From 966f639ad6c83828d8e60ef9103ad61c360f9c3b Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 5 Jan 2008 15:48:02 +0000 Subject: Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. Some debug info for startup added to find bugs. ++ --- OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs') diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs index 3c88c41..6fc6c5c 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs @@ -4,6 +4,7 @@ using System.Text; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; +using OpenSim.Region.ScriptEngine.Common; namespace OpenSim.Region.ScriptEngine.RemoteServer { @@ -12,7 +13,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer // Handles connections to servers // Create and returns server object - public OpenSim.Grid.ScriptServer.RemotingObject Connect(string hostname, int port) + public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port) { // Create a channel for communicating w/ the remote object // Notice no port is specified on the client @@ -29,8 +30,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer { // Create an instance of the remote object - OpenSim.Grid.ScriptServer.RemotingObject obj = (OpenSim.Grid.ScriptServer.RemotingObject)Activator.GetObject( - typeof(OpenSim.Grid.ScriptServer.RemotingObject), + ScriptServerInterfaces.ServerRemotingObject obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject( + typeof(ScriptServerInterfaces.ServerRemotingObject), "tcp://" + hostname + ":" + port + "/DotNetEngine"); // Use the object -- cgit v1.1