From 3c9505199a1ff61a3fc9bf1bc6d9592276a8fda1 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 31 Dec 2007 12:00:40 +0000
Subject: Set svn:eol-style and svn:ignore.
---
OpenSim/Region/ScriptEngine/RemoteServer/Common.cs | 112 +--
.../ScriptEngine/RemoteServer/EventManager.cs | 944 ++++++++++-----------
.../RemoteServer/Properties/AssemblyInfo.cs | 74 +-
.../ScriptEngine/RemoteServer/RemoteServer.cs | 116 +--
.../ScriptEngine/RemoteServer/ScriptEngine.cs | 210 ++---
5 files changed, 728 insertions(+), 728 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/RemoteServer')
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
index 906c157..bac32cb 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/Common.cs
@@ -1,57 +1,57 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-namespace OpenSim.Region.ScriptEngine.RemoteServer
-{
- public static class Common
- {
- public static bool debug = true;
- public static ScriptEngine mySE;
-
- // This class just contains some static log stuff used for debugging.
-
- //public delegate void SendToDebugEventDelegate(string Message);
- //public delegate void SendToLogEventDelegate(string Message);
- //static public event SendToDebugEventDelegate SendToDebugEvent;
- //static public event SendToLogEventDelegate SendToLogEvent;
-
- public static void SendToDebug(string Message)
- {
- //if (Debug == true)
- mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
- //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
- }
-
- public static void SendToLog(string Message)
- {
- //if (Debug == true)
- mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
- //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
- }
- }
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ public static class Common
+ {
+ public static bool debug = true;
+ public static ScriptEngine mySE;
+
+ // This class just contains some static log stuff used for debugging.
+
+ //public delegate void SendToDebugEventDelegate(string Message);
+ //public delegate void SendToLogEventDelegate(string Message);
+ //static public event SendToDebugEventDelegate SendToDebugEvent;
+ //static public event SendToLogEventDelegate SendToLogEvent;
+
+ public static void SendToDebug(string Message)
+ {
+ //if (Debug == true)
+ mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
+ //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
+ }
+
+ public static void SendToLog(string Message)
+ {
+ //if (Debug == true)
+ mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
+ //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
+ }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
index 5561563..812b1c0 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs
@@ -1,473 +1,473 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using libsecondlife;
-using OpenSim.Framework;
-using OpenSim.Grid.ScriptServer;
-using OpenSim.Region.ScriptEngine.DotNetEngine;
-
-namespace OpenSim.Region.ScriptEngine.RemoteServer
-{
- ///
- /// Handles events from OpenSim. Uses RemoteServer to send commands.
- ///
- [Serializable]
- internal class EventManager
- {
-
- System.Collections.Generic.Dictionary remoteScript = new System.Collections.Generic.Dictionary();
-
-
- private ScriptEngine myScriptEngine;
- public EventManager(ScriptEngine _ScriptEngine)
- {
- myScriptEngine = _ScriptEngine;
-
- myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
- //myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
- myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
- //myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
-
-
- }
-
-
- public void OnRezScript(uint localID, LLUUID itemID, string script)
- {
- // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
- OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
- remoteScript.Add(localID, obj);
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void OnRemoveScript(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void state_exit(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void touch(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void touch_end(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void collision_start(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void collision(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void collision_end(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void land_collision_start(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void land_collision(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void land_collision_end(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void timer(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void listen(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void on_rez(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void sensor(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void no_sensor(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void control(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void money(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void email(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void at_target(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void not_at_target(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void at_rot_target(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void not_at_rot_target(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void run_time_permissions(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void changed(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void attach(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void dataserver(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void link_message(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void moving_start(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void moving_end(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void object_rez(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void remote_data(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- public void http_response(uint localID, LLUUID itemID)
- {
- try
- {
- remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
- }
- catch (System.NullReferenceException)
- {
- OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
- }
- }
-
- }
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using libsecondlife;
+using OpenSim.Framework;
+using OpenSim.Grid.ScriptServer;
+using OpenSim.Region.ScriptEngine.DotNetEngine;
+
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ ///
+ /// Handles events from OpenSim. Uses RemoteServer to send commands.
+ ///
+ [Serializable]
+ internal class EventManager
+ {
+
+ System.Collections.Generic.Dictionary remoteScript = new System.Collections.Generic.Dictionary();
+
+
+ private ScriptEngine myScriptEngine;
+ public EventManager(ScriptEngine _ScriptEngine)
+ {
+ myScriptEngine = _ScriptEngine;
+
+ myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
+ //myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
+ myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
+ //myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
+
+
+ }
+
+
+ public void OnRezScript(uint localID, LLUUID itemID, string script)
+ {
+ // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
+ OpenSim.Grid.ScriptServer.RemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
+ remoteScript.Add(localID, obj);
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.OnRezScript(localID, itemID, script);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.touch_start(localID, offsetPos, remoteClient);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void OnRemoveScript(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.OnRemoveScript(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void state_exit(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.state_exit(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void touch(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.touch(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void touch_end(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.touch_end(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void collision_start(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.collision_start(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void collision(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.collision(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void collision_end(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.collision_end(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void land_collision_start(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.land_collision_start(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void land_collision(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.land_collision(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void land_collision_end(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.land_collision_end(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void timer(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.timer(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void listen(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.listen(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void on_rez(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.on_rez(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void sensor(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.sensor(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void no_sensor(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.no_sensor(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void control(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.control(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void money(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.money(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void email(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.email(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void at_target(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.at_target(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void not_at_target(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.not_at_target(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void at_rot_target(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.at_rot_target(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void not_at_rot_target(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.not_at_rot_target(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void run_time_permissions(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.run_time_permissions(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void changed(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.changed(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void attach(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.attach(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void dataserver(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.dataserver(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void link_message(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.link_message(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void moving_start(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.moving_start(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void moving_end(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.moving_end(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void object_rez(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.object_rez(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void remote_data(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.remote_data(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ public void http_response(uint localID, LLUUID itemID)
+ {
+ try
+ {
+ remoteScript[localID].ScriptEngine.m_EventManager.http_response(localID, itemID);
+ }
+ catch (System.NullReferenceException)
+ {
+ OpenSim.Framework.Console.MainLog.Instance.Error("SCRIPTS", "Error Connecting to Remote Script Server. Is it running?");
+ }
+ }
+
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
index b013562..d78caf9 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/Properties/AssemblyInfo.cs
@@ -1,38 +1,38 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-
-[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
-[assembly : AssemblyDescription("")]
-[assembly : AssemblyConfiguration("")]
-[assembly : AssemblyCompany("")]
-[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
-[assembly : AssemblyCopyright("Copyright © 2007")]
-[assembly : AssemblyTrademark("")]
-[assembly : AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-
-[assembly : ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-
-[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Revision and Build Numbers
-// by using the '*' as shown below:
-
-[assembly : AssemblyVersion("1.0.0.0")]
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+
+[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.RemoteServer")]
+[assembly : AssemblyDescription("")]
+[assembly : AssemblyConfiguration("")]
+[assembly : AssemblyCompany("")]
+[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.RemoteServer")]
+[assembly : AssemblyCopyright("Copyright © 2007")]
+[assembly : AssemblyTrademark("")]
+[assembly : AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+
+[assembly : ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+
+[assembly : Guid("2842257e-6fde-4460-9368-4cde57fa9cc4")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+
+[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
index e5db72d..3c88c41 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs
@@ -1,58 +1,58 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using System.Runtime.Remoting;
-using System.Runtime.Remoting.Channels;
-using System.Runtime.Remoting.Channels.Tcp;
-
-namespace OpenSim.Region.ScriptEngine.RemoteServer
-{
- class RemoteServer
- {
- // Handles connections to servers
- // Create and returns server object
-
- public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
- {
- // Create a channel for communicating w/ the remote object
- // Notice no port is specified on the client
- TcpChannel chan = new TcpChannel();
- try
- {
- ChannelServices.RegisterChannel(chan, true);
- }
- catch (System.Runtime.Remoting.RemotingException)
- {
- System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
- }
- try
- {
-
- // Create an instance of the remote object
- OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
- typeof(OpenSim.Grid.ScriptServer.RemotingObject),
- "tcp://" + hostname + ":" + port + "/DotNetEngine");
-
- // Use the object
- if (obj.Equals(null))
- {
- System.Console.WriteLine("Error: unable to locate server");
- }
- else
- {
- return obj;
- }
- }
- catch (System.Net.Sockets.SocketException)
- {
- System.Console.WriteLine("Error: unable to connect to server");
- }
- catch (System.Runtime.Remoting.RemotingException)
- {
- System.Console.WriteLine("Error: unable to connect to server");
- }
- return null;
-
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Runtime.Remoting;
+using System.Runtime.Remoting.Channels;
+using System.Runtime.Remoting.Channels.Tcp;
+
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ class RemoteServer
+ {
+ // Handles connections to servers
+ // Create and returns server object
+
+ public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port)
+ {
+ // Create a channel for communicating w/ the remote object
+ // Notice no port is specified on the client
+ TcpChannel chan = new TcpChannel();
+ try
+ {
+ ChannelServices.RegisterChannel(chan, true);
+ }
+ catch (System.Runtime.Remoting.RemotingException)
+ {
+ System.Console.WriteLine("Error: tcp already registered, RemoteServer.cs in OpenSim.Region.ScriptEngine.RemoteServer line 24");
+ }
+ try
+ {
+
+ // Create an instance of the remote object
+ OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject(
+ typeof(OpenSim.Grid.ScriptServer.RemotingObject),
+ "tcp://" + hostname + ":" + port + "/DotNetEngine");
+
+ // Use the object
+ if (obj.Equals(null))
+ {
+ System.Console.WriteLine("Error: unable to locate server");
+ }
+ else
+ {
+ return obj;
+ }
+ }
+ catch (System.Net.Sockets.SocketException)
+ {
+ System.Console.WriteLine("Error: unable to connect to server");
+ }
+ catch (System.Runtime.Remoting.RemotingException)
+ {
+ System.Console.WriteLine("Error: unable to connect to server");
+ }
+ return null;
+
+ }
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
index 1853b65..9d3b989 100644
--- a/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/RemoteServer/ScriptEngine.cs
@@ -1,106 +1,106 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using Nini.Config;
-using OpenSim.Framework.Console;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.Environment.Scenes;
-
-namespace OpenSim.Region.ScriptEngine.RemoteServer
-{
- ///
- /// This is the root object for RemoteServer. Objects access each other trough this class.
- ///
- ///
- [Serializable]
- public class ScriptEngine : IRegionModule
- {
- internal Scene World;
- internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
- internal RemoteServer m_RemoteServer; // Handles connections to remote servers
-
- private LogBase m_log;
-
- public ScriptEngine()
- {
- Common.mySE = this;
- }
-
- public LogBase Log
- {
- get { return m_log; }
- }
-
- public void InitializeEngine(Scene Sceneworld, LogBase logger)
- {
- World = Sceneworld;
- m_log = logger;
-
- Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
- // Create all objects we'll be using
- m_EventManager = new EventManager(this);
- m_RemoteServer = new RemoteServer();
- m_RemoteServer.Connect("localhost", 1234);
- }
-
- public void Shutdown()
- {
- // We are shutting down
- }
-
-
- #region IRegionModule
-
- public void Initialise(Scene scene, IConfigSource config)
- {
- InitializeEngine(scene, MainLog.Instance);
- }
-
- public void PostInitialise()
- {
- }
-
- public void Close()
- {
- }
-
- public string Name
- {
- get { return "LSLScriptingModule"; }
- }
-
- public bool IsSharedModule
- {
- get { return false; }
- }
-
- #endregion
-
- }
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using Nini.Config;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Region.ScriptEngine.RemoteServer
+{
+ ///
+ /// This is the root object for RemoteServer. Objects access each other trough this class.
+ ///
+ ///
+ [Serializable]
+ public class ScriptEngine : IRegionModule
+ {
+ internal Scene World;
+ internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
+ internal RemoteServer m_RemoteServer; // Handles connections to remote servers
+
+ private LogBase m_log;
+
+ public ScriptEngine()
+ {
+ Common.mySE = this;
+ }
+
+ public LogBase Log
+ {
+ get { return m_log; }
+ }
+
+ public void InitializeEngine(Scene Sceneworld, LogBase logger)
+ {
+ World = Sceneworld;
+ m_log = logger;
+
+ Log.Verbose("ScriptEngine", "RemoteEngine (Remote Script Server) initializing");
+ // Create all objects we'll be using
+ m_EventManager = new EventManager(this);
+ m_RemoteServer = new RemoteServer();
+ m_RemoteServer.Connect("localhost", 1234);
+ }
+
+ public void Shutdown()
+ {
+ // We are shutting down
+ }
+
+
+ #region IRegionModule
+
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ InitializeEngine(scene, MainLog.Instance);
+ }
+
+ public void PostInitialise()
+ {
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "LSLScriptingModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+
+ }
}
\ No newline at end of file
--
cgit v1.1