From 1a3f83c94bf17dac1d2635efe02875536083c000 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 27 Aug 2008 19:12:17 +0000 Subject: Erm - make the distanc factor really work.... (wipes egg off face) --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 46f6d8b..ccbbeb9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1494,7 +1494,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) LSL_Types.Vector3 currentPos = llGetLocalPos(); - if (llVecDist(currentPos, targetPos) > 10) + if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor) { targetPos = currentPos + m_ScriptDistanceFactor * 10 * llVecNorm(targetPos - currentPos); } -- cgit v1.1