From 1e9a66cbaae97759c5c4e936664b5cc7a4feca89 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 12 Jan 2008 00:48:58 +0000 Subject: ScriptServer communication protocol (v1), primitive RPC-like TCP client/server --- OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs') diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs index d56c1fb..1b37378 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/EventManager.cs @@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer { myScriptEngine = _ScriptEngine; + myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events"); //myScriptEngine.World.EventManager.OnObjectGrab += touch_start; myScriptEngine.World.EventManager.OnRezScript += OnRezScript; @@ -61,10 +62,11 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer { // WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)"); + + ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234); - remoteScript.Add(localID, obj); - //remoteScript[localID].Events.OnRezScript(localID, itemID, script); + remoteScript[localID].Events().OnRezScript(localID, itemID, script); } -- cgit v1.1