From 17bdc45c5ce623549b185a6c4bd5e8fdf00c8d8e Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 4 Aug 2009 03:17:13 +0100 Subject: Add plumbing for the SceneObjectDeleter to wait for the script engine to allow final deletion of objects. Meant to support the attach(NULL_KEY) event, --- OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/ScriptEngine/Interfaces') diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 64f7077..c2fce2f 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces UUID GetDetectID(int idx); void SaveState(string assembly); void DestroyScriptInstance(); + bool CanBeDeleted(); IScriptApi GetApi(string name); -- cgit v1.1