From 2519f071f2c592aeea0414c8b2871e5df623271c Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 6 Oct 2009 02:50:59 -0700 Subject: Fixing a few compile errors in the previous commit --- OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | 1 - OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs | 1 - 2 files changed, 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 0feb967..583d2ff 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs @@ -138,7 +138,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine EventQueueThread.Priority = MyThreadPriority; EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; EventQueueThread.Start(); - ThreadTracker.Add(EventQueueThread); // Look at this... Don't you wish everyone did that solid // coding everywhere? :P diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs index 8bafe77..7ffdb1a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs @@ -97,7 +97,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine MaintenanceThreadThread.Name = "ScriptMaintenanceThread"; MaintenanceThreadThread.IsBackground = true; MaintenanceThreadThread.Start(); - ThreadTracker.Add(MaintenanceThreadThread); } } -- cgit v1.1