From 1b5c41c14ad11325be249ea1cce3c65d4d6a89be Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 00:12:40 +0000
Subject: Implement co-operative script termination if termination comes during
a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
---
OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 13 +++++++++++++
1 file changed, 13 insertions(+)
(limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs')
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 9de2d72..38fff52 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@@ -181,6 +182,18 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void Resume();
///
+ /// If true then scripts should look to terminate their threads in co-operation with the script engine rather
+ /// than through Thread.Abort()
+ ///
+ bool CoopTermination { get; }
+
+ ///
+ /// Used for script sleeps when we are using co-operative script termination.
+ ///
+ /// null if CoopTermination is not active
+ EventWaitHandle CoopSleepHandle { get; }
+
+ ///
/// Process the next event queued for this script instance.
///
///
--
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