From ce19234dc865e645166dbe5cc52b6d8eb7c6d0af Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 5 May 2008 15:53:11 +0000 Subject: * Unraveled the DEBUG_CHANNEL mystery. * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 32c98a8..ed2c0a3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine string text = "Error compiling script:\r\n" + e.Message.ToString(); if (text.Length > 1500) text = text.Substring(0, 1500); - World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, + World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647, m_host.AbsolutePosition, m_host.Name, m_host.UUID); } catch (Exception e2) // LEGIT: User Scripting -- cgit v1.1