From 82d43db1ccbc2b13e21c88650165f82651b657e1 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Thu, 17 Jan 2008 15:22:35 +0000 Subject: Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. --- OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs index bd26ce4..de7b466 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs @@ -36,6 +36,7 @@ using libsecondlife; using OpenSim.Framework; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.ScriptEngine.Common; +using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; namespace OpenSim.Region.ScriptEngine.LSOEngine { @@ -96,7 +97,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine CompiledScript.Start(LSLB); // Fire the first start-event - m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); + m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { }); } catch (Exception e) { -- cgit v1.1