From 095b3e5756bb3160b30c9c5670ba008fa13d2e66 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 1 Sep 2011 01:22:28 +0100 Subject: Remove pointless cluttering SOP.ParentGroup != null checks. The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent. --- .../Shared/Api/Implementation/LSL_Api.cs | 157 ++++++++------------- 1 file changed, 55 insertions(+), 102 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a7f08d9..dff7269 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -234,35 +234,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api switch (linkType) { case ScriptBaseClass.LINK_SET: - if (m_host.ParentGroup != null) - { - return new List(m_host.ParentGroup.Parts); - } - return ret; + return new List(m_host.ParentGroup.Parts); case ScriptBaseClass.LINK_ROOT: - if (m_host.ParentGroup != null) - { - ret = new List(); - ret.Add(m_host.ParentGroup.RootPart); - return ret; - } + ret = new List(); + ret.Add(m_host.ParentGroup.RootPart); return ret; case ScriptBaseClass.LINK_ALL_OTHERS: - if (m_host.ParentGroup == null) - return new List(); - ret = new List(m_host.ParentGroup.Parts); if (ret.Contains(m_host)) ret.Remove(m_host); + return ret; case ScriptBaseClass.LINK_ALL_CHILDREN: - if (m_host.ParentGroup == null) - return new List(); - ret = new List(m_host.ParentGroup.Parts); if (ret.Contains(m_host.ParentGroup.RootPart)) @@ -273,15 +260,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return ret; default: - if (linkType < 0 || m_host.ParentGroup == null) + if (linkType < 0) return new List(); + SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType); if (target == null) return new List(); ret = new List(); ret.Add(target); return ret; - } } @@ -1199,8 +1186,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (value != 0) { SceneObjectGroup group = m_host.ParentGroup; - if (group == null) - return; bool allow = true; foreach (SceneObjectPart part in group.Parts) @@ -1214,16 +1199,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (!allow) return; + m_host.ScriptSetPhysicsStatus(true); } else + { m_host.ScriptSetPhysicsStatus(false); + } } if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) { - if (m_host.ParentGroup != null) - m_host.ParentGroup.ScriptSetPhantomStatus(value != 0); + m_host.ParentGroup.ScriptSetPhantomStatus(value != 0); } if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) @@ -1365,8 +1352,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected void SetScale(SceneObjectPart part, LSL_Vector scale) { // TODO: this needs to trigger a persistance save as well - if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) + if (part == null || part.ParentGroup.IsDeleted) return; + if (scale.x < 0.01) scale.x = 0.01; if (scale.y < 0.01) @@ -1409,7 +1397,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); m_host.ClickAction = (byte)action; - if (m_host.ParentGroup != null) m_host.ParentGroup.HasGroupChanged = true; + m_host.ParentGroup.HasGroupChanged = true; m_host.ScheduleFullUpdate(); return; } @@ -2033,14 +2021,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. - SceneObjectGroup group = m_host.ParentGroup; - if (group != null) // a bit paranoid, maybe + SceneObjectPart rootPart = m_host.ParentGroup.RootPart; + if (rootPart != null) // better safe than sorry { - SceneObjectPart rootPart = group.RootPart; - if (rootPart != null) // again, better safe than sorry - { - SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); - } + SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot)); } } @@ -2128,15 +2112,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - if (local != 0) - force *= llGetRot(); + if (local != 0) + force *= llGetRot(); - m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); - } + m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); } } @@ -2146,15 +2127,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); - force.x = tmpForce.X; - force.y = tmpForce.Y; - force.z = tmpForce.Z; - } + Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); + force.x = tmpForce.X; + force.y = tmpForce.Y; + force.z = tmpForce.Z; } return force; @@ -3163,12 +3141,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llSetBuoyancy(double buoyancy) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); - } + m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); } } @@ -6238,12 +6214,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llSetVehicleType(int type) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetVehicleType(type); - } + m_host.ParentGroup.RootPart.SetVehicleType(type); } } @@ -6253,12 +6227,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); - } + m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); } } @@ -6267,13 +6238,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llSetVehicleVectorParam(int param, LSL_Vector vec) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, - new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); - } + m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, + new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); } } @@ -6282,37 +6251,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llSetVehicleRotationParam(int param, LSL_Rotation rot) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, - Rot2Quaternion(rot)); - } + m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot)); } } public void llSetVehicleFlags(int flags) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); - } + m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); } } public void llRemoveVehicleFlags(int flags) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) + + if (!m_host.ParentGroup.IsDeleted) { - if (!m_host.ParentGroup.IsDeleted) - { - m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); - } + m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); } } @@ -6467,11 +6429,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llVolumeDetect(int detect) { m_host.AddScriptLPS(1); - if (m_host.ParentGroup != null) - { - if (!m_host.ParentGroup.IsDeleted) - m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); - } + + if (!m_host.ParentGroup.IsDeleted) + m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); } /// @@ -7022,14 +6982,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api else { // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. - SceneObjectGroup group = part.ParentGroup; - if (group != null) // a bit paranoid, maybe + SceneObjectPart rootPart = part.ParentGroup.RootPart; + if (rootPart != null) // better safe than sorry { - SceneObjectPart rootPart = group.RootPart; - if (rootPart != null) // again, better safe than sorry - { - SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); - } + SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); } } @@ -7278,13 +7234,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api break; case (int)ScriptBaseClass.PRIM_PHANTOM: - if (remain < 1) + if (remain < 1) return; string ph = rules.Data[idx++].ToString(); - - if (m_host.ParentGroup != null) - m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); + m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); break; @@ -7307,8 +7261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; string temp = rules.Data[idx++].ToString(); - if (m_host.ParentGroup != null) - m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); + m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); break; -- cgit v1.1