ m_host.AddScriptLPS(1);
+
+ if (index < 0)
+ {
+ index = index+dest.Length;
+ if (index < 0)
+ {
+ index = 0;
+ }
+ }
+
+ if (index != 0)
+ {
+ pref = dest.GetSublist(0,index-1);
+ if (index < dest.Length)
+ {
+ suff = dest.GetSublist(index,-1);
+ return pref + src + suff;
+ }
+ else
+ {
+ return pref + src;
+ }
+ }
+ else
+ {
+ if (index < dest.Length)
+ {
+ suff = dest.GetSublist(index,-1);
+ return src + suff;
+ }
+ else
+ {
+ return src;
+ }
+ }
+
+ }
+
+ ///
+ /// Returns the index of the first occurrence of test
+ /// in src.
+ ///
+
+ public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test)
+ {
+
+ int index = -1;
+ int length = src.Length - test.Length + 1;
+
+ m_host.AddScriptLPS(1);
+
+ // If either list is empty, do not match
+
+ if (src.Length != 0 && test.Length != 0)
+ {
+ for (int i = 0; i < length; i++)
+ {
+ if (src.Data[i].Equals(test.Data[0]))
+ {
+ int j;
+ for (j = 1; j < test.Length; j++)
+ if (!src.Data[i+j].Equals(test.Data[j]))
+ break;
+ if (j == test.Length)
+ {
+ index = i;
+ break;
+ }
+ }
+ }
+ }
+
+ return index;
+
+ }
+
+ public string llGetObjectName()
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.Name!=null?m_host.Name:String.Empty;
+ }
+
+ public void llSetObjectName(string name)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.Name = name!=null?name:String.Empty;
+ }
+
+ public string llGetDate()
+ {
+ m_host.AddScriptLPS(1);
+ DateTime date = DateTime.Now.ToUniversalTime();
+ string result = date.ToString("yyyy-MM-dd");
+ return result;
+ }
+
+ public LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llEdgeOfWorld");
+ return 0;
+ }
+
+ public LSL_Types.LSLInteger llGetAgentInfo(string id)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetAgentInfo");
+ return 0;
+ }
+
+ public void llAdjustSoundVolume(double volume)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.AdjustSoundGain(volume);
+ }
+
+ public void llSetSoundQueueing(int queue)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetSoundQueueing");
+ }
+
+ public void llSetSoundRadius(double radius)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetSoundRadius");
+ }
+
+ public string llKey2Name(string id)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key = new LLUUID();
+ if (LLUUID.TryParse(id,out key))
+ {
+ ScenePresence presence = World.GetScenePresence(key);
+
+ if (presence != null)
+ {
+ return presence.ControllingClient.Name;
+ //return presence.Name;
+ }
+
+ if (World.GetSceneObjectPart(key) != null)
+ {
+ return World.GetSceneObjectPart(key).Name;
+ }
+ }
+ return String.Empty;
+ }
+
+
+
+ public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
+ {
+ m_host.AddScriptLPS(1);
+ Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
+ pTexAnim.Flags =(uint) mode;
+
+ //ALL_SIDES
+ if (face == -1)
+ face = 255;
+
+ pTexAnim.Face = (uint)face;
+ pTexAnim.Length = (float)length;
+ pTexAnim.Rate = (float)rate;
+ pTexAnim.SizeX = (uint)sizex;
+ pTexAnim.SizeY = (uint)sizey;
+ pTexAnim.Start = (float)start;
+
+ m_host.AddTextureAnimation(pTexAnim);
+ m_host.SendFullUpdateToAllClients();
+ }
+
+ public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
+ LSL_Types.Vector3 bottom_south_west)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llTriggerSoundLimited");
+ }
+
+ public void llEjectFromLand(string pest)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llEjectFromLand");
+ }
+
+ public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
+ {
+ m_host.AddScriptLPS(1);
+ LSL_Types.list ret = new LSL_Types.list();
+ object[] delimiters = new object[separators.Length + spacers.Length];
+ separators.Data.CopyTo(delimiters, 0);
+ spacers.Data.CopyTo(delimiters, separators.Length);
+ bool dfound = false;
+ do
+ {
+ dfound = false;
+ int cindex = -1;
+ string cdeli = "";
+ for (int i = 0; i < delimiters.Length; i++)
+ {
+ int index = str.IndexOf(delimiters[i].ToString());
+ bool found = index != -1;
+ if (found)
+ {
+ if ((cindex > index) || (cindex == -1))
+ {
+ cindex = index;
+ cdeli = (string)delimiters[i];
+ }
+ dfound = dfound || found;
+ }
+ }
+ if (cindex != -1)
+ {
+ if (cindex > 0)
+ {
+ ret.Add(str.Substring(0, cindex));
+ if (spacers.Contains(cdeli))
+ {
+ ret.Add(cdeli);
+ }
+ }
+ if (cindex == 0 && spacers.Contains(cdeli))
+ {
+ ret.Add(cdeli);
+ }
+ str = str.Substring(cindex + cdeli.Length);
+ }
+ } while (dfound);
+ if (str != "")
+ {
+ ret.Add(str);
+ }
+ return ret;
+ }
+
+ public LSL_Types.LSLInteger llOverMyLand(string id)
+ {
+
+ m_host.AddScriptLPS(1);
+ LLUUID key = new LLUUID();
+ if (LLUUID.TryParse(id,out key))
+ {
+ SceneObjectPart obj = new SceneObjectPart();
+ obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
+ if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
+ {
+ m_host.AddScriptLPS(1);
+ return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
+ }
+
+ public LSL_Types.Vector3 llGetAgentSize(string id)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetAgentSize");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.LSLInteger llSameGroup(string agent)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSameGroup");
+ return 0;
+ }
+
+ public void llUnSit(string id)
+ {
+ m_host.AddScriptLPS(1);
+
+ LLUUID key = new LLUUID();
+ if (LLUUID.TryParse(id, out key))
+ {
+ ScenePresence av = World.GetScenePresence(key);
+
+ if (av != null)
+ {
+ if (llAvatarOnSitTarget() == id)
+ {
+ // if the avatar is sitting on this object, then
+ // we can unsit them. We don't want random scripts unsitting random people
+ // Lets avoid the popcorn avatar scenario.
+ av.StandUp();
+ }
+ else
+ {
+ // If the object owner also owns the parcel
+ // or
+ // if the land is group owned and the object is group owned by the same group
+ // or
+ // if the object is owned by a person with estate access.
+
+ ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
+ if (parcel != null)
+ {
+ if (m_host.ObjectOwner == parcel.landData.ownerID ||
+ (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
+ && parcel.landData.isGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
+ {
+ av.StandUp();
+ }
+ }
+ }
+ }
+
+ }
+
+ }
+
+ public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGroundSlope");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGroundNormal");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGroundContour");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.LSLInteger llGetAttached()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetAttached");
+ return 0;
+ }
+
+ public LSL_Types.LSLInteger llGetFreeMemory()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetFreeMemory");
+ return 0;
+ }
+
+ public string llGetRegionName()
+ {
+ m_host.AddScriptLPS(1);
+ return World.RegionInfo.RegionName;
+ }
+
+ public double llGetRegionTimeDilation()
+ {
+ m_host.AddScriptLPS(1);
+ return (double)World.TimeDilation;
+ }
+
+ public double llGetRegionFPS()
+ {
+ m_host.AddScriptLPS(1);
+ //TODO: return actual FPS
+ return 10.0f;
+ }
+
+ /* particle system rules should be coming into this routine as doubles, that is
+ rule[0] should be an integer from this list and rule[1] should be the arg
+ for the same integer. wiki.secondlife.com has most of this mapping, but some
+ came from http://www.caligari-designs.com/p4u2
+
+ We iterate through the list for 'Count' elements, incrementing by two for each
+ iteration and set the members of Primitive.ParticleSystem, one at a time.
+ */
+
+ public enum PrimitiveRule : int
+ {
+ PSYS_PART_FLAGS = 0,
+ PSYS_PART_START_COLOR = 1,
+ PSYS_PART_START_ALPHA = 2,
+ PSYS_PART_END_COLOR = 3,
+ PSYS_PART_END_ALPHA = 4,
+ PSYS_PART_START_SCALE = 5,
+ PSYS_PART_END_SCALE = 6,
+ PSYS_PART_MAX_AGE = 7,
+ PSYS_SRC_ACCEL = 8,
+ PSYS_SRC_PATTERN = 9,
+ PSYS_SRC_TEXTURE = 12,
+ PSYS_SRC_BURST_RATE = 13,
+ PSYS_SRC_BURST_PART_COUNT = 15,
+ PSYS_SRC_BURST_RADIUS = 16,
+ PSYS_SRC_BURST_SPEED_MIN = 17,
+ PSYS_SRC_BURST_SPEED_MAX = 18,
+ PSYS_SRC_MAX_AGE = 19,
+ PSYS_SRC_TARGET_KEY = 20,
+ PSYS_SRC_OMEGA = 21,
+ PSYS_SRC_ANGLE_BEGIN = 22,
+ PSYS_SRC_ANGLE_END = 23
+ }
+
+ internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
+ {
+ Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
+
+ return returnval;
+ }
+
+
+ public void llParticleSystem(LSL_Types.list rules)
+ {
+ m_host.AddScriptLPS(1);
+ Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
+ LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
+
+ float tempf = 0;
+
+ for (int i = 0; i < rules.Length; i += 2)
+ {
+ switch ((int)rules.Data[i])
+ {
+ case (int)ScriptBaseClass.PSYS_PART_FLAGS:
+ prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
+ prules.PartStartColor.R = (float)tempv.x;
+ prules.PartStartColor.G = (float)tempv.y;
+ prules.PartStartColor.B = (float)tempv.z;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.PartStartColor.A = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
+ //prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
+
+ prules.PartEndColor.R = (float)tempv.x;
+ prules.PartEndColor.G = (float)tempv.y;
+ prules.PartEndColor.B = (float)tempv.z;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.PartEndColor.A = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
+ prules.PartStartScaleX = (float)tempv.x;
+ prules.PartStartScaleY = (float)tempv.y;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
+ prules.PartEndScaleX = (float)tempv.x;
+ prules.PartEndScaleY = (float)tempv.y;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.PartMaxAge = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
+ prules.PartAcceleration.X = (float)tempv.x;
+ prules.PartAcceleration.Y = (float)tempv.y;
+ prules.PartAcceleration.Z = (float)tempv.z;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
+ int tmpi = int.Parse(rules.Data[i + 1].ToString());
+ prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
+ break;
+
+ // Xantor 20080503
+ // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
+ // "" = default texture.
+ // 20080530 Updated to remove code duplication
+ case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
+ prules.Texture = KeyOrName(rules.Data[i + 1].ToString());
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.BurstRate = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT:
+ prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.BurstRadius = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.BurstSpeedMin = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.BurstSpeedMax = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.MaxAge = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY:
+ LLUUID key = LLUUID.Zero;
+ if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
+ {
+ prules.Target = key;
+ }
+ else
+ {
+ prules.Target = m_host.UUID;
+ }
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_OMEGA:
+ // AL: This is an assumption, since it is the only thing that would match.
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
+ prules.AngularVelocity.X = (float)tempv.x;
+ prules.AngularVelocity.Y = (float)tempv.y;
+ prules.AngularVelocity.Z = (float)tempv.z;
+ //cast?? prules.MaxAge = (float)rules[i + 1];
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.InnerAngle = (float)tempf;
+ break;
+
+ case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
+ prules.OuterAngle = (float)tempf;
+ break;
+ }
+
+ }
+ prules.CRC = 1;
+
+ m_host.AddNewParticleSystem(prules);
+ m_host.SendFullUpdateToAllClients();
+ }
+
+ public void llGroundRepel(double height, int water, double tau)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGroundRepel");
+ }
+
+ public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGiveInventoryList");
+ }
+
+ public void llSetVehicleType(int type)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetVehicleType");
+ }
+
+ public void llSetVehicledoubleParam(int param, double value)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetVehicledoubleParam");
+ }
+
+ public void llSetVehicleFloatParam(int param, float value)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetVehicleFloatParam");
+ }
+
+ public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetVehicleVectorParam");
+ }
+
+ public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetVehicleRotationParam");
+ }
+
+ public void llSetVehicleFlags(int flags)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetVehicleFlags");
+ }
+
+ public void llRemoveVehicleFlags(int flags)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRemoveVehicleFlags");
+ }
+
+ public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
+ {
+ m_host.AddScriptLPS(1);
+ // LSL quaternions can normalize to 0, normal Quaternions can't.
+ if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
+ rot.z = 1; // ZERO_ROTATION = 0,0,0,1
+
+ m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
+ }
+
+ public string llAvatarOnSitTarget()
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.GetAvatarOnSitTarget().ToString();
+ }
+
+ public void llAddToLandPassList(string avatar, double hours)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key;
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
+ if (land.ownerID == m_host.OwnerID)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ if (LLUUID.TryParse(avatar, out key))
+ {
+ entry.AgentID = key;
+ entry.Flags = ParcelManager.AccessList.Access;
+ entry.Time = DateTime.Now.AddHours(hours);
+ land.parcelAccessList.Add(entry);
+ }
+ }
+ }
+
+ public void llSetTouchText(string text)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.TouchName = text;
+ }
+
+ public void llSetSitText(string text)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.SitName = text;
+ }
+
+ public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetCameraEyeOffset");
+ }
+
+ public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetCameraAtOffset");
+ }
+
+ public string llDumpList2String(LSL_Types.list src, string seperator)
+ {
+ m_host.AddScriptLPS(1);
+ if (src.Length == 0)
+ {
+ return String.Empty;
+ }
+ string ret = String.Empty;
+ foreach (object o in src.Data)
+ {
+ ret = ret + o.ToString() + seperator;
+ }
+ ret = ret.Substring(0, ret.Length - seperator.Length);
+ return ret;
+ }
+
+ public LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos)
+ {
+ m_host.AddScriptLPS(1);
+ bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
+ if (result)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+
+ }
+
+ public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID av = new LLUUID();
+ if (!LLUUID.TryParse(avatar,out av))
+ {
+ LSLError("First parameter to llDialog needs to be a key");
+ return;
+ }
+ if (buttons.Length > 12)
+ {
+ LSLError("No more than 12 buttons can be shown");
+ return;
+ }
+ string[] buts = new string[buttons.Length];
+ for (int i = 0; i < buttons.Length; i++)
+ {
+ if (buttons.Data[i].ToString() == String.Empty)
+ {
+ LSLError("button label cannot be blank");
+ return;
+ }
+ if (buttons.Data[i].ToString().Length > 24)
+ {
+ LSLError("button label cannot be longer than 24 characters");
+ return;
+ }
+ buts[i] = buttons.Data[i].ToString();
+ }
+ World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
+ }
+
+ public void llVolumeDetect(int detect)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llVolumeDetect");
+ }
+
+ ///
+ /// Reset the named script. The script must be present
+ /// in the same prim.
+ ///
+
+ public void llResetOtherScript(string name)
+ {
+ LLUUID item;
+
+ m_host.AddScriptLPS(1);
+
+ if ((item = ScriptByName(name)) != LLUUID.Zero)
+ m_ScriptEngine.ResetScript(item);
+ else
+ ShoutError("llResetOtherScript: script "+name+" not found");
+ }
+
+ public LSL_Types.LSLInteger llGetScriptState(string name)
+ {
+ LLUUID item;
+
+ m_host.AddScriptLPS(1);
+
+ if ((item = ScriptByName(name)) != LLUUID.Zero)
+ {
+ return m_ScriptEngine.GetScriptState(item) ?1:0;
+ }
+
+ ShoutError("llGetScriptState: script "+name+" not found");
+
+ // If we didn't find it, then it's safe to
+ // assume it is not running.
+
+ return 0;
+ }
+
+ public void llRemoteLoadScript()
+ {
+ m_host.AddScriptLPS(1);
+ Deprecated("llRemoteLoadScript");
+ }
+
+ public void llSetRemoteScriptAccessPin(int pin)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetRemoteScriptAccessPin");
+ }
+
+ public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRemoteLoadScriptPin");
+ }
+
+ // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
+ // Not sure where these constants should live:
+ // REMOTE_DATA_CHANNEL = 1
+ // REMOTE_DATA_REQUEST = 2
+ // REMOTE_DATA_REPLY = 3
+ public void llOpenRemoteDataChannel()
+ {
+ m_host.AddScriptLPS(1);
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
+ if (xmlrpcMod.IsEnabled())
+ {
+ LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, LLUUID.Zero);
+ object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
+ m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
+ "remote_data", resobj,
+ new DetectParams[0]));
+ }
+ }
+
+ public string llSendRemoteData(string channel, string dest, int idata, string sdata)
+ {
+ m_host.AddScriptLPS(1);
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
+ return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
+ }
+
+ public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
+ {
+ m_host.AddScriptLPS(1);
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
+ xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
+ }
+
+ public void llCloseRemoteDataChannel(string channel)
+ {
+ m_host.AddScriptLPS(1);
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
+ xmlrpcMod.CloseXMLRPCChannel(channel);
+ }
+
+ public string llMD5String(string src, int nonce)
+ {
+ m_host.AddScriptLPS(1);
+ return Util.Md5Hash(src + ":" + nonce.ToString());
+ }
+
+ public void llSetPrimitiveParams(LSL_Types.list rules)
+ {
+ llSetLinkPrimitiveParams(m_host.LinkNum+1, rules);
+ }
+
+ public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
+ {
+ m_host.AddScriptLPS(1);
+
+ SceneObjectPart part=null;
+
+ if (m_host.LinkNum+1 != linknumber)
+ {
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
+ {
+ if ((partInst.LinkNum + 1) == linknumber)
+ {
+ part = partInst;
+ break;
+ }
+ }
+ }
+ else
+ {
+ part = m_host;
+ }
+
+ if (part == null)
+ return;
+
+ int idx = 0;
+
+ while (idx < rules.Length)
+ {
+ int code = Convert.ToInt32(rules.Data[idx++]);
+
+ int remain = rules.Length - idx;
+
+ int face;
+ LSL_Types.Vector3 v;
+
+ switch (code)
+ {
+ case 6: // PRIM_POSITION
+ if (remain < 1)
+ return;
+
+ v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
+ SetPos(part, v);
+
+ break;
+ case 7: // PRIM_SIZE
+ if (remain < 1)
+ return;
+
+ v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
+ SetScale(part, v);
+
+ break;
+ case 8: // PRIM_ROTATION
+ if (remain < 1)
+ return;
+
+ LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
+ SetRot(part, q);
+
+ break;
+
+ case 17: // PRIM_TEXTURE
+ if (remain < 5)
+ return;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+ string tex=rules.Data[idx++].ToString();
+ LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
+ LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
+ double rotation=Convert.ToDouble(rules.Data[idx++]);
+
+ SetTexture(part, tex, face);
+ ScaleTexture(part, repeats.x, repeats.y, face);
+ OffsetTexture(part, offsets.x, offsets.y, face);
+ RotateTexture(part, rotation, face);
+
+ break;
+
+ case 18: // PRIM_COLOR
+ if (remain < 3)
+ return;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+ LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
+ double alpha=Convert.ToDouble(rules.Data[idx++]);
+
+ SetColor(part, color, face);
+ SetAlpha(part, alpha, face);
+
+ break;
+ case 21: // PRIM_FLEXI
+ if (remain < 7)
+ return;
+
+ int flexi = Convert.ToInt32(rules.Data[idx++]);
+ int softness = Convert.ToInt32(rules.Data[idx++]);
+ float gravity = (float)Convert.ToDouble(rules.Data[idx++]);
+ float friction = (float)Convert.ToDouble(rules.Data[idx++]);
+ float wind = (float)Convert.ToDouble(rules.Data[idx++]);
+ float tension = (float)Convert.ToDouble(rules.Data[idx++]);
+ LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
+
+ SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force);
+
+ break;
+ case 23: // PRIM_POINT_LIGHT
+ if (remain < 5)
+ return;
+ int light = Convert.ToInt32(rules.Data[idx++]);
+ LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
+ float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
+ float radius = (float)Convert.ToDouble(rules.Data[idx++]);
+ float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
+
+ SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
+
+ break;
+ }
+ }
+ }
+
+ public string llStringToBase64(string str)
+ {
+ m_host.AddScriptLPS(1);
+ try
+ {
+ byte[] encData_byte = new byte[str.Length];
+ encData_byte = Encoding.UTF8.GetBytes(str);
+ string encodedData = Convert.ToBase64String(encData_byte);
+ return encodedData;
+ }
+ catch (Exception e)
+ {
+ throw new Exception("Error in base64Encode" + e.Message);
+ }
+ }
+
+ public string llBase64ToString(string str)
+ {
+ m_host.AddScriptLPS(1);
+ UTF8Encoding encoder = new UTF8Encoding();
+ Decoder utf8Decode = encoder.GetDecoder();
+ try
+ {
+ byte[] todecode_byte = Convert.FromBase64String(str);
+ int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
+ char[] decoded_char = new char[charCount];
+ utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
+ string result = new String(decoded_char);
+ return result;
+ }
+ catch (Exception e)
+ {
+ throw new Exception("Error in base64Decode" + e.Message);
+ }
+ }
+
+ public void llXorBase64Strings()
+ {
+ m_host.AddScriptLPS(1);
+ Deprecated("llXorBase64Strings");
+ }
+
+ public void llRemoteDataSetRegion()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRemoteDataSetRegion");
+ }
+
+ public double llLog10(double val)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Log10(val);
+ }
+
+ public double llLog(double val)
+ {
+ m_host.AddScriptLPS(1);
+ return (double)Math.Log(val);
+ }
+
+ public LSL_Types.list llGetAnimationList(string id)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetAnimationList");
+ return new LSL_Types.list();
+ }
+
+ public void llSetParcelMusicURL(string url)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
+ if (landowner == LLUUID.Zero)
+ {
+ return;
+ }
+ if (landowner != m_host.ObjectOwner)
+ {
+ return;
+ }
+ World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
+ }
+
+ public void osSetParcelMediaURL(string url)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
+
+ if (landowner == LLUUID.Zero)
+ {
+ return;
+ }
+
+ if (landowner != m_host.ObjectOwner)
+ {
+ return;
+ }
+
+ World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
+ }
+
+ public LSL_Types.Vector3 llGetRootPosition()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
+ }
+
+ public LSL_Types.Quaternion llGetRootRotation()
+ {
+ m_host.AddScriptLPS(1);
+ return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
+ }
+
+ public string llGetObjectDesc()
+ {
+ return m_host.Description!=null?m_host.Description:String.Empty;
+ }
+
+ public void llSetObjectDesc(string desc)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.Description = desc!=null?desc:String.Empty;
+ }
+
+ public string llGetCreator()
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.ObjectCreator.ToString();
+ }
+
+ public string llGetTimestamp()
+ {
+ m_host.AddScriptLPS(1);
+ return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
+ }
+
+ public void llSetLinkAlpha(int linknumber, double alpha, int face)
+ {
+ m_host.AddScriptLPS(1);
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
+ if (linknumber > -1)
+ {
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ LLColor texcolor;
+ if (face > -1)
+ {
+ texcolor = tex.CreateFace((uint)face).RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.FaceTextures[face].RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ else if (face == -1)
+ {
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ for (uint i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ texcolor = tex.FaceTextures[i].RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.FaceTextures[i].RGBA = texcolor;
+ }
+ }
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ part.UpdateTexture(tex);
+ return;
+ }
+ return;
+ }
+ else if (linknumber == -1)
+ {
+ int num = m_host.ParentGroup.PrimCount;
+ for (int w = 0; w < num; w++)
+ {
+ linknumber = w;
+ part = m_host.ParentGroup.GetLinkNumPart(linknumber);
+ LLObject.TextureEntry tex = part.Shape.Textures;
+ LLColor texcolor;
+ if (face > -1)
+ {
+ texcolor = tex.CreateFace((uint)face).RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.FaceTextures[face].RGBA = texcolor;
+ part.UpdateTexture(tex);
+ }
+ else if (face == -1)
+ {
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ for (uint i = 0; i < 32; i++)
+ {
+ if (tex.FaceTextures[i] != null)
+ {
+ texcolor = tex.FaceTextures[i].RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.FaceTextures[i].RGBA = texcolor;
+ }
+ }
+ texcolor = tex.DefaultTexture.RGBA;
+ texcolor.A = (float)Math.Abs(alpha - 1);
+ tex.DefaultTexture.RGBA = texcolor;
+ part.UpdateTexture(tex);
+ }
+ }
+ return;
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetNumberOfPrims()
+ {
+ m_host.AddScriptLPS(1);
+ return m_host.ParentGroup.PrimCount;
+ }
+
+ public LSL_Types.list llGetBoundingBox(string obj)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetBoundingBox");
+ return new LSL_Types.list();
+ }
+
+ public LSL_Types.Vector3 llGetGeometricCenter()
+ {
+ return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
+ }
+
+ public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules)
+ {
+ m_host.AddScriptLPS(1);
+
+ LSL_Types.list res = new LSL_Types.list();
+ int idx=0;
+ while (idx < rules.Length)
+ {
+ int code=Convert.ToInt32(rules.Data[idx++]);
+ int remain=rules.Length-idx;
+
+ switch (code)
+ {
+ case 2: // PRIM_MATERIAL
+ res.Add(new LSL_Types.LSLInteger(m_host.Material));
+ break;
+
+ case 3: // PRIM_PHYSICS
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0)
+ res.Add(new LSL_Types.LSLInteger(1));
+ else
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 4: // PRIM_TEMP_ON_REZ
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0)
+ res.Add(new LSL_Types.LSLInteger(1));
+ else
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 5: // PRIM_PHANTOM
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0)
+ res.Add(new LSL_Types.LSLInteger(1));
+ else
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 6: // PRIM_POSITION
+ res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X,
+ m_host.AbsolutePosition.Y,
+ m_host.AbsolutePosition.Z));
+ break;
+
+ case 7: // PRIM_SIZE
+ res.Add(new LSL_Types.Vector3(m_host.Scale.X,
+ m_host.Scale.Y,
+ m_host.Scale.Z));
+ break;
+
+ case 8: // PRIM_ROTATION
+ res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X,
+ m_host.RotationOffset.Y,
+ m_host.RotationOffset.Z,
+ m_host.RotationOffset.W));
+ break;
+
+ case 9: // PRIM_TYPE
+ // TODO--------------
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 17: // PRIM_TEXTURE
+ if (remain < 1)
+ return res;
+
+ int face=Convert.ToInt32(rules.Data[idx++]);
+ if (face == -1)
+ face = 0;
+
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
+ LLObject.TextureEntryFace texface = tex.GetFace((uint)face);
+
+ res.Add(new LSL_Types.LSLString(texface.TextureID.ToString()));
+ res.Add(new LSL_Types.Vector3(texface.RepeatU,
+ texface.RepeatV,
+ 0));
+ res.Add(new LSL_Types.Vector3(texface.OffsetU,
+ texface.OffsetV,
+ 0));
+ res.Add(new LSL_Types.LSLFloat(texface.Rotation));
+ break;
+
+ case 18: // PRIM_COLOR
+ if (remain < 1)
+ return res;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+
+ tex = m_host.Shape.Textures;
+ LLColor texcolor;
+ if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
+ texcolor = tex.DefaultTexture.RGBA;
+ else
+ texcolor = tex.GetFace((uint)face).RGBA;
+ res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255,
+ (255 - (texcolor.G * 255)) / 255,
+ (255 - (texcolor.B * 255)) / 255));
+ res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
+ break;
+
+ case 19: // PRIM_BUMP_SHINY
+ // TODO--------------
+ if (remain < 1)
+ return res;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+
+ res.Add(new LSL_Types.LSLInteger(0));
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 20: // PRIM_FULLBRIGHT
+ // TODO--------------
+ if (remain < 1)
+ return res;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 21: // PRIM_FLEXIBLE
+ PrimitiveBaseShape shape = m_host.Shape;
+
+ if (shape.FlexiEntry)
+ res.Add(new LSL_Types.LSLInteger(1)); // active
+ else
+ res.Add(new LSL_Types.LSLInteger(0));
+ res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension
+ res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force
+ shape.FlexiForceY,
+ shape.FlexiForceZ));
+ break;
+
+ case 22: // PRIM_TEXGEN
+ // TODO--------------
+ // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
+ if (remain < 1)
+ return res;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+
+ res.Add(new LSL_Types.LSLInteger(0));
+ break;
+
+ case 23: // PRIM_POINT_LIGHT:
+ shape = m_host.Shape;
+
+ if (shape.LightEntry)
+ res.Add(new LSL_Types.LSLInteger(1)); // active
+ else
+ res.Add(new LSL_Types.LSLInteger(0));
+ res.Add(new LSL_Types.Vector3(shape.LightColorR, // color
+ shape.LightColorG,
+ shape.LightColorB));
+ res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity
+ res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius
+ res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
+ break;
+
+ case 24: // PRIM_GLOW
+ // TODO--------------
+ if (remain < 1)
+ return res;
+
+ face=Convert.ToInt32(rules.Data[idx++]);
+
+ res.Add(new LSL_Types.LSLFloat(0));
+ break;
+ }
+ }
+ return res;
+ }
+
+ //
+ //
+ // The .NET definition of base 64 is:
+ //
+ // -
+ // Significant: A-Z a-z 0-9 + -
+ //
+ // -
+ // Whitespace: \t \n \r ' '
+ //
+ // -
+ // Valueless: =
+ //
+ // -
+ // End-of-string: \0 or '=='
+ //
+ //
+ //
+ //
+ // Each point in a base-64 string represents
+ // a 6 bit value. A 32-bit integer can be
+ // represented using 6 characters (with some
+ // redundancy).
+ //
+ //
+ // LSL requires a base64 string to be 8
+ // characters in length. LSL also uses '/'
+ // rather than '-' (MIME compliant).
+ //
+ //
+ // RFC 1341 used as a reference (as specified
+ // by the SecondLife Wiki).
+ //
+ //
+ // SL do not record any kind of exception for
+ // these functions, so the string to integer
+ // conversion returns '0' if an invalid
+ // character is encountered during conversion.
+ //
+ //
+ // References
+ //
+ // -
+ // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
+ //
+ // -
+ //
+ //
+ //
+ //
+
+ //
+ // Table for converting 6-bit integers into
+ // base-64 characters
+ //
+
+ private static readonly char[] i2ctable =
+ {
+ 'A','B','C','D','E','F','G','H',
+ 'I','J','K','L','M','N','O','P',
+ 'Q','R','S','T','U','V','W','X',
+ 'Y','Z',
+ 'a','b','c','d','e','f','g','h',
+ 'i','j','k','l','m','n','o','p',
+ 'q','r','s','t','u','v','w','x',
+ 'y','z',
+ '0','1','2','3','4','5','6','7',
+ '8','9',
+ '+','/'
+ };
+
+ //
+ // Table for converting base-64 characters
+ // into 6-bit integers.
+ //
+
+ private static readonly int[] c2itable =
+ {
+ -1,-1,-1,-1,-1,-1,-1,-1, // 0x
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // 1x
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // 2x
+ -1,-1,-1,63,-1,-1,-1,64,
+ 53,54,55,56,57,58,59,60, // 3x
+ 61,62,-1,-1,-1,0,-1,-1,
+ -1,1,2,3,4,5,6,7, // 4x
+ 8,9,10,11,12,13,14,15,
+ 16,17,18,19,20,21,22,23, // 5x
+ 24,25,26,-1,-1,-1,-1,-1,
+ -1,27,28,29,30,31,32,33, // 6x
+ 34,35,36,37,38,39,40,41,
+ 42,43,44,45,46,47,48,49, // 7x
+ 50,51,52,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // 8x
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // 9x
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // Ax
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // Bx
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // Cx
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // Dx
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // Ex
+ -1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1, // Fx
+ -1,-1,-1,-1,-1,-1,-1,-1
+ };
+
+ //
+ // Converts a 32-bit integer into a Base64
+ // character string. Base64 character strings
+ // are always 8 characters long. All iinteger
+ // values are acceptable.
+ //
+ //
+ // 32-bit integer to be converted.
+ //
+ //
+ // 8 character string. The 1st six characters
+ // contain the encoded number, the last two
+ // characters are padded with "=".
+ //
+
+ public string llIntegerToBase64(int number)
+ {
+ // uninitialized string
+
+ char[] imdt = new char[8];
+
+ m_host.AddScriptLPS(1);
+
+ // Manually unroll the loop
+
+ imdt[7] = '=';
+ imdt[6] = '=';
+ imdt[5] = i2ctable[number<<4 & 0x3F];
+ imdt[4] = i2ctable[number>>2 & 0x3F];
+ imdt[3] = i2ctable[number>>8 & 0x3F];
+ imdt[2] = i2ctable[number>>14 & 0x3F];
+ imdt[1] = i2ctable[number>>20 & 0x3F];
+ imdt[0] = i2ctable[number>>26 & 0x3F];
+
+ return new string(imdt);
+ }
+
+ //
+ // Converts an eight character base-64 string
+ // into a 32-bit integer.
+ //
+ //
+ // 8 characters string to be converted. Other
+ // length strings return zero.
+ //
+ //
+ // Returns an integer representing the
+ // encoded value providedint he 1st 6
+ // characters of the string.
+ //
+ //
+ // This is coded to behave like LSL's
+ // implementation (I think), based upon the
+ // information available at the Wiki.
+ // If more than 8 characters are supplied,
+ // zero is returned.
+ // If a NULL string is supplied, zero will
+ // be returned.
+ // If fewer than 6 characters are supplied, then
+ // the answer will reflect a partial
+ // accumulation.
+ //
+ // The 6-bit segments are
+ // extracted left-to-right in big-endian mode,
+ // which means that segment 6 only contains the
+ // two low-order bits of the 32 bit integer as
+ // its high order 2 bits. A short string therefore
+ // means loss of low-order information. E.g.
+ //
+ // |<---------------------- 32-bit integer ----------------------->|<-Pad->|
+ // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
+ // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
+ // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
+ // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
+ //
+ //
+ //
+
+ public LSL_Types.LSLInteger llBase64ToInteger(string str)
+ {
+ int number = 0;
+ int digit;
+
+ m_host.AddScriptLPS(1);
+
+ // Require a well-fromed base64 string
+
+ if (str.Length > 8)
+ return 0;
+
+ // The loop is unrolled in the interests
+ // of performance and simple necessity.
+ //
+ // MUST find 6 digits to be well formed
+ // -1 == invalid
+ // 0 == padding
+
+ if ((digit=c2itable[str[0]])<=0)
+ {
+ return digit<0?(int)0:number;
+ }
+ number += --digit<<26;
+
+ if ((digit=c2itable[str[1]])<=0)
+ {
+ return digit<0?(int)0:number;
+ }
+ number += --digit<<20;
+
+ if ((digit=c2itable[str[2]])<=0)
+ {
+ return digit<0?(int)0:number;
+ }
+ number += --digit<<14;
+
+ if ((digit=c2itable[str[3]])<=0)
+ {
+ return digit<0?(int)0:number;
+ }
+ number += --digit<<8;
+
+ if ((digit=c2itable[str[4]])<=0)
+ {
+ return digit<0?(int)0:number;
+ }
+ number += --digit<<2;
+
+ if ((digit=c2itable[str[5]])<=0)
+ {
+ return digit<0?(int)0:number;
+ }
+ number += --digit>>4;
+
+ // ignore trailing padding
+
+ return number;
+ }
+
+ public double llGetGMTclock()
+ {
+ m_host.AddScriptLPS(1);
+ return DateTime.UtcNow.TimeOfDay.TotalSeconds;
+ }
+
+ public string llGetSimulatorHostname()
+ {
+ m_host.AddScriptLPS(1);
+ return System.Environment.MachineName;
+ }
+
+ public void llSetLocalRot(LSL_Types.Quaternion rot)
+ {
+ m_host.AddScriptLPS(1);
+ m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
+ }
+
+ //
+ // Scan the string supplied in 'src' and
+ // tokenize it based upon two sets of
+ // tokenizers provided in two lists,
+ // separators and spacers.
+ //
+ //
+ //
+ // Separators demarcate tokens and are
+ // elided as they are encountered. Spacers
+ // also demarcate tokens, but are themselves
+ // retained as tokens.
+ //
+ // Both separators and spacers may be arbitrarily
+ // long strings. i.e. ":::".
+ //
+ // The function returns an ordered list
+ // representing the tokens found in the supplied
+ // sources string. If two successive tokenizers
+ // are encountered, then a NULL entry is added
+ // to the list.
+ //
+ // It is a precondition that the source and
+ // toekizer lisst are non-null. If they are null,
+ // then a null pointer exception will be thrown
+ // while their lengths are being determined.
+ //
+ // A small amount of working memoryis required
+ // of approximately 8*#tokenizers.
+ //
+ // There are many ways in which this function
+ // can be implemented, this implementation is
+ // fairly naive and assumes that when the
+ // function is invooked with a short source
+ // string and/or short lists of tokenizers, then
+ // performance will not be an issue.
+ //
+ // In order to minimize the perofrmance
+ // effects of long strings, or large numbers
+ // of tokeizers, the function skips as far as
+ // possible whenever a toekenizer is found,
+ // and eliminates redundant tokenizers as soon
+ // as is possible.
+ //
+ // The implementation tries to avoid any copying
+ // of arrays or other objects.
+ //
+
+ public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
+ {
+ int beginning = 0;
+ int srclen = src.Length;
+ int seplen = separators.Length;
+ object[] separray = separators.Data;
+ int spclen = spacers.Length;
+ object[] spcarray = spacers.Data;
+ int mlen = seplen+spclen;
+
+ int[] offset = new int[mlen+1];
+ bool[] active = new bool[mlen];
+
+ int best;
+ int j;
+
+ // Initial capacity reduces resize cost
+
+ LSL_Types.list tokens = new LSL_Types.list();
+
+ m_host.AddScriptLPS(1);
+
+ // All entries are initially valid
+
+ for (int i = 0; i < mlen; i++)
+ active[i] = true;
+
+ offset[mlen] = srclen;
+
+ while (beginning < srclen)
+ {
+
+ best = mlen; // as bad as it gets
+
+ // Scan for separators
+
+ for (j = 0; j < seplen; j++)
+ {
+ if (active[j])
+ {
+ // scan all of the markers
+ if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
+ {
+ // not present at all
+ active[j] = false;
+ }
+ else
+ {
+ // present and correct
+ if (offset[j] < offset[best])
+ {
+ // closest so far
+ best = j;
+ if (offset[best] == beginning)
+ break;
+ }
+ }
+ }
+ }
+
+ // Scan for spacers
+
+ if (offset[best] != beginning)
+ {
+ for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
+ {
+ if (active[j])
+ {
+ // scan all of the markers
+ if ((offset[j] = src.IndexOf((string)spcarray[j-seplen], beginning)) == -1)
+ {
+ // not present at all
+ active[j] = false;
+ }
+ else
+ {
+ // present and correct
+ if (offset[j] < offset[best])
+ {
+ // closest so far
+ best = j;
+ }
+ }
+ }
+ }
+ }
+
+ // This is the normal exit from the scanning loop
+
+ if (best == mlen)
+ {
+ // no markers were found on this pass
+ // so we're pretty much done
+ tokens.Add(src.Substring(beginning, srclen - beginning));
+ break;
+ }
+
+ // Otherwise we just add the newly delimited token
+ // and recalculate where the search should continue.
+
+ tokens.Add(src.Substring(beginning,offset[best]-beginning));
+
+ if (best < seplen)
+ {
+ beginning = offset[best] + ((string)separray[best]).Length;
+ }
+ else
+ {
+ beginning = offset[best] + ((string)spcarray[best - seplen]).Length;
+ tokens.Add(spcarray[best - seplen]);
+ }
+ }
+
+ // This an awkward an not very intuitive boundary case. If the
+ // last substring is a tokenizer, then there is an implied trailing
+ // null list entry. Hopefully the single comparison will not be too
+ // arduous. Alternatively the 'break' could be replced with a return
+ // but that's shabby programming.
+
+ if (beginning == srclen)
+ {
+ if (srclen != 0)
+ tokens.Add("");
+ }
+
+ return tokens;
+ }
+
+ public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
+ LSL_Types.Quaternion rot, int param)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRezAtRoot");
+ }
+
+ public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
+ {
+ m_host.AddScriptLPS(1);
+
+ int permmask = 0;
+
+ if (mask == ScriptBaseClass.MASK_BASE)//0
+ {
+ permmask = (int)m_host.BaseMask;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_OWNER)//1
+ {
+ permmask = (int)m_host.OwnerMask;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_GROUP)//2
+ {
+ permmask = (int)m_host.GroupMask;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_EVERYONE)//3
+ {
+ permmask = (int)m_host.EveryoneMask;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_NEXT)//4
+ {
+ permmask = (int)m_host.NextOwnerMask;
+ }
+
+ return permmask;
+ }
+
+ public void llSetObjectPermMask(int mask, int value)
+ {
+ m_host.AddScriptLPS(1);
+ IConfigSource config = new IniConfigSource(Application.iniFilePath);
+ if (config.Configs["XEngine"] == null)
+ config.AddConfig("XEngine");
+
+ if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false))
+ {
+ if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
+ {
+ if (mask == ScriptBaseClass.MASK_BASE)//0
+ {
+ m_host.BaseMask = (uint)value;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_OWNER)//1
+ {
+ m_host.OwnerMask = (uint)value;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_GROUP)//2
+ {
+ m_host.GroupMask = (uint)value;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_EVERYONE)//3
+ {
+ m_host.EveryoneMask = (uint)value;
+ }
+
+ else if (mask == ScriptBaseClass.MASK_NEXT)//4
+ {
+ m_host.NextOwnerMask = (uint)value;
+ }
+ }
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask)
+ {
+ m_host.AddScriptLPS(1);
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == item)
+ {
+ switch (mask)
+ {
+ case 0:
+ return (int)inv.Value.BaseMask;
+ case 1:
+ return (int)inv.Value.OwnerMask;
+ case 2:
+ return (int)inv.Value.GroupMask;
+ case 3:
+ return (int)inv.Value.EveryoneMask;
+ case 4:
+ return (int)inv.Value.NextOwnerMask;
+ }
+ }
+ }
+ return -1;
+ }
+
+ public void llSetInventoryPermMask(string item, int mask, int value)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetInventoryPermMask");
+ }
+
+ public string llGetInventoryCreator(string item)
+ {
+ m_host.AddScriptLPS(1);
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == item)
+ {
+ return inv.Value.CreatorID.ToString();
+ }
+ }
+ llSay(0, "No item name '" + item + "'");
+ return String.Empty;
+ }
+
+ public void llOwnerSay(string msg)
+ {
+ m_host.AddScriptLPS(1);
+
+ World.SimChatBroadcast(Helpers.StringToField(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
+// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
+ }
+
+ public string llRequestSimulatorData(string simulator, int data)
+ {
+ try
+ {
+ m_host.AddScriptLPS(1);
+
+ string reply = String.Empty;
+
+ RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
+
+ switch (data)
+ {
+ case 5: // DATA_SIM_POS
+ if (info == null)
+ return LLUUID.Zero.ToString();
+ reply = new LSL_Types.Vector3(
+ info.RegionLocX * Constants.RegionSize,
+ info.RegionLocY * Constants.RegionSize,
+ 0).ToString();
+ break;
+ case 6: // DATA_SIM_STATUS
+ if (info != null)
+ reply = "up"; // Duh!
+ else
+ reply = "unknown";
+ break;
+ case 7: // DATA_SIM_RATING
+ if (info == null)
+ return LLUUID.Zero.ToString();
+ int access = (int)info.EstateSettings.simAccess;
+ if (access == 21)
+ reply = "MATURE";
+ else if (access == 13)
+ reply = "MATURE";
+ else
+ reply = "UNKNOWN";
+ break;
+ default:
+ return LLUUID.Zero.ToString(); // Raise no event
+ }
+ LLUUID rq = LLUUID.Random();
+
+ LLUUID tid = AsyncCommands.
+ DataserverPlugin.RegisterRequest(m_localID,
+ m_itemID, rq.ToString());
+
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(rq.ToString(), reply);
+
+ return tid.ToString();
+ }
+ catch(Exception e)
+ {
+ Console.WriteLine(e.ToString());
+ return LLUUID.Zero.ToString();
+ }
+ }
+
+ public void llForceMouselook(int mouselook)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llForceMouselook");
+ }
+
+ public double llGetObjectMass(string id)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key = new LLUUID();
+ if (LLUUID.TryParse(id,out key))
+ {
+ return (double) World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
+ }
+ return 0;
+ }
+
+ ///
+ /// illListReplaceList removes the sub-list defined by the inclusive indices
+ /// start and end and inserts the src list in its place. The inclusive
+ /// nature of the indices means that at least one element must be deleted
+ /// if the indices are within the bounds of the existing list. I.e. 2,2
+ /// will remove the element at index 2 and replace it with the source
+ /// list. Both indices may be negative, with the usual interpretation. An
+ /// interesting case is where end is lower than start. As these indices
+ /// bound the list to be removed, then 0->end, and start->lim are removed
+ /// and the source list is added as a suffix.
+ ///
+
+ public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
+ {
+ LSL_Types.list pref = null;
+
+ m_host.AddScriptLPS(1);
+
+ // Note that although we have normalized, both
+ // indices could still be negative.
+ if (start < 0)
+ {
+ start = start+dest.Length;
+ }
+
+ if (end < 0)
+ {
+ end = end+dest.Length;
+ }
+ // The comventional case, remove a sequence starting with
+ // start and ending with end. And then insert the source
+ // list.
+ if (start <= end)
+ {
+ // If greater than zero, then there is going to be a
+ // surviving prefix. Otherwise the inclusive nature
+ // of the indices mean that we're going to add the
+ // source list as a prefix.
+ if (start > 0)
+ {
+ pref = dest.GetSublist(0,start-1);
+ // Only add a suffix if there is something
+ // beyond the end index (it's inclusive too).
+ if (end + 1 < dest.Length)
+ {
+ return pref + src + dest.GetSublist(end + 1, -1);
+ }
+ else
+ {
+ return pref + src;
+ }
+ }
+ // If start is less than or equal to zero, then
+ // the new list is simply a prefix. We still need to
+ // figure out any necessary surgery to the destination
+ // based upon end. Note that if end exceeds the upper
+ // bound in this case, the entire destination list
+ // is removed.
+ else
+ {
+ if (end + 1 < dest.Length)
+ {
+ return src + dest.GetSublist(end + 1, -1);
+ }
+ else
+ {
+ return src;
+ }
+ }
+ }
+ // Finally, if start > end, we strip away a prefix and
+ // a suffix, to leave the list that sits ens
+ // and start, and then tag on the src list. AT least
+ // that's my interpretation. We can get sublist to do
+ // this for us. Note that one, or both of the indices
+ // might have been negative.
+ else
+ {
+ return dest.GetSublist(end + 1, start - 1) + src;
+ }
+ }
+
+ public void llLoadURL(string avatar_id, string message, string url)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID avatarId = new LLUUID(avatar_id);
+ m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
+ url);
+ }
+
+ public void llParcelMediaCommandList(LSL_Types.list commandList)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llParcelMediaCommandList");
+ }
+
+ public void llParcelMediaQuery()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llParcelMediaQuery");
+ }
+
+ public LSL_Types.LSLInteger llModPow(int a, int b, int c)
+ {
+ m_host.AddScriptLPS(1);
+ Int64 tmp = 0;
+ Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
+ return Convert.ToInt32(tmp);
+ }
+
+ public LSL_Types.LSLInteger llGetInventoryType(string name)
+ {
+ m_host.AddScriptLPS(1);
+ foreach (KeyValuePair inv in m_host.TaskInventory)
+ {
+ if (inv.Value.Name == name)
+ {
+ return inv.Value.InvType;
+ }
+ }
+ return -1;
+ }
+
+ public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
+ {
+ m_host.AddScriptLPS(1);
+
+ if (quick_pay_buttons.Data.Length != 4)
+ {
+ LSLError("List must have 4 elements");
+ return;
+ }
+ m_host.ParentGroup.RootPart.PayPrice[0]=price;
+ m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
+ m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
+ m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
+ m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
+ }
+
+ public LSL_Types.Vector3 llGetCameraPos()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetCameraPos");
+ return new LSL_Types.Vector3();
+ }
+
+ public LSL_Types.Quaternion llGetCameraRot()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llGetCameraRot");
+ return new LSL_Types.Quaternion();
+ }
+
+ public void llSetPrimURL()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetPrimURL");
+ }
+
+ public void llRefreshPrimURL()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llRefreshPrimURL");
+ }
+
+ public string llEscapeURL(string url)
+ {
+ m_host.AddScriptLPS(1);
+ try
+ {
+ return Uri.EscapeUriString(url);
+ }
+ catch (Exception ex)
+ {
+ return "llEscapeURL: " + ex.ToString();
+ }
+ }
+
+ public string llUnescapeURL(string url)
+ {
+ m_host.AddScriptLPS(1);
+ try
+ {
+ return Uri.UnescapeDataString(url);
+ }
+ catch (Exception ex)
+ {
+ return "llUnescapeURL: " + ex.ToString();
+ }
+ }
+
+ public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llMapDestination");
+ }
+
+ public void llAddToLandBanList(string avatar, double hours)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key;
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
+ if (land.ownerID == m_host.OwnerID)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ if (LLUUID.TryParse(avatar, out key))
+ {
+ entry.AgentID = key;
+ entry.Flags = ParcelManager.AccessList.Ban;
+ entry.Time = DateTime.Now.AddHours(hours);
+ land.parcelAccessList.Add(entry);
+ }
+ }
+ }
+
+ public void llRemoveFromLandPassList(string avatar)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key;
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
+ if (land.ownerID == m_host.OwnerID)
+ {
+ if (LLUUID.TryParse(avatar, out key))
+ {
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
+ {
+ if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
+ {
+ land.parcelAccessList.Remove(entry);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ public void llRemoveFromLandBanList(string avatar)
+ {
+ m_host.AddScriptLPS(1);
+ LLUUID key;
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
+ if (land.ownerID == m_host.OwnerID)
+ {
+ if (LLUUID.TryParse(avatar, out key))
+ {
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
+ {
+ if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
+ {
+ land.parcelAccessList.Remove(entry);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ public void llSetCameraParams(LSL_Types.list rules)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetCameraParams");
+ }
+
+ public void llClearCameraParams()
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llClearCameraParams");
+ }
+
+ public double llListStatistics(int operation, LSL_Types.list src)
+ {
+ m_host.AddScriptLPS(1);
+ LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
+ switch (operation)
+ {
+ case ScriptBaseClass.LIST_STAT_RANGE:
+ return nums.Range();
+ case ScriptBaseClass.LIST_STAT_MIN:
+ return nums.Min();
+ case ScriptBaseClass.LIST_STAT_MAX:
+ return nums.Max();
+ case ScriptBaseClass.LIST_STAT_MEAN:
+ return nums.Mean();
+ case ScriptBaseClass.LIST_STAT_MEDIAN:
+ return nums.Median();
+ case ScriptBaseClass.LIST_STAT_NUM_COUNT:
+ return nums.NumericLength();
+ case ScriptBaseClass.LIST_STAT_STD_DEV:
+ return nums.StdDev();
+ case ScriptBaseClass.LIST_STAT_SUM:
+ return nums.Sum();
+ case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
+ return nums.SumSqrs();
+ case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
+ return nums.GeometricMean();
+ case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
+ return nums.HarmonicMean();
+ default:
+ return 0.0;
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetUnixTime()
+ {
+ m_host.AddScriptLPS(1);
+ return Util.UnixTimeSinceEpoch();
+ }
+
+ public LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos)
+ {
+ m_host.AddScriptLPS(1);
+ return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.landFlags;
+ }
+
+ public LSL_Types.LSLInteger llGetRegionFlags()
+ {
+ m_host.AddScriptLPS(1);
+ return (int)World.RegionInfo.EstateSettings.regionFlags;
+ }
+
+ public string llXorBase64StringsCorrect(string str1, string str2)
+ {
+ m_host.AddScriptLPS(1);
+ string ret = String.Empty;
+ string src1 = llBase64ToString(str1);
+ string src2 = llBase64ToString(str2);
+ int c = 0;
+ for (int i = 0; i < src1.Length; i++)
+ {
+ ret += src1[i] ^ src2[c];
+
+ c++;
+ if (c > src2.Length)
+ c = 0;
+ }
+ return llStringToBase64(ret);
+ }
+
+ public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
+ {
+ // Partial implementation: support for parameter flags needed
+ // see http://wiki.secondlife.com/wiki/LlHTTPRequest
+ // parameter flags support are implemented in ScriptsHttpRequests.cs
+ // in StartHttpRequest
+
+ m_host.AddScriptLPS(1);
+ IHttpRequests httpScriptMod =
+ m_ScriptEngine.World.RequestModuleInterface();
+ List param = new List();
+ foreach (object o in parameters.Data)
+ {
+ param.Add(o.ToString());
+ }
+ LLUUID reqID = httpScriptMod.
+ StartHttpRequest(m_localID, m_itemID, url, param, body);
+
+ if (reqID != LLUUID.Zero)
+ return reqID.ToString();
+ else
+ return null;
+ }
+
+ public void llResetLandBanList()
+ {
+ m_host.AddScriptLPS(1);
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
+ if (land.ownerID == m_host.OwnerID)
+ {
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
+ {
+ if (entry.Flags == ParcelManager.AccessList.Ban)
+ {
+ land.parcelAccessList.Remove(entry);
+ }
+ }
+ }
+ }
+
+ public void llResetLandPassList()
+ {
+ m_host.AddScriptLPS(1);
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
+ if (land.ownerID == m_host.OwnerID)
+ {
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
+ {
+ if (entry.Flags == ParcelManager.AccessList.Access)
+ {
+ land.parcelAccessList.Remove(entry);
+ }
+ }
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
+ {
+ m_host.AddScriptLPS(1);
+
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
+
+ if (land == null)
+ {
+ return 0;
+ }
+
+ else
+ {
+ if (sim_wide == 1)
+ {
+ if (category == 0)
+ {
+ return land.simwidePrims;
+ }
+
+ else
+ {
+ //public int simwideArea = 0;
+ return 0;
+ }
+ }
+
+ else
+ {
+ if (category == 0)//Total Prims
+ {
+ return 0;//land.
+ }
+
+ else if (category == 1)//Owner Prims
+ {
+ return land.ownerPrims;
+ }
+
+ else if (category == 2)//Group Prims
+ {
+ return land.groupPrims;
+ }
+
+ else if (category == 3)//Other Prims
+ {
+ return land.otherPrims;
+ }
+
+ else if (category == 4)//Selected
+ {
+ return land.selectedPrims;
+ }
+
+ else if (category == 5)//Temp
+ {
+ return 0;//land.
+ }
+ }
+ }
+ return 0;
+ }
+
+ public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
+ {
+ m_host.AddScriptLPS(1);
+ LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
+ LSL_Types.list ret = new LSL_Types.list();
+ if (land != null)
+ {
+ foreach (KeyValuePair d in land.getLandObjectOwners())
+ {
+ ret.Add(d.Key.ToString());
+ ret.Add(d.Value);
+ }
+ }
+ return ret;
+ }
+
+ public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id)
+ {
+ m_host.AddScriptLPS(1);
+ SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
+ if (part == null)
+ {
+ return 0;
+ }
+ else
+ {
+ return part.ParentGroup.Children.Count;
+ }
+ }
+
+ public LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
+ {
+ m_host.AddScriptLPS(1);
+ // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
+ // Which probably will be irrelevent in OpenSim....
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
+
+ float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
+
+ if (land == null)
+ {
+ return 0;
+ }
+
+ if (sim_wide == 1)
+ {
+ decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
+
+ return (int)v;
+ }
+
+ else
+ {
+ decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
+
+ return (int)v;
+ }
+
+ }
+
+ public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
+ {
+ m_host.AddScriptLPS(1);
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
+ if (land == null)
+ {
+ return new LSL_Types.list(0);
+ }
+ LSL_Types.list ret = new LSL_Types.list();
+ foreach (object o in param.Data)
+ {
+ switch (o.ToString())
+ {
+ case "0":
+ ret = ret + new LSL_Types.list(land.landName);
+ break;
+ case "1":
+ ret = ret + new LSL_Types.list(land.landDesc);
+ break;
+ case "2":
+ ret = ret + new LSL_Types.list(land.ownerID.ToString());
+ break;
+ case "3":
+ ret = ret + new LSL_Types.list(land.groupID.ToString());
+ break;
+ case "4":
+ ret = ret + new LSL_Types.list(land.area);
+ break;
+ default:
+ ret = ret + new LSL_Types.list(0);
+ break;
+ }
+ }
+ return ret;
+ }
+
+ public void llSetLinkTexture(int linknumber, string texture, int face)
+ {
+ m_host.AddScriptLPS(1);
+ NotImplemented("llSetLinkTexture");
+ }
+
+ public string llStringTrim(string src, int type)
+ {
+ m_host.AddScriptLPS(1);
+ if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
+ if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
+ if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); }
+ return src;
+ }
+
+ public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
+ {
+ m_host.AddScriptLPS(1);
+ LSL_Types.list ret = new LSL_Types.list();
+ LLUUID key = new LLUUID();
+ if (LLUUID.TryParse(id, out key))
+ {
+ ScenePresence av = World.GetScenePresence(key);
+
+ if (av != null)
+ {
+ foreach (object o in args.Data)
+ {
+ switch (o.ToString())
+ {
+ case "1":
+ ret.Add(av.Firstname + " " + av.Lastname);
+ break;
+ case "2":
+ ret.Add("");
+ break;
+ case "3":
+ ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
+ break;
+ case "4":
+ ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w));
+ break;
+ case "5":
+ ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z));
+ break;
+ case "6":
+ ret.Add(id);
+ break;
+ case "7":
+ ret.Add(LLUUID.Zero.ToString());
+ break;
+ case "8":
+ ret.Add(LLUUID.Zero.ToString());
+ break;
+ }
+ }
+ return ret;
+ }
+ SceneObjectPart obj = World.GetSceneObjectPart(key);
+ if (obj != null)
+ {
+ foreach (object o in args.Data)
+ {
+ switch (o.ToString())
+ {
+ case "1":
+ ret.Add(obj.Name);
+ break;
+ case "2":
+ ret.Add(obj.Description);
+ break;
+ case "3":
+ ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z));
+ break;
+ case "4":
+ ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
+ break;
+ case "5":
+ ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
+ break;
+ case "6":
+ ret.Add(obj.OwnerID.ToString());
+ break;
+ case "7":
+ ret.Add(obj.GroupID.ToString());
+ break;
+ case "8":
+ ret.Add(obj.CreatorID.ToString());
+ break;
+ }
+ }
+ return ret;
+ }
+ }
+ return new LSL_Types.list();
+ }
+
+
+ internal LLUUID ScriptByName(string name)
+ {
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 10 && item.Name == name)
+ return item.ItemID;
+ }
+ return LLUUID.Zero;
+ }
+
+ internal void ShoutError(string msg)
+ {
+ llShout(ScriptBaseClass.DEBUG_CHANNEL, msg);
+ }
+
+
+
+ internal void NotImplemented(string command)
+ {
+ if (throwErrorOnNotImplemented)
+ throw new NotImplementedException("Command not implemented: " + command);
+ }
+
+ internal void Deprecated(string command)
+ {
+ throw new Exception("Command deprecated: " + command);
+ }
+
+ internal void LSLError(string msg)
+ {
+ throw new Exception("LSL Runtime Error: " + msg);
+ }
+
+ public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset);
+ private void WithNotecard(LLUUID assetID, AssetRequestCallback cb)
+ {
+ World.AssetCache.GetAsset(assetID, delegate(LLUUID i, AssetBase a) { cb(i, a); }, false);
+ }
+
+ public string llGetNumberOfNotecardLines(string name)
+ {
+ m_host.AddScriptLPS(1);
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 7 && item.Name == name)
+ {
+ LLUUID tid = AsyncCommands.
+ DataserverPlugin.RegisterRequest(m_localID,
+ m_itemID, item.AssetID.ToString());
+ if (NotecardCache.IsCached(item.AssetID))
+ {
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(item.AssetID.ToString(),
+ NotecardCache.GetLines(item.AssetID).ToString());
+ return tid.ToString();
+ }
+ WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
+ {
+ System.Text.ASCIIEncoding enc =
+ new System.Text.ASCIIEncoding();
+ string data = enc.GetString(a.Data);
+ //Console.WriteLine(data);
+ NotecardCache.Cache(id, data);
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(id.ToString(),
+ NotecardCache.GetLines(id).ToString());
+ });
+
+ return tid.ToString();
+ }
+ }
+ return LLUUID.Zero.ToString();
+ }
+
+ public string llGetNotecardLine(string name, int line)
+ {
+ m_host.AddScriptLPS(1);
+
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
+ {
+ if (item.Type == 7 && item.Name == name)
+ {
+ LLUUID tid = AsyncCommands.
+ DataserverPlugin.RegisterRequest(m_localID,
+ m_itemID, item.AssetID.ToString());
+ if (NotecardCache.IsCached(item.AssetID))
+ {
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(item.AssetID.ToString(),
+ NotecardCache.GetLine(item.AssetID, line));
+ return tid.ToString();
+ }
+ WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
+ {
+ System.Text.ASCIIEncoding enc =
+ new System.Text.ASCIIEncoding();
+ string data = enc.GetString(a.Data);
+ //Console.WriteLine(data);
+ NotecardCache.Cache(id, data);
+ AsyncCommands.
+ DataserverPlugin.DataserverReply(id.ToString(),
+ NotecardCache.GetLine(id, line));
+ });
+
+ return tid.ToString();
+ }
+ }
+
+ return String.Empty;
+ }
+
+ }
+
+ public class NotecardCache
+ {
+ private class Notecard
+ {
+ public string[] text;
+ public DateTime lastRef;
+ }
+
+ private static Dictionary m_Notecards =
+ new Dictionary();
+
+ public static void Cache(LLUUID assetID, string text)
+ {
+ CacheCheck();
+
+ lock (m_Notecards)
+ {
+ if (m_Notecards.ContainsKey(assetID))
+ return;
+
+ Notecard nc = new Notecard();
+ nc.lastRef = DateTime.Now;
+ nc.text = ParseText(text.Replace("\r", "").Split('\n'));
+ m_Notecards[assetID] = nc;
+ }
+ }
+
+ private static string[] ParseText(string[] input)
+ {
+ int idx = 0;
+ int level = 0;
+ List output = new List();
+ string[] words;
+
+ while (idx < input.Length)
+ {
+ if (input[idx] == "{")
+ {
+ level++;
+ idx++;
+ continue;
+ }
+
+ if (input[idx]== "}")
+ {
+ level--;
+ idx++;
+ continue;
+ }
+
+ switch (level)
+ {
+ case 0:
+ words = input[idx].Split(' '); // Linden text ver
+ int version = int.Parse(words[3]);
+ if (version != 2)
+ return new String[0];
+ break;
+ case 1:
+ words = input[idx].Split(' ');
+ if (words[0] == "LLEmbeddedItems")
+ break;
+ if (words[0] == "Text")
+ {
+ int len = int.Parse(words[2]);
+ idx++;
+
+ int count = -1;
+
+ while (count < len)
+ {
+ int l = input[idx].Length;
+ string ln = input[idx];
+
+ int need = len-count-1;
+ if (ln.Length > need)
+ ln = ln.Substring(0, need);
+
+ output.Add(ln);
+ count += ln.Length + 1;
+ idx++;
+ }
+
+ return output.ToArray();
+ }
+ break;
+ case 2:
+ words = input[idx].Split(' '); // count
+ if (words[0] == "count")
+ {
+ int c = int.Parse(words[1]);
+ if (c > 0)
+ return new String[0];
+ break;
+ }
+ break;
+ }
+ idx++;
+ }
+ return output.ToArray();
+ }
+
+ public static bool IsCached(LLUUID assetID)
+ {
+ lock (m_Notecards)
+ {
+ return m_Notecards.ContainsKey(assetID);
+ }
+ }
+
+ public static int GetLines(LLUUID assetID)
+ {
+ if (!IsCached(assetID))
+ return -1;
+
+ lock (m_Notecards)
+ {
+ m_Notecards[assetID].lastRef = DateTime.Now;
+ return m_Notecards[assetID].text.Length;
+ }
+ }
+
+ public static string GetLine(LLUUID assetID, int line)
+ {
+ if (line < 0)
+ return "";
+
+ string data;
+
+ if (!IsCached(assetID))
+ return "";
+
+ lock (m_Notecards)
+ {
+ m_Notecards[assetID].lastRef = DateTime.Now;
+
+ if (line >= m_Notecards[assetID].text.Length)
+ return "\n\n\n";
+
+ data = m_Notecards[assetID].text[line];
+ if (data.Length > 255)
+ data = data.Substring(0, 255);
+
+ return data;
+ }
+ }
+
+ public static void CacheCheck()
+ {
+ foreach (LLUUID key in new List(m_Notecards.Keys))
+ {
+ Notecard nc = m_Notecards[key];
+ if (nc.lastRef.AddSeconds(30) < DateTime.Now)
+ m_Notecards.Remove(key);
+ }
+ }
+ }
+}
--
cgit v1.1