From bf4d1fbb8dbfe3470d4381542e586e44d84c2a01 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 28 Aug 2008 00:37:22 +0000 Subject: Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem, which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation. --- OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs index 7c22eed..6b3804c 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs @@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces bool GetScriptState(LLUUID itemID); void SetState(LLUUID itemID, string newState); int GetStartParameter(LLUUID itemID); - IWorkItemResult QueueEventHandler(object parms); + IScriptWorkItem QueueEventHandler(object parms); DetectParams GetDetectParams(LLUUID item, int number); } -- cgit v1.1