From bbb962f64efd7fe0eafd3c4c9ffb77fcaf003fd9 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 23 Sep 2008 20:20:40 +0000 Subject: Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later code merging and transition to Shared/ --- OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 8 ++++---- .../ScriptEngine/DotNetEngine/Compiler/YieldProlog/README.TXT | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 803fdb1..b50e823 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -334,7 +334,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL compileScript = String.Empty + "import OpenSim.Region.ScriptEngine.Common; import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" + "package SecondLife {\r\n" + - "class Script extends OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + + "class Script extends OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" + compileScript + "} }\r\n"; return compileScript; @@ -345,7 +345,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL compileScript = String.Empty + "using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + - String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" + @"public Script() { } " + compileScript + "} }\r\n"; @@ -358,7 +358,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL "using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " + "using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + String.Empty + "namespace SecondLife { " + - String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" + //@"public Script() { } " + @"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " + @"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+ @@ -373,7 +373,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL compileScript = String.Empty + "Imports OpenSim.Region.ScriptEngine.Common: Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + String.Empty + "NameSpace SecondLife:" + - String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass: " + + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.ScriptBaseClass: " + "\r\nPublic Sub New()\r\nEnd Sub: " + compileScript + ":End Class :End Namespace\r\n"; diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/README.TXT b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/README.TXT index 5e0863f..3c11938 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/README.TXT +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/README.TXT @@ -268,7 +268,7 @@ PrologCallback sayit(object ans) Generated CS Code =================================== using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic; -namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { +namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } //cs public void default_event_touch_start(int N ) @@ -411,7 +411,7 @@ Generated CS Code =================================== using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic; -namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { +namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } //cs -- cgit v1.1