From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001
From: onefang
Date: Sun, 19 May 2019 21:24:15 +1000
Subject: Dump OpenSim 0.9.0.1 into it's own branch.
---
OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs')
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index e4297c4..40c2fd2 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
string State { get; set; }
///
- /// If true then the engine is responsible for persisted state. If false then some other component may
+ /// If true then the engine is responsible for persisted state. If false then some other component may
/// persist state (e.g. attachments persisting in assets).
///
bool StatePersistedHere { get; }
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
///
///
void PostEvent(EventParams data);
-
+
void Suspend();
void Resume();
@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Reset the script.
///
///
- /// This must not be called by any thread other than the one executing the scripts current event. This is
+ /// This must not be called by any thread other than the one executing the scripts current event. This is
/// because there is no wait or abort logic if another thread is in the middle of processing a script event.
/// Such an external thread should use ResetScript() instead.
///
--
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