From d02a90823f2873f1b4de63062e3909d03a5a91fa Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 1 Feb 2008 23:36:36 +0000 Subject: SCRIPTING STILL BROKEN Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread --- OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs index de7b466..6664025 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs @@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine // Stop long command on script - m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); + m_scriptEngine.m_ASYNCLSLCommandManager.RemoveScript(localID, itemID); IScript LSLBC = GetScript(localID, itemID); if (LSLBC == null) -- cgit v1.1