From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs') diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index e4297c4..40c2fd2 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces string State { get; set; } /// - /// If true then the engine is responsible for persisted state. If false then some other component may + /// If true then the engine is responsible for persisted state. If false then some other component may /// persist state (e.g. attachments persisting in assets). /// bool StatePersistedHere { get; } @@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// /// void PostEvent(EventParams data); - + void Suspend(); void Resume(); @@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// Reset the script. /// /// - /// This must not be called by any thread other than the one executing the scripts current event. This is + /// This must not be called by any thread other than the one executing the scripts current event. This is /// because there is no wait or abort logic if another thread is in the middle of processing a script event. /// Such an external thread should use ResetScript() instead. /// -- cgit v1.1