From 76d8eaa4069d6445c47784168e274ba4253f7b9c Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 1 May 2008 18:50:44 +0000 Subject: * Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't. --- OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs | 3 --- 1 file changed, 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs') diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs index e4a57e8..06ae1e9 100644 --- a/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs +++ b/OpenSim/Region/ScriptEngine/LSOEngine/LSO/LSO_Parser.cs @@ -289,10 +289,8 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO //} // READ EVENT CODE CHUNKS - LSO_Struct.CodeChunk[] myEventCodeChunk; if (myStateFrameBlock.StateCount > 0) { - myEventCodeChunk = new LSO_Struct.CodeChunk[myStateFrameBlock.StateCount]; for (int i = 0; i < myStateFrameBlock.StateCount; i++) { // TODO: Somehow organize events and functions so they can be found again, @@ -465,7 +463,6 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO // TODO: How to determine number of codechunks -- does this method work? myCodeChunk.CodeChunkArguments = new List(); byte reader = br_read(1)[0]; - reader = br_read(1)[0]; // NOTE ON CODE CHUNK ARGUMENTS // This determins type definition -- cgit v1.1