From 2cd85e15dce6628c613f280fdbd058dce4efd134 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 24 Feb 2008 15:45:20 +0000 Subject: Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands. --- OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/LSOEngine') diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs index 4657e5c..8a91550 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs @@ -91,7 +91,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. - LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); + BuilIn_Commands LSLB = new BuilIn_Commands(m_scriptEngine, m_host, localID, itemID); // Start the script - giving it BuiltIns CompiledScript.Start(LSLB); -- cgit v1.1