From fd63c0cd32739f99af0c93ee3115212bb695f063 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 12 Aug 2007 17:37:37 +0000 Subject: Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 6d1ecda..328f456 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine SetScript(ObjectID, ScriptID, Script); // We need to give (untrusted) assembly a private instance of BuiltIns // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. - OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); + OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); // Start the script - giving it BuiltIns Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface"); Script.Start(LSLB); -- cgit v1.1