From f10d895105452d5713b963fb4ed20af9bf85df9e Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 24 Feb 2008 17:01:20 +0000 Subject: Ok, so NOW scripts work. New patch to break them coming soon. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index b0ddf37..e564b5d 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. - BuilIn_Commands LSLB = (BuilIn_Commands)new OSSL_BuilIn_Commands(m_scriptEngine, m_host, localID, itemID); + BuilIn_Commands LSLB = new BuilIn_Commands(m_scriptEngine, m_host, localID, itemID); // Start the script - giving it BuiltIns CompiledScript.Start(LSLB); -- cgit v1.1